A magical trident throwing Monkey of the sea that calls upon the power of the depths for damage, support, or Bloon clean up. Amphibious, but thrives in water.
The Mermonkey attacks by throwing tridents that create damaging splashes around each Bloon they hit, similar to Hydra Rocket Pods and Captain Churchill's explosives. Each trident can create two splashes by default. The Mermonkey can be placed on both land and water, but has 25% more range if placed in water. Its first upgrade path is deep sea-themed and focuses on improving its attack speed, buffing nearby towers' pierce, and empowering an Abyssal Creature that attacks Bloons with its tentacles. Its second path is Greek mythology-themed and focuses on improving its trident attack, as well as granting it the ability to freeze Bloons with its trident and its Activated Ability. Its third path is Siren-themed and focuses on Camo detection and seeking projectiles, improving its range, applying effects to Bloons, and buffing Heroes.
Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.
The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.
Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea.
This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.
The Mermonkey was first confirmed in the update notes for version 42.0.[1] It was later given an extensive preview in the update notes and accompanying video for version 44.0.