Avalanche (BCS): Difference between revisions

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*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
*There are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
*There are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
**Because Dreadbloon inevitably draws Avalanches each round, it's not possible to lose by decking out, unless Dreadbloon is affected by [[Ability Ban]].
**Because Dreadbloon inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
**If Dreadbloon doesn't have [[Repercussions]], [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.
**If Dreadbloon doesn't have [[Repercussions]], [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.



Revision as of 17:00, 14 July 2025

Avalanche
Card art of Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
Hmm, what's that rumbling sound?[fn 1]
Class Exotic Exotic
Card Pack None
Rarity Super Rare
Keywords —
Introduced Version 4.0
Stats
Cost Gold 2 Charges 1

Avalanche is an Exotic Power card in Bloons Card Storm, introduced in version 4.0. While held in the hand, the owner's Hero takes damage equal to 5 times the current Phase number at the start of each turn. It does nothing when played other than removing itself from the hand. This card is exclusive to Dreadbloon and is not found in the Collection.

Tips

This section was last updated for: version 4.0
  • It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
  • There are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
    • Because Dreadbloon inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
    • If Dreadbloon doesn't have Repercussions, Jungle's Bounty Druid is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.

In other languages

This section was last updated for: version 4.0
Name
Language Text Notes
Danish Lavine —
German Lawine —
Spanish (Latin America) Avalancha —
French Avalanche —
Italian Valanga —
Japanese アバランチ —
Korean 산사태 —
Norwegian Snøskred —
Polish Lawina —
Portuguese (Brazil) Avalanche —
Russian Лавина —
Swedish Lavin —
Chinese (traditional) 雪崩 —
Flavor[fn 1]
Language Text Notes
Danish Hmm, hvad er det for en rumlende lyd? —
German Hmm, was rumpelt denn da so? —
Spanish (Latin America) Mmm, ¿qué es ese ruido retumbante? —
French Hum, c’est quoi ce grondement ? —
Italian Mmh, sentite anche voi questo tremolio? —
Japanese ん?あのゴロゴロって音はなんだ? —
Korean 어라, 저 심상치 않은 소리는 뭐지? —
Norwegian Hmm, hva er den buldrende lyden? —
Polish Hmm, co to za dudnienie? —
Portuguese (Brazil) Hmm, que som de estrondo é esse? —
Russian Хм, что это за грохот? —
Swedish Hmm, vad är det där för ett mullrande ljud? —
Chinese (traditional) 唔,那轟隆聲是怎麼回事? —

Footnotes

  1. ↑ 1.0 1.1 This flavor text exists in the game's data, but cannot be seen in-game.