{{BTD6 tower changes|quote=Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.|version=38.0|tower=Boomerang Monkey|changes 1 tiers=XX1,XX2,XX3,XX4,XX5,301,401,501,031,041,051|changes 1=*{{buff|xx1 Long Range Rangs range bonus increased|15%|33%}}|changes 2 tiers=501|changes 2=*{{buff|501 Glaive Lord radius increase from LRR increased|15%|33%}}|changes 3 tiers=050|changes 3=*{{nerf|050 Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction qhen bought also reduced from 5s to 10s}}|changes 4 tiers=Paragon|changes 4=*{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
{{BTD6 tower changes|quote=Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.|version=38.0|tower=Boomerang Monkey|changes 1 tiers=XX1,XX2,XX3,XX4,XX5,301,401,501,031,041,051|changes 1=*{{buff|xx1 Long Range Rangs range bonus increased|15%|33%}}|changes 2 tiers=501|changes 2=*{{buff|501 Glaive Lord radius increase from LRR increased|15%|33%}}|changes 3 tiers=050|changes 3=*{{nerf|050 Perma-Charge ability cooldown|40s|45s|note=Initial cooldown reduction when bought also reduced from 5s to 15s}}|changes 4 tiers=Paragon|changes 4=*{{nerf|Paragon orbit no longer deals +2 damage to fortified}}
*{{nerf|Paragon cost|$325,000|$350,000}}}}
*{{nerf|Paragon cost|$325,000|$350,000}}}}
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=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|quote=We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.|version=38.0|tower=Ninja Monkey|changes 1 tiers=1XX|changes 1=*{{nerf|1xx Ninja Discipline no longer grants increased range}}|changes 2 tiers=XX1|changes 2=*{{buff|xx1 Seeking Shuriken now grants increased range +7}}|changes 3 tiers=XX4,XX5|changes 3=*{{buff|xx4 Sticky Bomb tower range increased|40|55}}|changes 4 tiers=XX4|changes 4=*{{nerf|xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower|note=xx5 Master Bomber still has full map range Stickies}}}}
{{BTD6 tower changes|quote=We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.|version=38.0|tower=Ninja Monkey|changes 1 tiers=1XX|changes 1=*{{nerf|1xx Ninja Discipline no longer grants increased range}}|changes 2 tiers=XX1|changes 2=*{{buff|xx1 Seeking Shuriken now grants increased range +7}}|changes 3 tiers=XX4,XX5|changes 3=*{{buff|xx4 Sticky Bomb tower range increased|40|55}}|changes 4 tiers=XX4|changes 4=*{{nerf|xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower|note=xx5 Master Bomber still has full map range Stickies}}}}
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.|version=38.0|tower=Druid|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Druid of the Storm tornado gains strong homing}}
*{{buff|3xx Druid of the Storm tornado travel distance increased|80|100}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty vine brambles damage increased|1|2}}
*{{buff|x4x Jungles Bounty cash bonus per farm in range|$120|$130}}|cost 1 tier=5|cost 1 path=1|cost 1 prev=65000|cost 1 curr=60000}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes|quote=Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it|version=38.0|tower=Spike Factory|changes 1 tiers=401|changes 1=*{{buff|401 Spiked Mines explosion blast radius|30|40}}|changes 2 tiers=501|changes 2=*{{buff|501 Super Mines large explosion blast radius|100|133}}|changes 3 tiers=X5X|changes 3=*{{buff|x5x Carpet of Spikes main attack gains +5p|note=Also affects its ability}}|changes 4 tiers=XX2,XX3,XX4|changes 4=*{{buff|002 Smart Spikes passive ability duration|2.5s|3s}}|changes 5 tiers=XX5|changes 5=*{{buff|xx5 Permaspike pierce increased|25|50}}
{{BTD6 tower changes|quote=As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.|version=38.0|tower=Monkey VIllage|changes 1 tiers=XX5|changes 1=*{{nerf|xx5 Monkeyopolis base cash amount reduced|$2500|$1250}}}}