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This is a list of software updates to Bloons Card Storm.
Updates
| Version
|
Release Date
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Query: SELECT `bcs_updates`.`_pageID` AS `cargo_backlink_page_id_bcs_updates`,CONCAT("<tr><td data-sort-value=", version, ">",
IF(image IS NOT NULL, (CONCAT("File:", image, "<br>Version ", version , "")), (CONCAT("Version ", version, ""))),
"</td><td>",
release_date, "</tr></td>"
) AS `text` FROM `cargo__bcs_updates` `bcs_updates` ORDER BY `version` LIMIT 100
|
Version 1.0 changes from the Full Playable test
Attack Power increased ― 25 → 50
- Description changed ― "On Pop: Gains 20 Attack Power" → "On Pop: Gain 20 Attack Power"
- Description changed ― "During your Turn: All Dart Monkeys gain +10 Attack Power" → "During your Turn: All Dart Monkeys gain 10 Attack Power"
- Name changed ― Boomerang → Boomerang Monkey
Ammo increased ― 3 → 4
- Name changed ― Glaive Richochet → Glaive Ricochet
Attack Power increased ― 70 → 75
- Description changed ― "On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat" → "On Attack: Deal 30 Damage to a random other Bloon three times"
Attack Power increased ― 120 → 150
- Description changed ― "On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire" → "On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"
Rarity increased ― Common → Rare
- Description changed ― "On Turn Start: Gain +5 Attack Power" → "On Turn Start: Gain 5 Attack Power"
- Description changed ― "On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25" → "On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25"
- Description changed ― "On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30" → "On Play: Summon an Undead MOAB.
On Turn Start: Heal your Bloons for 30"
Undead MOAB health increased ― 400 → 500
Attack Power increased ― 75 → 90
- Description changed ― "Generates 2 Gold at the start of the turn" → "On Turn Start: Gain 2 Gold"
- Description changed ― "On Turn Start: Gain Gold equal to the number of friendly Monkeys" → "On Turn Start: Gain 1 Gold per friendly Monkey"
Cost reduced ― 6 → 4
Rarity increased ― Common → Uncommon
- Now uses Shrink's card art instead of placeholder art
Health increased ― 30 → 40
- Description changed ― "On Damaged: Gives 1 gold" → "On Damaged: Gain 1 Gold"
Health increased ― 90 → 100
- Description changed ― "On Turn Start: Gains +50 Health" → "On Turn Start: Gains 50 Health"
Health increased ― 45 → 60
Health increased ― 130 → 140
Now draws a card when damaging the opponent.
Charges reduced ― 3 → 2
- Description changed ― "Removes Enemy Target Monkey with 30 or less Attack Power" → "Remove target enemy Monkey with 30 or less Attack Power"
- Description changed ― "Grants all your Bloons +25 Health" → "Give all your Bloons +25 Health"
Gold gain reduced ― 2 → 1
- Description changed ― "Enemy Monkeys lose all ammo" → "Enemy Monkeys lose all Ammo"
- Description changed ― "Target Monkey joins your team" → "Target enemy Monkey joins your team"
- Description changed ― "Deal 70 damage to enemy Bloons" → "Deal 70 Damage to all enemy Bloons"
Health bonus increased ― +100 → +150
- Description changed ― "Give target friendly Bloon +100 Health but increases delay by 1" → "Give target friendly Bloon +150 Health but increase its delay by 1"
- Rarity changed from Rare to Super Rare to match crafting cost (bug fix)
- Description changed ― "Increases the delay of all Enemy Bloons by 1" → "Increase the delay of all Enemy Bloons by 1"
- Description changed ― "Reduces the delay on target Bloon by 1" → "Reduce the delay on target Bloon by 1"
Cost increased ― 4 → 5
- Name ― Return 2 Sender → Return to Sender
- Description changed ― "Returns a Bloon or Monkey to the owner's hand" → "Return a Bloon or Monkey to the owner's hand"
- Description changed ― "Turns target Monkey into a Baby Monkey" → "Turn target Monkey into a Baby Monkey"
- Description changed ― "Deal 150 damage to 2 random opposing Bloons" → "Deal 150 Damage to 2 random opposing Bloons"
Rarity increased ― Common → Uncommon - Note: Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game
Cost increased ― 2 → 3
Shield amount increased ― 100 → 120
- Description changed ― "Gain a 100HP Shield. When it breaks, get 2 Gold" → "Gain 120 Shield. When it breaks, gain 2 Gold"
- Description changed ― "Target Monkey loses all ammo" → "Target Monkey loses all Ammo"
- Dark Castle: description changed ― "Bloons gain +5 Health." → "Bloons gain 5 Health."
- Wasteland: name changed ― Wasteland → Badlands
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