Necromancer (BCS): Difference between revisions
Planterror (talk | contribs) m →Tips: out of date |
Majorly overhauled tips to accommodate for the summoning of Zombie Blue Bloons Tags: Visual edit Mobile edit Mobile web edit |
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== Tips == | == Tips == | ||
{{BCS last updated|6.0|section=y}} | |||
{{BCS last updated| | *After Version 6.0, Necromancer is a strong offensive monkey with powerful synergizers to help him. Using [[Dart Arts Wizard]] is essential for decks that rely on Necromancer, as its buff gives each [[Zombie Blue Bloon|Zombie Blue]] Necromancer spawns a total of +60 health. | ||
*[[Ezili (BCS)|Ezili]] buffs all of the spawned [[Zombie Blue Bloon|Zombie Blues]] by a total of +20 health, making her a strong synergizer with Necromancer. | |||
*[[Zombie Blue Bloon|Zombie Blue Bloons]] being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues. | |||
*[[Zee Jay (BCS)|Zee Jay]] has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full). | |||
*If using a strategy revolving around Necromancer, consider bringing a card like Return To Sender or Shrink to deal with counters like [[Grand Saboteur (BCS)|Grand Saboteur]], [[Blade Maelstrom (BCS)|Blade Maelstrom]] or [[Glaive Ricochet (BCS)|Glaive Ricochet]]. | |||
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*[[Zee Jay (BCS)|Zee Jay]] has | |||
== Update history == | == Update history == | ||