Sun Temple (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn. | *The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn. | ||
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability. | *The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability. | ||
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more Attack Power for the temple on top of the opponent's sacrifices. | |||
*If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm. | *If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm. | ||
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest attack power out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]]. | *Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest attack power out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]]. | ||
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing or Defenders. | *The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing or Defenders. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BCS SunTemple Icon.png|Icon | BCS SunTemple Icon.png|Icon | ||
BCS firstlook SunTemple Icon.png|Placeholder icon | BCS firstlook SunTemple Icon.png|Placeholder icon | ||
BCS beta SunTemple.png|Placeholder art | BCS beta SunTemple.png|Placeholder art | ||
BCS SunTempleAttack.png|Sun Temple attacking | |||
BCS SunTempleSacrifice.png|Sun Temple sacrificing four monkeys | |||
</gallery> | </gallery> | ||
Revision as of 06:21, 4 November 2024
For other uses, see Sun Temple (disambiguation).
Sun Temple
| On Play: Remove all friendly Monkeys, gain 25 Attack Power for each removed Monkey |
| Maybe don't let your Monkeys know you're about to play this. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Ultra Rare | |
| Keywords | On Play, Unique | |
| Introduced | Launch | |
| Stats | |||
|---|---|---|---|
| Cost | Ammo | 3 | |
| Charges | 1 | ATK | 100 |
| Type | Super | Reload | 1 |
The Sun Temple is a Magic Monkey card in Bloons Card Storm. When it is played, it removes all other Monkeys on the player's side and increases its Attack Power by 25 for each Monkey removed. If the board has all five monkeys before playing the Sun Temple, it will consider that as five monkeys removed, for a total of +125 Attack Power.
Tips
- The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
- The easiest way of getting rid of a Sun Temple is by using Shrink, Expert Negotiator, Return to Sender or Amelia's Grand Disappearance ability.
- The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more Attack Power for the temple on top of the opponent's sacrifices.
- If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
- Another viable option at countering the Sun Temple without removing it is to play Buddy Bloon, since the Sun Temple usually has the highest attack power out of all monkeys. This also enables the removal of the Sun Temple using Bed Time.
- The Sun Temple also cannot defend bloons with 0 delay, so Hastening Bloon, Quick Ready, and Pink Bloons can still punish a Sun Temple if the player lacks sufficient healing or Defenders.
Gallery
-
Icon
-
Placeholder icon
-
Placeholder art
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Sun Temple attacking
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Sun Temple sacrificing four monkeys