Mini Boss: Difference between revisions
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'''Mini Boss''' is a type of tile in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. They are similar to [[Mini Game]] tiles in that they are optional challenges that reward an [[Artifact]] upon completion, with the rarity depending on which of the three score targets the player manages to reach. Unlike Mini Games, these tiles use [[Boss Rush]] mode. The boss is randomly selected, indicated by the [[Boss Bloon]] circling above the tile in a similar way to Boss Tiles in [[Contested Territory (BTD6)|Contested Territory]], and it can be any boss except [[Vortex (BTD6)|Vortex]]. | '''Mini Boss''' is a type of tile in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. They are similar to [[Mini Game]] tiles in that they are optional challenges that reward an [[Artifact]] upon completion, with the rarity depending on which of the three score targets the player manages to reach. Unlike Mini Games, these tiles use [[Boss Rush]] mode. The boss is randomly selected, indicated by the [[Boss Bloon]] circling above the tile in a similar way to Boss Tiles in [[Contested Territory (BTD6)|Contested Territory]], and it can be any boss except [[Vortex (BTD6)|Vortex]]. | ||
The boss starts with 200 health, increasing by 15% multiplicatively each time the player pops it. If the boss has a shield, the shield starts at 65 health and scales in the same way. The player starts with $2,500 plus the starting [[cash]] of the current [[Rogue Legends#Difficulty|difficulty]]. The boss rewards $500 when popped, increasing by 2% multiplicatively each time the player pops it. These tiles use the [[ | The boss starts with 200 health, increasing by 15% multiplicatively each time the player pops it. If the boss has a shield, the shield starts at 65 health and scales in the same way. The player starts with $2,500 plus the starting [[cash]] of the current [[Rogue Legends#Difficulty|difficulty]]. The boss rewards $500 when popped, increasing by 2% multiplicatively each time the player pops it. These tiles use the [[Stats:Bloons TD 6/Roundsets/EnduranceRoundSet|endurance round set]] rather than the [[Stats:Bloons TD 6/Roundsets/RogueRoundSet|usual ''Rogue Legends'' rounds]], and [[Power]]s are usable normally. The player earns a [[Boost]] upon starting the first [[round]] and every 5 times they pop the Boss Bloon. | ||
The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns (after the stage-based multiplier). | The goal the player reaches determines if the Artifacts they can choose from are Common, Rare, or Legendary. If the tile has a Legendary Augment, they can choose two Artifacts of the same rarity, each from three options. The goal also determines the amount of [[Rogue XP]] the player earns (after the stage-based multiplier). | ||