Avalanche (BCS): Difference between revisions

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*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
*There are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
*There are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
**Because Dreadbloon inevitably draws Avalanches each round, it's not possible to lose by decking out, unless Dreadbloon is affected by [[Ability Ban]].
**Because Dreadbloon inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
**If Dreadbloon doesn't have [[Repercussions]], [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.
**If Dreadbloon doesn't have [[Repercussions]], [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.