Projectile: Difference between revisions

collision mechanics
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===Angle===
===Angle===
The '''angle''' is the anglular distance (e.g. 60°) between projectiles relative to an ejection point. An example is Ninja's Double Shot or Sub's Airburst Darts.
The '''angle''' is the angular distance (e.g. 60°) between projectiles relative to an ejection point. An example is Ninja's Double Shot or Sub's Airburst Darts.


===Random spread===
===Random spread===
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===Collision===
===Collision===
By default, a projectile is only allowed to collide with each Bloon it hits once, and will simply pass through Bloons it has already hit (including their children). Some projectiles, primarily ones placed on the track, are able to collide with Bloons repeatedly. Prior to ''[[Bloons TD 6]]'', all projectiles with this property will collide with Bloons on every [[frame]] they are touching each other, but in ''Bloons TD 6'', ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', some projectiles can only re-hit Bloons they have already collided with after a delay. For example, in ''BTD6'', [[Wall of Fire (BTD6)|Wall of Fire]] can re-hit Bloons after a 0.15-second delay.
By default, a projectile is only allowed to collide with each Bloon it hits once, and will simply pass through Bloons it has already hit (including their children). Some projectiles, primarily ones placed on the track, are able to collide with Bloons repeatedly. Prior to ''[[Bloons TD 6]]'', all projectiles with this property will collide with Bloons on every [[frame]] they are touching each other, but in ''Bloons TD 6'', ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', some projectiles can only re-hit Bloons they have already collided with after a delay. For example, in ''BTD6'', [[Wall of Fire (BTD6)|Wall of Fire]] can re-hit Bloons after a 0.15-second delay.
===Shot===
A '''shot''' is one instance of creating an attack. Certain towers rely on counting the amount of shots, such as attacks that only trigger every few shots (e.g. [[Recursive Cluster]]'s<!--general--> recursive bombs, [[Sharp Shooter]]'s<!--general--> crits) or most of Alchemist's support potions (which consume buffs based on shot count).


==Navigation==
==Navigation==