*[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community
*[[Swarm Red Bloon]], [[Swarm Blue Bloon]], [[Swarm Green Bloon]]: Bonus Health (20 → 25, 45 → 50, 70 → 75) proposed by Ninja Kiwi, untouched by the community
*[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community
*[[Blue Bloon (BCS)|Blue Bloon]]: Bonus Health (50 → 60) proposed by Ninja Kiwi, untouched by the community
*[[Defense Prep Bloon]]: Bonus Health (80 → 100) proposed by Ninja Kiwi, untouched by the community
*[[Defense Prep Bloon]]: Community feedback increased Health (80 → 100)
*[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community
*[[Dart Monkey (BCS)|Dart Monkey]]: Bonus ATK (20 → 25) proposed by Ninja Kiwi, unchanged by the community
*[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community
*[[Sniper Monkey (BCS)|Sniper Monkey]]: Bonus ATK (80 → 90) proposed by Ninja Kiwi, unchanged by the community
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*[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community
*[[Prince of Darkness (BCS)|Prince of Darkness]]: New effect was implemented by Ninja Kiwi and unchanged by the community
*[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community
*[[Frag Bomb Shooter]]: Increased Gold cost (6 → 7) proposed by Ninja Kiwi and unchanged by the community
*[[MOAB Dominator]]: Lowered ATK (75 → 70) proposed by Ninja Kiwi and unchanged by the community
*[[MOAB Dominator]]: Community feedback lowered ATK (75 → 70)
*[[For My Next Trick]]: Increased Pick amount proposed by Ninja Kiwi and unchanged by the community
*[[For My Next Trick]]: Increased Pick (2 → 3) amount proposed by Ninja Kiwi and unchanged by the community
New cards and keywrods (modified by Ninja Kiwi):
New cards and keywrods (modified by Ninja Kiwi):
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*[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived.
*[[Revive]]: Removed the ability for destroyed Bloons to keep their health bonuses when revived.
*[[Life Drain Bloon]]: Increased the life steal (10 → 25)
*[[Life Drain Bloon]]: Increased the life steal (10 → 25)
*[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → +75)
*[[Golden Blimp]]: Increased the health gain per Gold spent (+50 → +70)
*[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3)
*[[Fortified Regrow Camo Red Bloon]]: Increased the health (60 → 90), and then reduced Gold cost (4 → 3)
*[[Regenerator]]: Decreased the delay (10 → 8)
*[[Regenerator]]: Decreased the delay (10 → 8)
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*[[Night Vision Sniper]]: Increased the ATK (90 → 100)
*[[Night Vision Sniper]]: Increased the ATK (90 → 100)
*[[Economy Drain]]: Decreased eco loss (5 → 3)
*[[Economy Drain]]: Decreased eco loss (5 → 3)
*[[Haunting Night]]: Increased Gold cost (5 → 6)
*[[Ghostly Armor]]: Increased Shield gain (10 → 40)
*[[Eerie Lifeforce]]: Increased buff (+10 → +20)
*[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30)
*[[Regrow Potion]]: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30)
*All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow.
*All other cards remained unchanged, however [[Undead Army]] was indirectly nerfed by changes to the Revive keyword, and [[CRRROD]] was indirectly buffed by changes to Regrow Rainbow.
Added UI visuals and effects when Ability Ban's effects are active
Other
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“
Upgraded to Unity 6 (v6.0.58f2) - this change should be seamless for players, and includes the recent security patch
Number of collected cards are now shown on the top of the Collection screen, displayed as a fraction (i.e. X/739, as of v6.0, where X is a number)
Added an additional filter to search by card sets: All Sets, Camo Storm, Lead Storm, Classic.
Number of deck slots used and available are now displayed as a fraction (e.g. 28/31).
Currency caps are doubled
Non-universal token cap increased ― 30,000 → 60,000
Universal Token cap increased ― 50,000 → 100,000
Monkey Money cap increased ― 10,000 → 20,000
Added animated arrow(s) that point to targetable Monkeys, as well as Monkeys and Bloons with card effects and actions.
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Revised and updated keyword tips across all cards, these should now be much more consistent
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Updated keyword tips for all cards.
Added Mailbox messages for Boss Battle events whenever they begin or end.
Added the option to re-play last mode, via the "Play Last Mode" button from the main menu
Development
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add all balance changes changed since the NK released video
A complete list of changes during development of version 6.0 were released by a community tester[3]
Regrow Potion: Community feedback reworked it (3 Gold and Regrow 40 → 2 Gold and Regrow 30)
All other cards remained unchanged, however Undead Army was indirectly nerfed by changes to the Revive keyword, and CRRROD was indirectly buffed by changes to Regrow Rainbow.
• New Hero! Ezili is here to hex and vex her opponents! • New card set, Camo Storm with over 40 new cards! • Plus bug fixes and quality of life improvements!
Notes
At 0:30 in the update video, the Blue Bloon has 60 health instead of 50, the Sniper Monkey has 90 ATK instead of 80, and the Dart Monkey has 25 ATK instead of 20.
The update notes state that Ezili's Sacrificial Totem ability deals 20 damage to herself, as it does in the released update, but in the video, it deals 50 damage to herself.
Regrow Potion is mentioned in the update notes, but is not shown in the video.