User:Drgoku282/Legends: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
Bloons TD 6: still a lot to flesh out, but hopefully inspiration occurs
saving progress
Line 12: Line 12:
* '''Last''': The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
* '''Last''': The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
* '''Close''': The tower will attack the Bloon that is the closest to the tower.
* '''Close''': The tower will attack the Bloon that is the closest to the tower.
* '''Far''': The tower will attack the Bloon that is the furthest to the tower.
* '''Strong''': The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
* '''Strong''': The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
* '''Weak''': The tower will attack the Bloon with the least amount of layers.  
* '''Weak''': The tower will attack the Bloon with the least amount of layers.  
Line 133: Line 134:
== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{Incomplete|Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess}}
{{Incomplete|Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Targeting options in BTD6
|+Targeting options in BTD6
!Tower
!Tower
Line 141: Line 142:
|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Dart Monkey (BTD6)|Dart Monkey]]
|Standard targeting options
|Standard targeting options
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest Dart Monkeys which are not already transformed.
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization.
|-
|-
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|Standard targeting options.
|Standard targeting options.
With the {{BTD6 mk|Bionic Augmentation}} Monkey Knowledge [[Turbo Charge (BTD6)|Turbo Charge]] and [[Perma Charge (BTD6)|Perma Charge]] can target Camo Bloons while the ability is active.
|-
|-
|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|Standard targeting options.
|Standard targeting options.
[[MOAB Assassin (BTD6)|MOAB Assassin]] ability follows the Bomb Shooter targeting.
[[Bomb Blitz (BTD6)|Bomb Blitz]] passive ability has map-wide effects.
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[Tack Shooter (BTD6)|Tack Shooter]]
Line 154: Line 160:
|[[Ice Monkey (BTD6)|Ice Monkey]]
|[[Ice Monkey (BTD6)|Ice Monkey]]
|No targeting options.
|No targeting options.
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]].
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to attack Camo Bloons.
Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Cryo Cannon (BTD6)|Cryo Cannon]] upgrades.
 
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
|-
|-
|[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Gunner (BTD6)|Glue Gunner]]
|Standard targeting options.
|Standard targeting options. They ignore Bloons which are already affected by the same type of [[Glue Level|Glue]] it is shooting.
[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]] ability have map-wide effects and can affect Camo Bloons.
|-
|-
|[[Desperado (BTD6)|Desperado]]
|[[Desperado (BTD6)|Desperado]]
|Standard targeting options.
|Standard targeting options.
[[Eagle Eye]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Deadeye|Take Aim]] ability targets a specific Monkey, chosen by the player.
The Marking attacks of [[Bounty Hunter]] and [[Golden Justice]] (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization.
|-
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|Standard targeting options.
|Standard targeting options.
[[Night Vision Goggles (BTD6)|Night Vision Goggles]] upgrade allows them to target Camo Bloons grants Camo prioritization.
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track.
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track.
|-
|-
|[[Monkey Sub (BTD6)|Monkey Sub]]
|[[Monkey Sub (BTD6)|Monkey Sub]]
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers.
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers.
[[Advanced Intel (BTD6)|Advanced Intel]] Subs will take into account all Bloons on other tower's range to determine its target. [[Ballistic Missile (BTD6)|Ballistic Missile]] attack ignores line-of-sight blockers.
[[Advanced Intel (BTD6)|Advanced Intel]] Subs will take into account all Bloons on other tower's range to determine their target.
[[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong''.
 
[[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attack, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'' and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloons that enters the screen, however it will ignore its children or Bloons spawned by Bosses.


Each of [[Nautic Siege Core]] Final Strike ability missiles always target ''First'', ''Close'' and ''Strong'', respectively.
Each of [[Nautic Siege Core]] Final Strike ability missiles always target ''First'', ''Close'' and ''Strong'', respectively.
Line 176: Line 191:
|Standard targeting options.
|Standard targeting options.
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Navarch of the Seas]] is linked to their parent tower.
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Navarch of the Seas]] is linked to their parent tower.
[[Crow's Nest (BTD6)|Crow's Nest]] upgrade allows them to target Camo Bloons grants Camo prioritization.
The hooks form the [[Monkey Pirates (BTD6)|Takedown]] ability follow the Buccaneer targeting.
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
|[[Monkey Ace (BTD6)|Monkey Ace]]
|No standard targeting options, they determine its flight pattern instead:
|No standard targeting options, they determine its flight pattern instead:


* ''Circle'': Moves in a circular pattern centered on its base. Default behavior
* ''Circle'': Moves in a circular pattern centered on its base. Default option.
* ''Figure Infinite'': Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base.
* ''Figure Infinite'': Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base.
* ''Figure Eight'': Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base.
* ''Figure Eight'': Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base.
* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade.
* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade.
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge.
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge.
[[Spy Plane (BTD6)|Spy Plane]] upgrade allows them to target Camo Bloons.
[[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] abilities have map-wide effects.
[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] proyectiles and [[Spectre (BTD6)|Spectre's]] barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.


[[Spectre (BTD6)|Spectre]]'s barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.
The Carpet Bomb ability from [[Goliath Doomship]] follows a straight line determined by the player, it defaults to the main diagonal from top left to bottom right.
|-
|-
|[[Heli Pilot (BTD6)|Heli Pilot]]
|[[Heli Pilot (BTD6)|Heli Pilot]]
Line 193: Line 215:
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map.
* ''Pursuit:'' The helicopter flies to place itself in front of the ''First'' Bloon. Requires the [[Pursuit (BTD6)|Pursuit]] upgrade.


All of the helicopter's projectiles always target ''First''.
Heli pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target ''First''.
 
[[IFR (BTD6)|IFR]] upgrade allows them to target Camo Bloons
 
[[Special Poperations (BTD6)|Monkey Marine]] has standard targeting options and starts at ''First'' when spawned.
|-
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
[[Pop and Awe (BTD6)|Pop and Awe]] ability has map-wide effects.
If Striker Jones's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior.
If Striker Jones's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior.
|-
|-
Line 205: Line 233:
|No standard targeting options, they determine the direction it is attacking:
|No standard targeting options, they determine the direction it is attacking:


* ''Follow Mouse'': The tower rotates to fire towards the cursor's position.
* ''Normal'': The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
* ''Follow Touch'': The tower rotates towards the last point touched on the map.
* ''Locked'': The tower fires towards a specific point of the map chosen by the player.
* ''Lock in place'': The tower fires towards a specific point of the map chosen by the player.
* ''Target Independent'': Each of the 4 barrels target ''First'', ''Last'', ''Close'' and ''Strong'', respectively. Requires [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] or [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] upgrades. The two additional barrels of the later target ''First'' and ''Strong''.
* Target Independent: Each of the 4 barrels target ''First'', ''Last'', ''Close'' and ''Strong'', respectively. Requires [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] or [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] upgrades. The two additional barrels of the later target ''First'' and ''Strong''.
If the player uses the {{BTD6 mk|Emergency Unlock}} ability (granted by having the corresponding Monkey Knowledge), any Dartling Gunner on the map that is on ''Locked'' or ''Target Independent'' will switch to ''Normal''.
|-
|-
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|Standard targeting options. The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower.
|Standard targeting options. The [[Guided Magic (BTD6)|Guided Magic]] upgrade allows it to ignore line-of-sight blockers.
[[Monkey Sense (BTD6)|Monkey Sense]] upgrade allows them to target Camo Bloons grants Camo prioritization.
The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from [[Magus Perfectus]] always targets ''First''.
 
The spawn point of Zombie Bloons from [[Necromancer: Unpopped Army|Necromancer]] or [[Prince of Darkness (BTD6)|Prince of Darkness]] can be set to a specific point of the track selected by the player, if not set, it defaults to roughly  the point of the track in range closest to the exit.
|-
|-
|[[Super Monkey (BTD6)|Super Monkey]]
|[[Super Monkey (BTD6)|Super Monkey]]
|Standard targeting options. The targeting of the golden/black spectres from Temples are linked to their parent tower. Yellow/dark mini Sun Avatars from Temples inherit targeting of the parent tower when spawned.
|Standard targeting options.
[[Ultravision (BTD6)|Ultravision]] upgrade grants them Camo prioritization and when combined with the {{BTD6 mk|X-ray Ultra}} Monkey Knowledge, they ignore line-of-sight blockers.
[[Robo Monkey (BTD6)|Robo Monkey]], [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]] gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time.
 
For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.
|-
|-
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|Standard targeting options.
|Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.
The bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the later two.
|-
|-
|[[Alchemist (BTD6)|Alchemist]]
|[[Alchemist (BTD6)|Alchemist]]
|Standard targeting options. [[Acidic Mixture Dip (BTD6)|AMD]] buff always targets randomly onto towers, and all brews always target the closest tower (assuming it isn't brewed already or under downtime).
|Standard targeting options, ignores line-of-sight blockers.
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime).
[[Total Transformation (BTD6)|Total Transformation]] affects the closets elegible monkeys.
|-
|[[Mermonkey (BTD6)|Mermonkey]]
|Standard targeting options.
[[Echosense Precision]] upgrade allows them to target Camo Bloons.
The Ice Jet ability from [[Arctic Knight]] and [[Popseidon]] follow the target of the tower with map-wide range, but can be set to be launched towards a specific point on the map.
 
The Trance attack from [[Alluring Melody]], [[Symphonic Resonance]] and [[The Final Harmonic]] always target ''First''. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic.
|-
|-
|[[Druid (BTD6)|Druid]]
|[[Druid (BTD6)|Druid]]
|Standard targeting options.
|Standard targeting options.
The regular vine attack from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follow the Druid targeting. Spirit of the Forest permanent vines have map-wide effects.
|-
|-
|[[Banana Farm (BTD6)|Banana Farm]]
|[[Banana Farm (BTD6)|Banana Farm]]
|No standard targeting options, as it cannot attack. [[Monkey Bank (BTD6)|Monkey Bank]] has buttons to withdraw cash from Bank(s).<!--even that's a stretch?-->
|No targeting options, as it cannot attack.
Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the [[EZ Collect]] upgrade.
|-
|-
|[[Spike Factory (BTD6)|Spike Factory]]
|[[Spike Factory (BTD6)|Spike Factory]]
|No standard targeting options, they determine the track item location:
|No targeting options, but if it has the [[Smart Spikes (BTD6)|Smart Spikes]] (or [[Mega Massive Munitions Factory]]) upgrade it gains the following options:
*''Normal'': Targets randomly around nearby track.
*''Normal'': Spikes are scattered randomly on any point of the track on the range of the tower, default behavior for Spike Factories without the upgrade.
*''Close'': Targets onto the nearest area of track.
*''Close'': Places the spikes to the nearest point of the track in range. A deprecated ''Far'' option existed which targeted the furthest point of the track.
*''Smart'': Targets as far as possible towards the exit(s) of active lanes
*''Smart'': Places the spikes as close to the exit(s) of active lanes.
*''Automatic'': Targets as far as possible towards the entrance(s) of active lanes, and targets at Bloons if they're within range
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Set Target'': Targets at a specific point within its range as chosen by the player.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, it can be off-track.
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.
 
Mega Massive Munitions Factory permanent Carpet of Spikes have have map-wide effects and the Spikeageddon ability targets specific points of the track which cannot be controlled by the player.
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]]
|[[Monkey Village (BTD6)|Monkey Village]]
|Gains standard targeting options after being upgraded to [[Primary Expertise (BTD6)|Primary Expertise]].
|No targeting options, as it cannot attack.
Gains standard targeting options after being upgraded to [[Primary Expertise (BTD6)|Primary Expertise]].
|-
|-
|[[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Engineer Monkey (BTD6)|Engineer Monkey]]
|Standard targeting options.<!--what about mbuilder-->
|Standard targeting options.
[[Sentry Gun (BTD6)|Sentries]] (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned.
Mega Sentries from [[Master Builder]] can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on ''First'' targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the ''Normal'' and ''Locked'' options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on First.
 
[[Cleansing Foam (BTD6)|Cleansing Foam]] can target an specific point of the map on the Engineer's range chosen by the player.
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player.
 
[[Bloon Trap (BTD6)|Bloon Trap]] targets to the closest point of the track in the Engineer's range, but if crosspathed with [[Larger Service Area (BTD6)|Larger Service Area]], it can be targeted to any point in range.
|-
|-
|[[Beast Handler (BTD6)|Beast Handler]]
|[[Beast Handler (BTD6)|Beast Handler]]
|Standard targeting options. The targeting of beast(s) are linked to the parent tower.
|Standard targeting options.
The targeting of beast(s) are linked to the parent tower.
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
|-
|-
|[[Quincy (BTD6)|Quincy]]
|[[Quincy (BTD6)|Quincy]]
|Standard targeting options.
|Standard targeting options.
Storm of Arrows ability targets an area around a Bloon chosen by Quincy's targeting with map-wide range.
|-
|-
|[[Gwendolin (BTD6)|Gwendolin]]
|[[Gwendolin (BTD6)|Gwendolin]]

Revision as of 18:31, 4 August 2025

Upgrade menu of a tower in Bloons TD 6, the targeting option is shown right below the tower's portrait, in this case First is current targeting. TODO before moving to main: Upload a proper image.

Future Targeting option page :D

Targeting option, or simply targeting is a game mechanic in the Bloons TD series introduced in Bloons Tower Defense 3 which towers use to determine which Bloon to attack in the case there is more than one within its range. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its upgrades.

Mechanics

In the Bloons TD series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are:

  • First: The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers.
  • Last: The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
  • Close: The tower will attack the Bloon that is the closest to the tower.
  • Far: The tower will attack the Bloon that is the furthest to the tower.
  • Strong: The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
  • Weak: The tower will attack the Bloon with the least amount of layers.

The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel.

Towers with non-standard will be noted on their respective game section.

Availability of standard targeting options in Bloons TD games

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Fill missing games
Game First Last Close Far Strong Weak
BTD1 Yes No No No No No
BTD2 Yes No No No No No
BTD3 Yes Yes No No No No
Bloons TD (iOS / PSP / DSi) Yes Yes Yes Yes No No
BTD4 Yes Yes No No Yes Yes
BTD5 Yes Yes Yes No Yes No
BTD6 Yes Yes Yes No Yes No
Battles
Battles 2
BMC
BATTD

Bloons Tower Defense / Bloons Tower Defense 2

In the first games of the series towers did not have targeting options available so towers that can change direction always target First.

Bloons Tower Defense 3

All towers can now select between First and Last targeting option, allowing Dart Monkey, Boomerang, Spike-o-pult, Cannon and Super Monkey to shoot in different direction. Although present on the menu, it does not have any effect on Tack Shooter, Ice Ball and Monkey Beacon.

Bloons TD 4

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any, e.g. Monkey Ace

Bloons TD 5 / Bloons Monkey City / Bloons TD Battles

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any. Check for any difference between versions and BMC / Battles, if there are enough differences between the spinoffs, move them to their own section.

Bloons TD 6

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess

In Bloons TD 6 the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target Camo Bloons.

Targeting options in BTD6
Tower Details
Dart Monkey Standard targeting options

Super Monkey Fan Club and Plasma Monkey Fan Club transforms the closest Dart Monkeys which are not already transformed. Enhanced Eyesight upgrade allows them to target Camo Bloons grants Camo prioritization.

Boomerang Monkey Standard targeting options.

With the Bionic Augmentation Bionic Augmentation Monkey Knowledge Turbo Charge and Perma Charge can target Camo Bloons while the ability is active.

Bomb Shooter Standard targeting options.

MOAB Assassin ability follows the Bomb Shooter targeting. Bomb Blitz passive ability has map-wide effects.

Tack Shooter No targeting options.

Gains standard targeting options after being upgraded to Inferno Ring or Crucible of Steel and Flame which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.

Ice Monkey No targeting options.

Cold Snap upgrade allows them to attack Camo Bloons. Cannot attack MOAB-Class Bloons with its regular attack until having the Embrittlement, Absolute Zero or Cryo Cannon upgrades.

Gains standard targeting options after being upgraded to Cryo Cannon. It also gains Camo prioritization if crosspathed with Cold Snap.

Glue Gunner Standard targeting options. They ignore Bloons which are already affected by the same type of Glue it is shooting.

Glue Strike and Glue Storm ability have map-wide effects and can affect Camo Bloons.

Desperado Standard targeting options.

Eagle Eye upgrade allows them to target Camo Bloons grants Camo prioritization. Take Aim ability targets a specific Monkey, chosen by the player. The Marking attacks of Bounty Hunter and Golden Justice (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization.

Sniper Monkey Standard targeting options.

Night Vision Goggles upgrade allows them to target Camo Bloons grants Camo prioritization. When a Sniper gets upgraded to Elite Sniper, all Sniper Monkeys in the map gain a new targeting option called Elite, which, in a simplified way to explain it, keeps the Sniper in Strong targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to First and returns to Strong after there are no more Bloons at the end of the track.

Monkey Sub Standard targeting options. No effect on submerged towers.

Advanced Intel Subs will take into account all Bloons on other tower's range to determine their target.

Ballistic Missile ignores line-of sight blockers for its missile attack, First Strike Capability ability always target Strong and Pre-emptive Strike passive ability targets any MOAB-Class Bloons that enters the screen, however it will ignore its children or Bloons spawned by Bosses.

Each of Nautic Siege Core Final Strike ability missiles always target First, Close and Strong, respectively.

Monkey Buccaneer Standard targeting options.

The targeting of the planes from Aircraft Carrier, Carrier Flagship, and Navarch of the Seas is linked to their parent tower. Crow's Nest upgrade allows them to target Camo Bloons grants Camo prioritization. The hooks form the Takedown ability follow the Buccaneer targeting.

Monkey Ace No standard targeting options, they determine its flight pattern instead:
  • Circle: Moves in a circular pattern centered on its base. Default option.
  • Figure Infinite: Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base.
  • Figure Eight: Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base.
  • Centered Path: Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the Centered Path upgrade.
  • Wingmonkey: Moves towards the First Bloon and then away from it after passing over them. Requires the Wingmonkey Wingmonkey Monkey Knowledge.

Spy Plane upgrade allows them to target Camo Bloons.

Ground Zero and Tsar Bomba abilities have map-wide effects.

Neva-Miss Targeting proyectiles and Spectre's barrages always target First, and Flying Fortress's barrages always target First, Last, and Close, respectively.

The Carpet Bomb ability from Goliath Doomship follows a straight line determined by the player, it defaults to the main diagonal from top left to bottom right.

Heli Pilot No standard targeting options, they determine its flight pattern instead:
  • Follow Mouse: The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
  • Follow Touch: The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
  • Lock in place: The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map.
  • Patrol points. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map.
  • Pursuit: The helicopter flies to place itself in front of the First Bloon. Requires the Pursuit upgrade.

Heli pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target First.

IFR upgrade allows them to target Camo Bloons

Monkey Marine has standard targeting options and starts at First when spawned.

Mortar Monkey No standard targeting options, it only has the Set Target option, which makes it shoot towards a specific point of the map defined by the player.

Pop and Awe ability has map-wide effects. If Striker Jones's Target Focus ability is active, the tower's target uses a Follow Mouse / Follow Touch behavior.

Dartling Gunner No standard targeting options, they determine the direction it is attacking:
  • Normal: The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
  • Locked: The tower fires towards a specific point of the map chosen by the player.
  • Target Independent: Each of the 4 barrels target First, Last, Close and Strong, respectively. Requires Bloon Area Denial System or Bloon Exclusion Zone upgrades. The two additional barrels of the later target First and Strong.

If the player uses the Emergency Unlock Emergency Unlock ability (granted by having the corresponding Monkey Knowledge), any Dartling Gunner on the map that is on Locked or Target Independent will switch to Normal.

Wizard Monkey Standard targeting options. The Guided Magic upgrade allows it to ignore line-of-sight blockers.

Monkey Sense upgrade allows them to target Camo Bloons grants Camo prioritization. The targeting of the phoenixes from Summon Phoenix and Wizard Lord Phoenix, and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from Magus Perfectus always targets First.

The spawn point of Zombie Bloons from Necromancer or Prince of Darkness can be set to a specific point of the track selected by the player, if not set, it defaults to roughly the point of the track in range closest to the exit.

Super Monkey Standard targeting options.

Ultravision upgrade grants them Camo prioritization and when combined with the X-ray Ultra X-ray Ultra Monkey Knowledge, they ignore line-of-sight blockers. Robo Monkey, Tech Terror and The Anti-Bloon gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time.

For the sub-towers of Sun Temples and the True Sun God (including VTSG), the Mini-Spectres inherit the targeting of its parent tower and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.

Ninja Monkey Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.

The bombs from Sticky Bomb, Master Bomber and Ascended Shadow follow the Ninja's targeting, and they have map-wide range for the later two.

Alchemist Standard targeting options, ignores line-of-sight blockers.

Acidic Mixture Dip buff always targets randomly onto towers, and the brew from Berserker Brew and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). Total Transformation affects the closets elegible monkeys.

Mermonkey Standard targeting options.

Echosense Precision upgrade allows them to target Camo Bloons. The Ice Jet ability from Arctic Knight and Popseidon follow the target of the tower with map-wide range, but can be set to be launched towards a specific point on the map.

The Trance attack from Alluring Melody, Symphonic Resonance and The Final Harmonic always target First. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic.

Druid Standard targeting options.

The regular vine attack from Druid of the Jungle, Jungle's Bounty and Spirit of the Forest cannot target MOAB-Class Bloons and follow the Druid targeting. Spirit of the Forest permanent vines have map-wide effects.

Banana Farm No targeting options, as it cannot attack.

Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the EZ Collect upgrade.

Spike Factory No targeting options, but if it has the Smart Spikes (or Mega Massive Munitions Factory) upgrade it gains the following options:
  • Normal: Spikes are scattered randomly on any point of the track on the range of the tower, default behavior for Spike Factories without the upgrade.
  • Close: Places the spikes to the nearest point of the track in range. A deprecated Far option existed which targeted the furthest point of the track.
  • Smart: Places the spikes as close to the exit(s) of active lanes.
  • Automatic: Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the First Bloon.
  • Set Target: Places the spikes at a specific point within its range chosen by the player, it can be off-track.

The Carpet of Spikes ability targets Normal with map-wide range, but if the tower has the Smart Spikes ability it will only scatter spikes on active lanes.

Mega Massive Munitions Factory permanent Carpet of Spikes have have map-wide effects and the Spikeageddon ability targets specific points of the track which cannot be controlled by the player.

Monkey Village No targeting options, as it cannot attack.

Gains standard targeting options after being upgraded to Primary Expertise.

Engineer Monkey Standard targeting options.

Sentries (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned. Mega Sentries from Master Builder can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on First targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the Normal and Locked options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on First.

Cleansing Foam can target an specific point of the map on the Engineer's range chosen by the player. Overclock, Ultraboost and Power Glove abilities target a specific Monkey, chosen by the player.

Bloon Trap targets to the closest point of the track in the Engineer's range, but if crosspathed with Larger Service Area, it can be targeted to any point in range.

Beast Handler Standard targeting options.

The targeting of beast(s) are linked to the parent tower. The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.

Quincy Standard targeting options.

Storm of Arrows ability targets an area around a Bloon chosen by Quincy's targeting with map-wide range.

Gwendolin Standard targeting options.
Striker Jones Standard targeting options.
Obyn Greenfoot Standard targeting options.
Captain Churchill Standard targeting options. MOAB Barrage shells always target the Strong.
Benjamin No standard targeting options. Trojan targets randomly.
Ezili Standard targeting options. MOAB Hex targeting is linked to parent.
Pat Fusty Standard targeting options. Big Squeeze always targets Strong.
Adora Standard targeting options. Ball of Light targeting is linked to parent.
Admiral Brickell Standard targeting options. Mines are randomly placed within Brickell's range and avoid placement where other towers are.
Etienne ...
Sauda Standard targeting options. Leaping Sword inherits Sauda's targeting.
Psi Standard targeting options.
Geraldo Standard targeting options.
Corvus Standard targeting options. Ancestral Might always targets Strong.
Rosalia Standard targeting options. While Flight Boost is active, her flight pattern is set on Pursuit based on her standard targeting options.
Pontoon / Portable Lake No standard targeting options, as it cannot attack.
Banana Farmer No standard targeting options, as it cannot attack.
Tech Bot No standard targeting options, as it cannot attack.
Energizing Totem No standard targeting options, as it cannot attack.
Battle Cat Standard targeting options.

Bloons TD Battles 2

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: It is not necessary to go as deep as the BTD6 section as most behaviors are the same, just list the differences with their BTD6 counterparts.

Bloons Adventure Time TD

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any.