Update history:Bloons Card Storm/Version 4.0: Difference between revisions
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Latest revision as of 17:36, 21 April 2026
Version 4.0 is the third major update to Bloons Card Storm. It introduced Striker Jones, 48 new regular cards, the Boss Battle event with Dreadbloon, Striker's Adventure,[2] new cosmetic items, Ranked season 4,[3] card packs, daily login rewards, an updated Quest tracking UI, improved AI, and balance changes.[4]
Additions
[edit | edit source]- Striker Jones
- Boss Battles / Dreadbloon
- Striker's Adventure
- Ranked season 4
- Daily Rewards
- Card Packs
Cards
[edit | edit source]Lead Storm Card Pack
[edit | edit source]| Card | Class | Rarity |
|---|---|---|
| Advanced Power | Rare | |
| Magic Monkey | Uncommon | |
| Magic Monkey | Common | |
| Large Bloon | Ultra Rare | |
| Advanced Power | Rare | |
| Primary Monkey | Uncommon | |
| Magic Monkey | Uncommon | |
| Magic Monkey | Ultra Rare | |
| Advanced Power | Rare | |
| Exotic Power | Ultra Rare | |
| Advanced Power | Uncommon | |
| Basic Bloon | Uncommon | |
| Primary Monkey | Common | |
| Exotic Power | Rare | |
| Support Monkey | Rare | |
| Basic Bloon | Rare | |
| Basic Bloon | Rare | |
| Basic Bloon | Common | |
| Basic Bloon | Rare | |
| Support Monkey | Rare | |
| Basic Bloon | Super Rare | |
| Primary Monkey | Uncommon | |
| Basic Bloon | Common | |
| Advanced Power | Uncommon | |
| Advanced Bloon | Common | |
| Support Monkey | Super Rare | |
| Magic Monkey | Rare | |
| Large Bloon | Ultra Rare | |
| Basic Power | Common | |
| Basic Power | Super Rare | |
| Primary Monkey | Rare | |
| Support Monkey | Rare | |
| Primary Monkey | Ultra Rare | |
| Primary Monkey | Rare | |
| Basic Power | Common | |
| Exotic Power | Uncommon | |
| Basic Bloon | Common | |
| Basic Bloon | Ultra Rare | |
| Support Monkey | Uncommon | |
| Military Monkey | Super Rare | |
| Exotic Power | Super Rare | |
| Basic Bloon | Uncommon | |
| Large Bloon | Rare | |
| Magic Monkey | Ultra Rare | |
| Basic Bloon | Super Rare | |
| Advanced Power | Uncommon | |
| Exotic Power | Uncommon | |
| Advanced Bloon | Rare |
Other
[edit | edit source]| Card | Class | Rarity |
|---|---|---|
| Exotic Power | Super Rare | |
| Exotic Power | Super Rare | |
| Power | Common | |
| Exotic Power | Super Rare | |
| Exotic Power | Super Rare | |
| Exotic Power | Super Rare | |
| Exotic Power | Super Rare | |
| Exotic Power | Super Rare | |
| Bloon | Common | |
| Monkey | Common | |
| Exotic Power | Super Rare |
Mechanics
[edit | edit source]- Acid Pool
- Armor
- Armor Piercing
- Must Pop
- Splash Damage
- Temporary
- Temporary Ammo
- Triple Attack
- Immobile
Monkey types
[edit | edit source]- Bomb Shooter
- Alchemist
- Factory
Cosmetic items
[edit | edit source]Changes
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add ALL instances of cards with bolded formatting as an extra update to keywordings |
Card updates
[edit | edit source]| “ | With the addition of Splash Damage, Temporary Ammo and Immobile mechanics, we’ve updated older cards that were intended to work in that way all along. | ” |
Triple Shot: Now deals splash damage instead of a fixed 20 damage on side Bloons
- Note: Side darts now are affected by changes to Attack Power (including losses)
- Description changed ― "On Attack: Deal 20 Damage to Bloons adjacent to target" → "On Attack: Deal Splash Damage"
On Play effect: Additional Ammo is now considered Temporary Ammo and disappears at the end of the turn the Ammo is gained[5]
- Description changed ― "On Play: Gain 2 Ammo" → "On Play: Gain 2 Temporary Ammo"
Immobile property added
Delay increased ― 4 → ∞
No longer increases its own delay at the start of each turn
- Description changed ― "On Turn Start: Increase delay by 1. Give another random friendly Bloon +50 Health" → "On Turn Start: Give another random friendly Bloon +50 Health"
Immobile property added
Delay increased ― 7 → ∞
No longer increases its own delay at the start of each turn
- Description changed ― "On Turn Start: Increase delay by 1. Other friendly Bloons gain 20 Health" → "On Turn Start: Other friendly Bloons gain 20 Health"
- Description changed ― "On Attack: Deal 15 Damage to the next Bloon" → "On Attack: Deal 15 Damage to the next adjacent Bloon" (undocumented)
If reloaded at the start of a round, the generated Yellow Bloon now occurs before drawing from the deck. (undocumented)
- Description changed ― On Leaked: Reduce cost of a random Bloon in your hand by 1 → On Leak: Reduce cost of a random Bloon in your hand by 1 (undocumented)
No longer triggers HP gain from the Storm's Bloons or Nested Bloons (undocumented)
Can no longer be played if the hand is full (undocumented) (bug)
- Note: Not allowing a two-charge Archer's Instinct to be played when full is intended, one-charge disallowance is not
Various cards
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add cargo names for the bolded stuff |
- Description changed to bold keywords in the card description (undocumented)
Balance changes
[edit | edit source]| “ | While we wait to see how 4.0 meta shapes up, we’ve just made a few tweaks to two cards that continue to lag behind while also bringing the power of Mine Supervisor back slightly. | ” |
- Although the patch notes state Crossbow Monkey getting attack power increased from 35 to 40, Crossbow Monkey already has 40 attack power.
Attack Power increased ― 75 → 80
Attack Power decreased ― 45 → 40
Other changes
[edit | edit source]| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Add stuff to cargo (maps done and graphics-anim-sfx done so far...) |
Maps
[edit | edit source]- Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
- Bonus AP from Game Night now applies after placement of a Monkey, not already added before placement.
Graphics, animations, and sound effects
[edit | edit source]- Jungle's Bounty Druid now animates while granting lives from Gold gains
- Reworked animation for Thunder Druid. Now slowly looks at the sky with its wand and strikes lightning from above, instead of aiming at bloons and forking lightning across.
- Adjusted card drawing animations
- Changed 3D model of Hero Protection aura
- Monkey Investigator's shooting sound effect is now a brief high-pitched "pew" sound, similar to Brickell's pistol, instead of a "throw" sound (e.g. Dart Monkey).
- Elite Defender's shooting sound effect is now a high-pitched rifle shot sound, instead of a "throw" sound (e.g. Dart Monkey).
- Added explosion sounds for Mortar Monkey and The Big One when hitting Bloons.
- Updated Doomed icon
User interface
[edit | edit source]- Hero victory/loss voicelines now play a few seconds after winning/losing animation instead of immediately after.
- Strengthenator and Aura of Strength Bloon now only spawn at the back of the queue. "Increased delay" sound effect still plays at start of turn.
- AI Zee Jay algorithm changed: Instead of always targeting friendly Monkeys that have run out of Ammo, his Rad Enhancements always targets Monkeys with Ammo. Additionally, he prioritises Rad Bloon once he's at full Bloontonium.
- Updated main menu
- Main menu background modified to a new artwork. Old background reused in Daily Goals.
- Updated main menu buttons and UI to individually show Daily Goals, and add events.
- Aďded a Daily Challenge button directly on the lefthand side.
- New buttons on the lefthand side of the screen.
- Updated the Profile menu
- Updated the Collection menu
- Added "Set" filter
- Adjusted UI of each sub-menu
- Adjusted graphics for not yet unlocked cards
- Updated the Store menu to include updated Daily Items UI
- Updated the Play menu to a horizontal scrolling UI
- Adjusted UI for pre-battle and card mulligan menus.
- Some cards now have bold text on keyword descriptions.
- Quest icons updated, now with different icons for types of quests.
Bug fixes
[edit | edit source]- Fixed a bug where hero XP could sometimes show as negative if you won a daily challenge with a hero you don’t own
- Fixed an issue with ZJ’s passive ability text being incorrect
- The AI will now play Buddy Bloon again
- Fixed an issue where Dart Monkey’s eyes would occasionally glitch out
- Resolved an issue where disconnecting from a game in the lobby could cause the following game to show a flattened version of the arena on the Victory screen
- Storm clouds will now show correctly on iPhone 6S
- Fixed a bug where some players might not receive season rewards at the end of a Ranked season if they had not collected some of their season rewards
Reinflated Bloons that are popped are added to the graveyard and can themselves be reinflated (bug fix)
New bugs
[edit | edit source]No longer deals double damage while at full Ammo (bug)
Mirror Mode no longer functions (bug)
Gallery
[edit | edit source]-
Roadmap for Version 4.0
Video
[edit | edit source]In-game description
[edit | edit source]References
[edit | edit source]- ↑ SteamDB
- ↑ "Bloons Card Storm v4.0 - Preview Notes!". Reddit. Retrieved Thu, 22 May 2025.
- ↑ "Dev Diary - February 26th 2025". Reddit. Retrieved Tue, 22 Apr 2025.
- ↑ "BCS Dev Diary - May 14th 2025". Reddit. Retrieved Wed, 14 May 2025.
- ↑ "BCS Dev Diary - May 7th 2025". Reddit. Retrieved Wed, 7 May 2025.
External links
[edit | edit source]Official update notes on Reddit
Navigation
[edit | edit source]| Bloons Card Storm updates | ||||||
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| Update history |