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Even More Tacks is a PrimaryMonkeycard in Bloons Card Storm, introduced in version 6.0. It is a temporarydefender that gains 1 ammo for every 2 Gold spent to place it (rounded down). Its cost is equal to the player's current Gold in hand and when selected by a Pick card (Nature's Clarity will create shield equal to that value). Stealing this Monkey (via Expert Negotiator) does not re-trigger its special effect. It cannot manually attack Bloons.
The card artwork depicts a monkey carrying an opened crate of tacks near an Even More Tacks, located inside warehouse.
Without any Monkey removals (e.g. Shrink) or ammo removals (e.g. Whoops, Ceasefire), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons.
With 20 Gold spent, it has 11 ammo, essentially up to 385 damage if it uses all ammo.
Combining a high ammo Even More Tacks with buffs such as Gwendolin’s Heat It Up or Zee Jay’s Rad Enhancements can make it deal absurd damage. Keep in mind though that Even More Tacks can be removed by cards like Return to Sender before it gets a chance to attack with buffed stats.
Note: Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)
Development
This card originally gained 1 ammo per 1 Gold spent, but it was changed to 1 ammo per 2 Gold spent before the update released due to feedback from community playtesters.[1] The original amount was displayed in the update video.[2]
Gallery
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Icon
Pre-release image
Even More Tacks with 5 or more Ammo
Even More Tacks with partially used ammo from more than 5 ammo when initially played