Arcane Master: Difference between revisions

apparently this is not true but I want to test this (or qwerty can test it too ig?)
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**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon(s) coming soon.
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon(s) coming soon.
*Because all its projectiles benefit from Attack Power buffs, it synergizes very well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or the [[Monkey Village (BCS)|Monkey Village]].
*Because all its projectiles benefit from Attack Power buffs, it synergizes very well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or the [[Monkey Village (BCS)|Monkey Village]].
*The yellow bloon can be used to clog your hand to prevent decking out.
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.