List of upgrades in BTD5
This article lists all upgrades in Bloons TD 5.
Flash version
| Text | Tower | Path | Tier | Cost | XP to unlock | |
|---|---|---|---|---|---|---|
| More Bananas Grows 6 bananas each round instead of 4. | Banana Farm | 1 | 1 | $300 | 250 | |
| Banana Plantation Grows 13 bananas each round. |
2 | $1,400 | 2,250 | |||
| Banana Republic Generates 25 bananas every round! |
3 | $3,200 | 10,250 | |||
| Banana Research Facility Produces 10 boxes of bananas every round. Each box is worth 200 cash. |
4 | $14,000 | 37,550 | |||
| Long Life Bananas Bananas last 20 seconds instead of the usual 10. |
2 | 1 | $500 | 875 | ||
| Valuable Bananas Each banana or box of bananas is worth 50% more cash. |
2 | $4,000 | 3,750 | |||
| Monkey Bank Generates $450 cash each round which gets stored. Earns 10% interest each round and holds up to 5000 cash. Withdraw the cash at any time. |
3 | $4,200 | 18,350 | |||
| Banana Investments Advisory The investments advisory generates $1000 each round and earns 20% interest on uncollected funds. Withdraw the cash at any time, can hold up to $20,000. |
4 | $5,500 | 63,250 | |||
| Extra Range Gives tower longer attack range. | Bomb Tower | 1 | 1 | $200 | 150 | |
| Frag Bombs Each explosion throws out 8 sharp fragments that pop even more bloons. |
2 | $300 | 1,300 | |||
| Cluster Bombs Throws out secondary bombs instead of frags - causing widespread explosive poppage. |
3 | $800 | 5,100 | |||
| Bloon Impact Impacts from this tower become so violent, bloons become stunned for a short time when they are hit. |
4 | $4,000 | 15,450 | |||
| Bigger Bombs Shoots much larger bombs than normal, they have a larger blast area and more popping power. |
2 | 1 | $400 | 500 | ||
| Missile Launcher Converts the tower into a missile launcher - the missiles have higher velocity, longer range, more popping power, and faster shooting. |
2 | $400 | 2,200 | |||
| MOAB Mauler MOAB maulers are special missiles that wreak havoc on MOAB-class bloons, inflicting x10 damage. |
3 | $900 | 8,400 | |||
| MOAB Assassin MOAB Assassin Ability: super deadly missile seeks the nearest MOAB-class bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them. |
4 | $3,200 | 24,100 | |||
| Multi-Target Boomerangs can now pop 7 bloons each. | Boomerang Thrower | 1 | 1 | $250 | 100 | |
| Glaive Thrower Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic. |
2 | $280 | 905 | |||
| Glaive Riccochet The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by. |
3 | $1,500 | 3,260 | |||
| Glaive Lord Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons. |
4 | $9,000 | 10,165 | |||
| Sonic Boom Sonic boomerangs can smash through frozen bloons. |
2 | 1 | $100 | 360 | ||
| Red Hot 'Rangs Red hot boomerangs can melt through lead bloons. |
2 | $150 | 1,475 | |||
| Bionic Boomer This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast. |
3 | $1,600 | 5,445 | |||
| Turbo Charge Turbo Charge Ability: increase attack speed to hypersonic for 10 seconds. |
4 | $3,000 | 16,385 | |||
| Long Range Darts Makes the Dart Monkey shoot further than normal. | Dart Monkey | 1 | 1 | $90 | 30 | |
| Enhanced Eyesight Increase attack range even further and allows Dart Monkey to shoot Camo Bloons. |
2 | $120 | 460 | |||
| Spike-o-pult Converts the Dart Monkey into a Spike-o-pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 bloons. |
3 | $500 | 1,890 | |||
| Juggernaut Hurls a giant unstoppable killer spiked ball that can pop lead bloons and excels at crushing ceramic bloons. |
4 | $1,500 | 6,220 | |||
| Sharp Shots Can pop 1 extra bloon per shot. |
2 | 1 | $140 | 75 | ||
| Razor Sharp Shots Can pop 2 extra bloons per shot. |
2 | $170 | 580 | |||
| Triple Darts Throws 3 darts at a time instead of 1. |
3 | $330 | 3,250 | |||
| Super Monkey Fan Club Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds |
4 | $8,000 | 9,690 | |||
| Focused Firing Greatly reduces the spread of the gun. | Dartling Gun | 1 | 1 | $250 | 325 | |
| Faster Barrel Spin Makes gun fire much faster. |
2 | $1,200 | 2,605 | |||
| Laser Cannon Converts the gun into a super powerful laser cannon. Blasts from this cannon can pop 13 bloons each, can pop frozen bloons, and have increased attack rate. |
3 | $6,000 | 9,985 | |||
| Ray of Doom The Ray of Doom is a persistent solid beam of bloon destruction. |
4 | $55,000 | 54,465 | |||
| Powerful Darts Makes darts shoot with greater velocity. Darts move faster and can pop 3 bloons each. |
2 | 1 | $600 | 1,035 | ||
| Depleted Bloontonium Darts Shoots specially modified darts that can hurt any bloon type. |
2 | $1,000 | 4,325 | |||
| Hydra Rocket Pods Shoots vicious little missiles instead of darts. Hydra rockets have sharp tips that can pop Black Bloons. |
3 | $7,000 | 23,145 | |||
| Bloon Area Denial System The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch. |
4 | $20,000 | 98,285 | |||
| Glue Soak Glue soaks through all layers of bloons. | Glue Gunner | 1 | 1 | $200 | 75 | |
| Corrosive Glue Makes the glue become corrosive, popping bloons every few seconds while glued. |
2 | $300 | 705 | |||
| Bloon Dissolver Glue contains an extreme solvent that melts bloons. While glued, bloons will pop twice every second. |
3 | $3,300 | 3,095 | |||
| Bloon Liquefier Pops bloons once before glueing. Contains a super strong dissolving glue that pops bloons ten times every second! |
4 | $12,500 | 13,335 | |||
| Stickier Glue Makes glue effect last much longer. |
2 | 1 | $120 | 275 | ||
| Glue Splatter Instead of glueing 1 bloon at a time, splatters 6 bloons at a time. |
2 | $2,200 | 1,165 | |||
| Glue Hose Shoots glue more than 3x as fast! |
3 | $3,250 | 6,175 | |||
| Glue Striker Glue Strike Ability: glues all bloons on the screen. |
4 | $5,500 | 22,445 | |||
| Enhanced Freeze This enhanced Ice Tower has a larger freeze area and freezes bloons for longer. | Ice Tower | 1 | 1 | $225 | 90 | |
| Snap Freeze The tower freezes so fast the bloons pop once before freezing. |
2 | $400 | 820 | |||
| Arctic Wind Super cold aura that slows all bloons that come near the tower. In addition the regular freeze effect of this tower has much larger area. |
3 | $6,500 | 3,050 | |||
| Viral Frost Bloons are frozen so cold that they freeze other bloons that come in contact with them, spreading the freeze like a virus. |
4 | $6,000 | 11,630 | |||
| Permafrost Makes the bloons so cold that they move slowly even after thawing out. |
2 | 1 | $100 | 325 | ||
| Deep Freeze Freezes 2 layers of bloons instead of 1. |
2 | $350 | 1,340 | |||
| Ice Shards Creates razor sharp pieces of ice on frozen bloons, that when popped, fly out and pop more nearby bloons. |
3 | $2,000 | 5,160 | |||
| Absolute Zero Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons. |
4 | $2,000 | 20,850 | |||
| Rapid Fire Shoots darts more often. | Monkey Ace | 1 | 1 | $700 | 225 | |
| Sharper Darts Monkey Ace darts can pop 8 bloons each! |
2 | $500 | 2,150 | |||
| Neva-Miss Targeting Darts seek out and pop bloons intelligently. |
3 | $2,200 | 7,725 | |||
| Spectre Flying fortress of bloon doom. |
4 | $18,000 | 23,250 | |||
| Pineapple Present Drops an exploding pineapple every 3 seconds. |
2 | 1 | $200 | 850 | ||
| Spy Plane Allows the Monkey Ace to hit camo bloons. Does not grant detection to other towers. |
2 | $350 | 3,500 | |||
| Operation: Dart Storm More darts = win. |
3 | $3,000 | 12,400 | |||
| Ground Zero Drops a single devastating bomb that destroys all bloons on screen and heavily damages MOAB-class bloons. |
4 | $14,000 | 35,700 | |||
| Intense Magic Shoots larger and more powerful magical bolts. | Monkey Apprentice | 1 | 1 | $300 | 140 | |
| Lightning Bolt Unleash the power of lightning to zap many bloons at once. |
2 | $1,200 | 1,280 | |||
| Summon Whirlwind Whirlwind blows bloons off the path away from the exit. Removes ice and glue from bloons however. |
3 | $2,000 | 4,870 | |||
| Tempest Tornado The tempest blows more bloons, faster, further and more often. Also pops bloons once before blowing. Removes ice and glue from bloons however. |
4 | $8,000 | 17,060 | |||
| Fireball The Apprentice adds a powerful fireball attack to its arsenal. |
2 | 1 | $300 | 495 | ||
| Monkey Sense Allows the Monkey Apprentice to target and pop camo bloons. Does not grant detection to other towers. |
2 | $300 | 2,140 | |||
| Dragon's Breath Spews endless flames at nearby bloons, roasting and popping them with ease. |
3 | $4,200 | 8,600 | |||
| Summon Phoenix Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 20 seconds. |
4 | $5,000 | 29,520 | |||
| Faster Shooting Shoots faster. | Monkey Buccaneer | 1 | 1 | $400 | 150 | |
| Longer Cannons Much longer range. |
2 | $180 | 1,425 | |||
| Destroyer Attacks super duper fast! |
3 | $2,200 | 5,350 | |||
| Aircraft Carrier Rapidly launches Monkey Ace pilots that strafe the area with darts. |
4 | $15,000 | 16,975 | |||
| Grape Shot Sprays out a blast of 4 sharp grapes for additional poppage. |
2 | 1 | $500 | 550 | ||
| Crow's Nest Allows the Buccaneer to detect and target camo bloons. Does not grant detection to other towers. |
2 | $250 | 2,375 | |||
| Cannon Ship Adds a powerful, independently firing cannon to the Buccaneer. |
3 | $1,200 | 9,125 | |||
| Monkey Pirates MOAB Takedown Ability: takes hold of the nearest MOAB-class bloon with a grappling hook and brings it down. ZOMG bloons are immune to this. |
4 | $4,500 | 26,225 | |||
| Barbed Darts Makes the Submarine's darts pop up to 3 bloons each. | Monkey Sub | 1 | 1 | $300 | 450 | |
| Advanced Intel Allows long range targeting of bloons that are in the radius of your other towers. |
2 | $500 | 4,000 | |||
| Submerge and Support Enables Submarine to fully submerge and use its sonar to permanently reveal Camo Bloons in its pulsing radius. |
3 | $500 | 8,000 | |||
| Bloontonium Reactor Bloontonium Reactor is active when Monkey Sub is submerged. Causes nearby Bloons to pop rapidly while in its radius. Reactor also benefits nearby waterbased towers by reducing their Activated Ability cooldowns by 15%. |
4 | $2,500 | 60,000 | |||
| Twin Guns Added twin gun doubles attack speed. |
2 | 1 | $450 | 1,500 | ||
| Airburst Darts Airburst darts split into 3 on impact for massively increased popping power. |
2 | $750 | 5,000 | |||
| Ballistic Missile Ballistic missile seeks its target at any distance and does huge damage to all bloons in its blast radius. |
3 | $1,500 | 25,000 | |||
| First Strike Capability Activated Ability: First Strike Capability - a devastating missile strike on the largest bloon on screen destroys up to a ZOMG bloon in one go, or many lesser bloons. 60 second cooldown. |
4 | $20,000 | 120,000 | |||
| Monkey Beacon Increases attack range of all towers within Monkey Village radius by 15% | Monkey Village | 1 | 1 | $500 | 250 | |
| Jungle Drums Jungle drums inspire nearby towers to attack faster, increasing attack rate by 15% |
2 | $1,500 | 2,350 | |||
| Energy Beacon All nearby towers with 'Abilities' have their cooldowns reduced by 20%. |
3 | $1,200 | 9,290 | |||
| Monkey Town All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop. |
3 | $10,000 | 9,290 | |||
| High Energy Beacon All nearby towers with 'Abilities' have their cooldowns reduced by 20% and adds a powerful energy beam attack. |
4 | $12,000 | 28,960 | |||
| Monkey Fort The Fort increases the popping power of all nearby towers by 1. |
2 | 1 | $900 | 875 | ||
| Radar Scanner Radar Scanner allows all towers within its radius to be able to detect and target camo bloons. |
2 | $2,000 | 4,050 | |||
| Monkey Intelligence Bureau The Bureau grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types. |
3 | $4,300 | 13,130 | |||
| M.I.B. Call to Arms Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds. |
4 | $24,000 | 44,040 | |||
| Increased Accuracy Makes your mortar shots more accurate. | Mortar Tower | 1 | 1 | $200 | 200 | |
| Bigger Blast Heavy ordinance delivers a bigger explosion radius. |
2 | $600 | 1,612 | |||
| Bloon Buster Bloon Buster Mortars smash through 2 layers of bloons at once! |
3 | $800 | 5,962 | |||
| The Big One Devastatingly large explosions, and each pops through 5 layers of bloon. |
4 | $10,000 | 17,387 | |||
| Rapid Reload Increase the attack speed of the Mortar. |
2 | 1 | $250 | 650 | ||
| Burny Stuff A touch of Monkey napalm pops additional bloons every 2 seconds after impact for 6 seconds. |
2 | $500 | 2,637 | |||
| Signal Flare Camo Bloons popped by this tower permanently lose their camo status, and can be attacked by towers without camo detection. |
3 | $500 | 9,687 | |||
| Artillery Battery Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. |
4 | $9,000 | 26,087 | |||
| Ninja Discipline Increases attack range and attack speed. | Ninja Monkey | 1 | 1 | $300 | 125 | |
| Sharp Shurikens Shurikens can pop 4 bloons each |
2 | $350 | 1,325 | |||
| Double Shot Extreme Ninja skill enables him to throw 2 shurikens at once |
3 | $850 | 5,200 | |||
| Bloonjitsu The art of Bloonjitsu allows Ninjas to throw 5 shurikens at once! |
4 | $2,750 | 16,500 | |||
| Seeking Shuriken Infuses bloon hatred into the weapons themselves - they will seek out and pop bloons automatically |
2 | 1 | $250 | 475 | ||
| Distraction Some bloons struck by the Ninja's weapons will become distracted and move the wrong way temporarily. |
2 | $350 | 2,300 | |||
| Flash Bomb Sometimes throws a flash bomb that stuns bloons in a large radius. |
3 | $2,750 | 8,700 | |||
| Sabotage Supply Lines Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all recently created and new bloons are crippled to half speed. |
4 | $2,800 | 27,150 | |||
| Full Metal Jacket Shots can pop through 4 layers of bloon - and can pop lead and frozen bloons. | Sniper Monkey | 1 | 1 | $350 | 100 | |
| Point Five Oh Shots can pop through 7 layers of bloon! |
2 | $2,200 | 1,100 | |||
| Deadly Precision Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire ceramic bloon! |
3 | $4,000 | 3,275 | |||
| Cripple MOAB Bullets from this tower temporarily take out propulsion systems of MOAB-class bloons, immobilising them for a short time. |
4 | $12,500 | 15,360 | |||
| Faster Firing Allows Sniper to shoot faster. |
2 | 1 | $400 | 400 | ||
| Night Vision Goggles Allows Sniper to detect and shoot Camo bloons |
2 | $300 | 1,950 | |||
| Semi Automatic Rifle Allows Sniper to take multiple shots and attack 3x as fast |
3 | $3,500 | 7,875 | |||
| Supply Drop Supply Drop Ability: drops a crate full of cash. |
4 | $12,000 | 26,400 | |||
| Bigger Stacks Generates larger piles of spikes per shot. | Spike Factory | 1 | 1 | $700 | 500 | |
| White Hot Spikes Cuts through lead like a hot spike through... lead. |
2 | $900 | 1,500 | |||
| Spiked Ball Factory Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons. |
3 | $2,400 | 10,000 | |||
| Spiked Mines Rigged with heavy explosives, the spiked balls are set to go off when they lose all their spikes. |
4 | $14,000 | 40,000 | |||
| Faster Production Increases the rate of spike production. |
2 | 1 | $800 | 1,000 | ||
| Even Faster Production By adding sprockets, dongles and widgets, the rate of spike production increases even more. |
2 | $1,250 | 3,500 | |||
| MOAB-SHREDR Spikes Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons. |
3 | $3,000 | 17,000 | |||
| Spike Storm Lays down a thick carpet of spikes over the whole track. |
4 | $6,500 | 70,000 | |||
| Laser Blasts Shoots super powerful lasers instead of throwing darts. Lasers can pop frozen bloons. | Super Monkey | 1 | 1 | $3,500 | 500 | |
| Plasma Blasts Plasma vaporizes everything it touches. |
2 | $5,000 | 6,300 | |||
| Sun God It is said that bloons who doth touch the sun shall be cleansed, and then there shalt be peace. |
3 | $16,500 | 23,850 | |||
| Temple of the Monkey God The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of tower sacrificed. Use at your own peril. |
4 | $100,000 | 96,400 | |||
| Super Range Super Monkey with super range = good! |
2 | 1 | $1,000 | 2,350 | ||
| Epic Range Why settle for super when you can have EPIC? |
2 | $1,500 | 10,500 | |||
| Robo-Monkey Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other. |
3 | $9,000 | 44,700 | |||
| Technological Terror Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons. |
4 | $25,000 | 165,600 | |||
| Faster Shooting Shoots tacks faster. | Tack Shooter | 1 | 1 | $210 | 85 | |
| Even Faster Shooting Shoots tacks even faster! |
2 | $300 | 770 | |||
| Tack Sprayer Sprays out 16 tacks per volley instead of the usual 8. |
3 | $500 | 2,842 | |||
| Ring of Fire Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks. |
4 | $2,500 | 9,030 | |||
| Extra Range Tacks Tacks fly out further than normal. |
2 | 1 | $100 | 305 | ||
| Super Range Tacks Tacks go much further than normal. |
2 | $225 | 1,260 | |||
| Blade Shooter Converts tower into a blade shooter that shoots out razor sharp blades that are harder for bloons to avoid. |
3 | $680 | 4,785 | |||
| Blade Maelstrom Blade Maelstrom Ability: covers the area in an unstoppable storm of blades. |
4 | $2,700 | 14,625 |
Removed upgrade
Bloons TD 5 Deluxe
| Text | Tower | Path | Tier | Cost | XP to unlock | |
|---|---|---|---|---|---|---|
| More Bananas Grows 6 bananas each round instead of 4. | Banana Farm | 1 | 1 | $300 | 250 | |
| Banana Plantation Grows 13 bananas each round. |
2 | $1,400 | 2,250 | |||
| Banana Republic Generates 25 bananas every round! |
3 | $3,200 | 10,250 | |||
| Banana Research Facility Produces 10 boxes of bananas every round. Each box is worth 200 cash. |
4 | $14,000 | 37,550 | |||
| Long Life Bananas Bananas last 20 seconds instead of the usual 10. |
2 | 1 | $500 | 875 | ||
| Valuable Bananas Each banana or box of bananas is worth 50% more cash. |
2 | $4,000 | 3,750 | |||
| Monkey Bank Generates $450 cash each round which gets stored. Earns 10% interest each round and holds up to 5000 cash. Withdraw the cash at any time. |
3 | $4,200 | 18,350 | |||
| Banana Investments Advisory The investments advisory generates $1000 each round and earns 20% interest on uncollected funds. Withdraw the cash at any time, can hold up to $20,000. |
4 | $5,500 | 63,250 | |||
| Suckier Increased suction sucks bloons in faster | Bloonchipper | 1 | 1 | $400 | 400 | |
| Heavy Duty Suction Higher wattage motor allows for sucking in heavier bloons such as lead bloons |
2 | $450 | 3,500 | |||
| Dual Layer Blades Dual layer blade array doubly shreds bloons, taking off 2 layers instead of 1. |
3 | $800 | 9,000 | |||
| Super Wide Funnel Wide funnel can suck in MOAB class bloons, which will be shredded for up to 3 seconds before being ejected. |
4 | $4,500 | 31,000 | |||
| Long Range Suck Increases suction range |
2 | 1 | $400 | 1,800 | ||
| Faster Shred More efficient internal componentry decreases the time bloons take to be shredded |
2 | $600 | 4,700 | |||
| Triple Barrel Triple barrels provide the most efficient bloon shredding possible |
3 | $6,000 | 16,000 | |||
| Supa-Vac Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds. |
4 | $6,000 | 49,000 | |||
| Extra Range Gives tower longer attack range. | Bomb Tower | 1 | 1 | $200 | 150 | |
| Frag Bombs Each explosion throws out 8 sharp fragments that pop even more bloons. |
2 | $300 | 1,300 | |||
| Cluster Bombs Throws out secondary bombs instead of frags - causing widespread explosive poppage. |
3 | $800 | 5,100 | |||
| Bloon Impact Impacts from this tower become so violent, bloons become stunned for a short time when they are hit. |
4 | $3,200 | 15,450 | |||
| Bigger Bombs Shoots much larger bombs than normal, they have a larger blast area and more popping power. |
2 | 1 | $400 | 500 | ||
| Missile Launcher Converts the tower into a missile launcher - the missiles have higher velocity, longer range, more popping power, and faster shooting. |
2 | $400 | 2,200 | |||
| MOAB Mauler MOAB maulers are special missiles that wreak havoc on MOAB-class bloons, inflicting x10 damage. |
3 | $900 | 8,400 | |||
| MOAB Assassin MOAB Assassin Ability: super deadly missile seeks the nearest MOAB-class bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them. |
4 | $3,200 | 24,100 | |||
| Multi-Target Boomerangs can now pop 7 bloons each. | Boomerang Thrower | 1 | 1 | $250 | 100 | |
| Glaive Thrower Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic. |
2 | $280 | 905 | |||
| Glaive Riccochet The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by. |
3 | $1,250 | 3,260 | |||
| Glaive Lord Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons. |
4 | $9,000 | 10,165 | |||
| Sonic Boom Sonic boomerangs can smash through frozen bloons. |
2 | 1 | $100 | 360 | ||
| Red Hot 'Rangs Red hot boomerangs can melt through lead bloons. |
2 | $150 | 1,475 | |||
| Bionic Boomer This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast. |
3 | $1,450 | 5,445 | |||
| Turbo Charge Turbo Charge Ability: increase attack speed to hypersonic for 10 seconds. |
4 | $3,000 | 16,385 | |||
| Long Range Darts Makes the Dart Monkey shoot further than normal. | Dart Monkey | 1 | 1 | $90 | 30 | |
| Enhanced Eyesight Increase attack range even further and allows Dart Monkey to shoot Camo Bloons. |
2 | $120 | 460 | |||
| Spike-o-pult Converts the Dart Monkey into a Spike-o-pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 bloons. |
3 | $500 | 1,890 | |||
| Juggernaut Hurls a giant unstoppable killer spiked ball that can pop lead bloons and excels at crushing ceramic bloons. |
4 | $1,500 | 6,220 | |||
| Sharp Shots Can pop 1 extra bloon per shot. |
2 | 1 | $140 | 75 | ||
| Razor Sharp Shots Can pop 2 extra bloons per shot. |
2 | $170 | 580 | |||
| Triple Darts Throws 3 darts at a time instead of 1. |
3 | $330 | 3,250 | |||
| Super Monkey Fan Club Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds |
4 | $8,000 | 9,690 | |||
| Focused Firing Greatly reduces the spread of the gun. | Dartling Gun | 1 | 1 | $250 | 325 | |
| Faster Barrel Spin Makes gun fire much faster. |
2 | $1,200 | 2,605 | |||
| Laser Cannon Converts the gun into a super powerful laser cannon. Blasts from this cannon can pop 13 bloons each, can pop frozen bloons, and have increased attack rate. |
3 | $6,000 | 9,985 | |||
| Ray of Doom The Ray of Doom is a persistent solid beam of bloon destruction. |
4 | $55,000 | 54,465 | |||
| Powerful Darts Makes darts shoot with greater velocity. Darts move faster and can pop 3 bloons each. |
2 | 1 | $600 | 1,035 | ||
| Depleted Bloontonium Darts Shoots specially modified darts that can hurt any bloon type. |
2 | $1,000 | 4,325 | |||
| Hydra Rocket Pods Shoots vicious little missiles instead of darts. Hydra rockets have sharp tips that can pop Black Bloons. |
3 | $7,000 | 23,145 | |||
| Bloon Area Denial System The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch. |
4 | $20,000 | 98,285 | |||
| Glue Soak Glue soaks through all layers of bloons. | Glue Gunner | 1 | 1 | $200 | 75 | |
| Corrosive Glue Makes the glue become corrosive, popping bloons every few seconds while glued. |
2 | $300 | 705 | |||
| Bloon Dissolver Glue contains an extreme solvent that melts bloons. While glued, bloons will pop twice every second. |
3 | $3,300 | 3,095 | |||
| Bloon Liquefier Pops bloons once before glueing. Contains a super strong dissolving glue that pops bloons ten times every second! |
4 | $12,500 | 13,335 | |||
| Stickier Glue Makes glue effect last much longer. |
2 | 1 | $120 | 275 | ||
| Glue Splatter Instead of glueing 1 bloon at a time, splatters 6 bloons at a time. |
2 | $2,200 | 1,165 | |||
| Glue Hose Shoots glue more than 3x as fast! |
3 | $3,250 | 6,175 | |||
| Glue Striker Glue Strike Ability: glues all bloons on the screen. |
4 | $5,500 | 22,445 | |||
| Enhanced Freeze This enhanced Ice Tower has a larger freeze area and freezes bloons for longer. | Ice Tower | 1 | 1 | $225 | 90 | |
| Snap Freeze The tower freezes so fast the bloons pop once before freezing. |
2 | $400 | 820 | |||
| Arctic Wind Super cold aura that slows all bloons that come near the tower. In addition the regular freeze effect of this tower has much larger area. |
3 | $6,500 | 3,050 | |||
| Viral Frost Bloons are frozen so cold that they freeze other bloons that come in contact with them, spreading the freeze like a virus. |
4 | $6,000 | 11,630 | |||
| Permafrost Makes the bloons so cold that they move slowly even after thawing out. |
2 | 1 | $100 | 325 | ||
| Deep Freeze Freezes 2 layers of bloons instead of 1. |
2 | $350 | 1,340 | |||
| Ice Shards Creates razor sharp pieces of ice on frozen bloons, that when popped, fly out and pop more nearby bloons. |
3 | $2,000 | 5,160 | |||
| Absolute Zero Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons. |
4 | $2,000 | 20,850 | |||
| Rapid Fire Shoots darts more often. | Monkey Ace | 1 | 1 | $700 | 225 | |
| Sharper Darts Monkey Ace darts can pop 8 bloons each! |
2 | $500 | 2,150 | |||
| Neva-Miss Targeting Darts seek out and pop bloons intelligently. |
3 | $2,200 | 7,725 | |||
| Spectre Flying fortress of bloon doom. |
4 | $18,000 | 23,250 | |||
| Pineapple Present Drops an exploding pineapple every 3 seconds. |
2 | 1 | $200 | 850 | ||
| Spy Plane Allows the Monkey Ace to hit camo bloons. Does not grant detection to other towers. |
2 | $350 | 3,500 | |||
| Operation: Dart Storm More darts = win. |
3 | $3,000 | 12,400 | |||
| Ground Zero Drops a single devastating bomb that destroys all bloons on screen and heavily damages MOAB-class bloons. |
4 | $14,000 | 35,700 | |||
| Intense Magic Shoots larger and more powerful magical bolts. | Monkey Apprentice | 1 | 1 | $300 | 140 | |
| Lightning Bolt Unleash the power of lightning to zap many bloons at once. |
2 | $1,250 | 1,280 | |||
| Summon Whirlwind Whirlwind blows bloons off the path away from the exit. Removes ice and glue from bloons however. |
3 | $2,000 | 4,870 | |||
| Tempest Tornado The tempest blows more bloons, faster, further and more often. Also pops bloons once before blowing. Removes ice and glue from bloons however. |
4 | $8,000 | 17,060 | |||
| Fireball The Apprentice adds a powerful fireball attack to its arsenal. |
2 | 1 | $300 | 495 | ||
| Monkey Sense Allows the Monkey Apprentice to target and pop camo bloons. Does not grant detection to other towers. |
2 | $300 | 2,140 | |||
| Dragon's Breath Spews endless flames at nearby bloons, roasting and popping them with ease. |
3 | $4,200 | 8,600 | |||
| Summon Phoenix Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 20 seconds. |
4 | $5,000 | 29,520 | |||
| Faster Shooting Shoots faster. | Monkey Buccaneer | 1 | 1 | $400 | 150 | |
| Longer Cannons Much longer range. |
2 | $180 | 1,425 | |||
| Destroyer Attacks super duper fast! |
3 | $2,200 | 5,350 | |||
| Aircraft Carrier Rapidly launches Monkey Ace pilots that strafe the area with darts. |
4 | $15,000 | 16,975 | |||
| Grape Shot Sprays out a blast of 4 sharp grapes for additional poppage. |
2 | 1 | $300 | 550 | ||
| Crow's Nest Allows the Buccaneer to detect and target camo bloons. Does not grant detection to other towers. |
2 | $250 | 2,375 | |||
| Cannon Ship Adds a powerful, independently firing cannon to the Buccaneer. |
3 | $1,200 | 9,125 | |||
| Monkey Pirates MOAB Takedown Ability: takes hold of the nearest MOAB-class bloon with a grappling hook and brings it down. ZOMG bloons are immune to this. |
4 | $4,500 | 26,225 | |||
| Sentry Gun Automatically creates sentry guns and deploys them on the ground nearby. Sentries shoot sharp steel pins at the bloons but only last a short time. | Monkey Engineer | 1 | 1 | $450 | 150 | |
| Fast Engineering Engineer increases his build speed, producing sentry guns more often. |
2 | $350 | 1,500 | |||
| Cleansing Foam Engineer uses special dispenser to spray down the track with a cleansing foam that removes camo and regen properties. Also pops lead bloons. |
3 | $750 | 5,700 | |||
| Bloon Trap Creates a powerful bloon trap that destroys all bloons caught in it. Once full, trap will destroy itself after a short time. If emptied manually, gives you extra cash. Only one trap can be active at a time. |
4 | $3,000 | 17,000 | |||
| 9-inch nails Engineer's nailgun upgrades to shoot massive 9-inch long nails that can pop 8 bloons at once including frozen bloons |
2 | 1 | $450 | 550 | ||
| Larger Service Area Engineer can shoot further and deploy sentries in a larger area. |
2 | $650 | 2,500 | |||
| Sprockets Adding sprockets to sentries and the nailgun increase their fire rate appreciably. |
3 | $550 | 9,000 | |||
| Overclock Activated Ability: Overclock - target tower becomes super powered for 60 seconds. |
4 | $13,500 | 28,000 | |||
| Monkey Beacon Increases attack range of all towers within Monkey Village radius by 15% | Monkey Village | 1 | 1 | $500 | 250 | |
| Jungle Drums Jungle drums inspire nearby towers to attack faster, increasing attack rate by 15% |
2 | $1,500 | 2,350 | |||
| Monkey Town All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop. |
3 | $10,000 | 9,290 | |||
| High Energy Beacon All nearby towers with 'Abilities' have their cooldowns reduced by 20% and adds a powerful energy beam attack. |
4 | $12,000 | 28,960 | |||
| Monkey Fort The Fort increases the popping power of all nearby towers by 1. |
2 | 1 | $900 | 875 | ||
| Radar Scanner Radar Scanner allows all towers within its radius to be able to detect and target camo bloons. |
2 | $2,000 | 4,050 | |||
| Monkey Intelligence Bureau The Bureau grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types. |
3 | $4,300 | 13,130 | |||
| M.I.B. Call to Arms Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds. |
4 | $24,000 | 44,040 | |||
| Increased Accuracy Makes your mortar shots more accurate. | Mortar Tower | 1 | 1 | $200 | 200 | |
| Bigger Blast Heavy ordinance delivers a bigger explosion radius. |
2 | $600 | 1,612 | |||
| Bloon Buster Bloon Buster Mortars smash through 2 layers of bloons at once! |
3 | $800 | 5,962 | |||
| The Big One Devastatingly large explosions, and each pops through 5 layers of bloon. |
4 | $10,000 | 17,387 | |||
| Rapid Reload Increase the attack speed of the Mortar. |
2 | 1 | $250 | 650 | ||
| Burny Stuff A touch of Monkey napalm pops additional bloons every 2 seconds after impact for 6 seconds. |
2 | $500 | 2,637 | |||
| Signal Flare Camo Bloons popped by this tower permanently lose their camo status, and can be attacked by towers without camo detection. |
3 | $500 | 9,687 | |||
| Artillery Battery Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons. |
4 | $9,000 | 26,087 | |||
| Ninja Discipline Increases attack range and attack speed. | Ninja Monkey | 1 | 1 | $300 | 125 | |
| Sharp Shurikens Shurikens can pop 4 bloons each |
2 | $350 | 1,325 | |||
| Double Shot Extreme Ninja skill enables him to throw 2 shurikens at once |
3 | $850 | 5,200 | |||
| Bloonjitsu The art of Bloonjitsu allows Ninjas to throw 5 shurikens at once! |
4 | $2,750 | 16,500 | |||
| Seeking Shuriken Infuses bloon hatred into the weapons themselves - they will seek out and pop bloons automatically |
2 | 1 | $250 | 475 | ||
| Distraction Some bloons struck by the Ninja's weapons will become distracted and move the wrong way temporarily. |
2 | $350 | 2,300 | |||
| Flash Bomb Sometimes throws a flash bomb that stuns bloons in a large radius. |
3 | $2,750 | 8,700 | |||
| Sabotage Supply Lines Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all recently created and new bloons are crippled to half speed. |
4 | $1,800 | 27,150 | |||
| Full Metal Jacket Shots can pop through 4 layers of bloon - and can pop lead and frozen bloons. | Sniper Monkey | 1 | 1 | $350 | 100 | |
| Point Five Oh Shots can pop through 7 layers of bloon! |
2 | $2,200 | 1,100 | |||
| Deadly Precision Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire ceramic bloon! |
3 | $4,000 | 3,275 | |||
| Cripple MOAB Bullets from this tower temporarily take out propulsion systems of MOAB-class bloons, immobilising them for a short time. |
4 | $12,500 | 15,360 | |||
| Faster Firing Allows Sniper to shoot faster. |
2 | 1 | $400 | 400 | ||
| Night Vision Goggles Allows Sniper to detect and shoot Camo bloons |
2 | $300 | 1,950 | |||
| Semi Automatic Rifle Allows Sniper to take multiple shots and attack 3x as fast |
3 | $3,500 | 7,875 | |||
| Supply Drop Supply Drop Ability: drops a crate full of cash. |
4 | $12,000 | 26,400 | |||
| Bigger Stacks Generates larger piles of spikes per shot. | Spike Factory | 1 | 1 | $700 | 500 | |
| White Hot Spikes Cuts through lead like a hot spike through... lead. |
2 | $900 | 1,500 | |||
| Spiked Ball Factory Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons. |
3 | $2,400 | 10,000 | |||
| Spiked Mines Rigged with heavy explosives, the spiked balls are set to go off when they lose all their spikes. |
4 | $14,000 | 40,000 | |||
| Faster Production Increases the rate of spike production. |
2 | 1 | $800 | 1,000 | ||
| Even Faster Production By adding sprockets, dongles and widgets, the rate of spike production increases even more. |
2 | $1,250 | 3,500 | |||
| MOAB-SHREDR Spikes Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons. |
3 | $3,000 | 17,000 | |||
| Spike Storm Lays down a thick carpet of spikes over the whole track. |
4 | $6,500 | 70,000 | |||
| Laser Blasts Shoots super powerful lasers instead of throwing darts. Lasers can pop frozen bloons. | Super Monkey | 1 | 1 | $3,500 | 500 | |
| Plasma Blasts Plasma vaporizes everything it touches. |
2 | $5,000 | 6,300 | |||
| Sun God It is said that bloons who doth touch the sun shall be cleansed, and then there shalt be peace. |
3 | $16,500 | 23,850 | |||
| Temple of the Monkey God The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of tower sacrificed. Use at your own peril. |
4 | $100,000 | 96,400 | |||
| Super Range Super Monkey with super range = good! |
2 | 1 | $1,000 | 2,350 | ||
| Epic Range Why settle for super when you can have EPIC? |
2 | $1,500 | 10,500 | |||
| Robo-Monkey Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other. |
3 | $9,000 | 44,700 | |||
| Technological Terror Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons. |
4 | $25,000 | 165,600 | |||
| Faster Shooting Shoots tacks faster. | Tack Shooter | 1 | 1 | $210 | 85 | |
| Even Faster Shooting Shoots tacks even faster! |
2 | $300 | 770 | |||
| Tack Sprayer Sprays out 16 tacks per volley instead of the usual 8. |
3 | $500 | 2,842 | |||
| Ring of Fire Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks. |
4 | $2,500 | 9,030 | |||
| Extra Range Tacks Tacks fly out further than normal. |
2 | 1 | $100 | 305 | ||
| Super Range Tacks Tacks go much further than normal. |
2 | $225 | 1,260 | |||
| Blade Shooter Converts tower into a blade shooter that shoots out razor sharp blades that are harder for bloons to avoid. |
3 | $680 | 4,785 | |||
| Blade Maelstrom Blade Maelstrom Ability: covers the area in an unstoppable storm of blades. |
4 | $2,700 | 14,625 |
Mobile / console version
| Text | Tower | Path | Tier | Cost | XP to unlock | |
|---|---|---|---|---|---|---|
| More Bananas Grows 3 big bunches of bananas. | Banana Farm | 1 | 1 | $300 | 250 | |
| Banana Plantation Grows 7 big bunches each round. |
2 | $1,400 | 2,250 | |||
| Banana Republic Generates 13 big bunches of bananas every round. |
3 | $3,200 | 10,250 | |||
| Banana Research Facility Produces 5 boxes of bananas every round. |
4 | $14,000 | 56,325 | |||
| Long Life Bananas Bananas last 25 seconds instead of the usual 15. |
2 | 1 | $500 | 875 | ||
| Valuable Bananas Each bunch or box of bananas is worth 50% more cash. |
2 | $4,000 | 3,750 | |||
| Monkey Bank Generates stored cash that earns 10% each round and holds up to $5000. |
3 | $4,200 | 18,350 | |||
| Banana Investments Advisory 20% interest each round instead of 10% and storage for $20,000. |
4 | $5,500 | 94,875 | |||
| Suckier Increased suction sucks bloons in faster. | Bloonchipper | 1 | 1 | $400 | 400 | |
| Heavy Duty Suction Higher wattage motor allows for sucking in heavier bloons such as lead bloons. |
2 | $450 | 3,500 | |||
| Dual Layer Blades Dual layer blade array doubly shreds bloons, taking off 2 layers instead of 1. |
3 | $800 | 9,000 | |||
| Super Wide Funnel Wide funnel can suck in MOAB class bloons, which will be shredded for up to 3 seconds before being ejected. |
4 | $4,500 | 31,000 | |||
| Long Range Suck Increases suction range |
2 | 1 | $400 | 1,800 | ||
| Faster Shred More efficient internal componentry decreases the time bloons take to be shredded. |
2 | $600 | 5,775 | |||
| Triple Barrel Triple barrels provide the most effecient bloon shredding possible. |
3 | $4,500 | 16,000 | |||
| Supa-Vac Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds. |
4 | $6,000 | 49,000 | |||
| Extra Range Gives tower longer attack range. | Bomb Tower | 1 | 1 | $200 | 150 | |
| Frag Bombs Each explosion throws out 8 sharp fragments for more popping. |
2 | $300 | 1,300 | |||
| Cluster Bombs Throws out secondary bombs instead of frags. |
3 | $800 | 5,100 | |||
| Bloon Impact Bloons become stunned for a short time when they are hit. |
4 | $4,000 | 23,175 | |||
| Bigger Bombs Larger blast area and more popping power. |
2 | 1 | $400 | 500 | ||
| Missile Launcher More velocity and range, more damage, and faster firing. |
2 | $400 | 2,200 | |||
| MOAB Mauler Inflicts x10 damage on MOAB class bloons. |
3 | $900 | 8,400 | |||
| MOAB Assassin Ability: deadly missile seeks the nearest MOAB and destroys it. |
4 | $3,200 | 36,150 | |||
| Multi-Target Boomerangs can now pop 7 bloons each. | Boomerang Thrower | 1 | 1 | $250 | 100 | |
| Glaive Thrower Throws sharper, faster, bigger glaives instead of boomerangs. |
2 | $280 | 905 | |||
| Glaive Ricochet Glaives now automatically bounce from bloon to bloon. |
3 | $1,500 | 3,260 | |||
| Glaive Lord Two permanent glaives orbit the tower. |
4 | $9,000 | 15,248 | |||
| Sonic Boom Sonic boomerangs can smash through frozen bloons. |
2 | 1 | $100 | 360 | ||
| Red Hot Rangs Red hot boomerangs can melt through lead bloons. |
2 | $150 | 1,475 | |||
| Bionic Boomer Throws boomerangs twice as fast. |
3 | $1,600 | 5,445 | |||
| Turbo Charge Ability: attacks incredibly fast for 10 seconds. |
4 | $3,000 | 24,578 | |||
| Long Range Darts Makes the Dart Monkey shoot further than normal. | Dart Monkey | 1 | 1 | $90 | 30 | |
| Enhanced Eyesight Shoots even further and can detect camo. |
2 | $120 | 460 | |||
| Spike-O-Pult Catapult fires spiked balls that can pop 18 bloons. |
3 | $500 | 1,890 | |||
| Juggernaut Hurls a giant spiked ball that excels at crushing ceramics. |
4 | $1,500 | 9,330 | |||
| Sharp Shots Can pop 1 extra bloon per shot. |
2 | 1 | $140 | 75 | ||
| Razor Sharp Shots Can pop 2 extra bloons per shot. |
2 | $170 | 580 | |||
| Triple Darts Throws 3 darts at a time instead of 1. |
3 | $330 | 3,250 | |||
| Super Monkey Fan Club Ability: up to 10 nearby dart monkeys go Super for 10 seconds. |
4 | $8,000 | 14,535 | |||
| Focused Firing Greatly reduces the spread of the gun. | Dartling Gun | 1 | 1 | $250 | 325 | |
| Faster Barrel Spin Makes gun fire much faster. |
2 | $1,200 | 2,605 | |||
| Laser Cannon Rapid fire plasma can pop 13 bloons each and also pops frozen bloons. |
3 | $6,000 | 9,985 | |||
| Ray Of Doom The Ray of Doom is a persistent solid beam of bloon destruction. |
4 | $55,000 | 81,698 | |||
| Powerful Darts Darts move faster and can pop 3 bloons each. |
2 | 1 | $600 | 1,035 | ||
| Depleted Bloontonium Shots can now hurt any bloon type. |
2 | $1,000 | 4,325 | |||
| Hydra Rocket Pods Shoots vicious little missiles instead of darts. |
3 | $7,000 | 23,145 | |||
| Bloon Area Denial System Ability: shoots missiles toward the nearest 100 bloons on screen. |
4 | $20,000 | 147,428 | |||
| Glue Soak Glue soaks through all layers of bloon. | Glue Gunner | 1 | 1 | $200 | 75 | |
| Corrosive Glue Glued bloons pop one layer every few seconds. |
2 | $300 | 705 | |||
| Bloon Dissolver Extreme solvents melt two layers every second. |
3 | $3,300 | 3,095 | |||
| Bloon Liquefier Pops once instantly and liquifies bloons ten times every second! |
4 | $12,500 | 20,003 | |||
| Stickier Glue Makes glue effect last much longer. |
2 | 1 | $120 | 275 | ||
| Glue Splatter Splatters glue across 6 bloons at a time. |
2 | $2,200 | 1,165 | |||
| Glue Hose Shoots glue more than 3x as fast! |
3 | $3,250 | 6,175 | |||
| Glue Striker Ability: glues everything on the screen temporarily. |
4 | $5,500 | 33,668 | |||
| Quad Darts Shoots 4 darts per volley instead of 2. | Heli Pilot | 1 | 1 | $600 | 225 | |
| Pursuit Superior targeting computers enable a new targeting option to pursue bloons. |
2 | $500 | 2,150 | |||
| Razor Rotors Rotor blades rip up bloons on contact, including frozen and lead. |
3 | $1,750 | 7,725 | |||
| Apache Dartship Adds a large missile array and a powerful machine gun. |
4 | $17,500 | 34,875 | |||
| Bigger Jets More powerful jets enable the Heli to move much faster. |
2 | 1 | $500 | 850 | ||
| Enhanced IFR Instruments Allows Heli Pilot to detect and shoot Camo bloons. |
2 | $600 | 3,500 | |||
| Downdraft Blows bloons away from the Heli. |
3 | $2,500 | 12,400 | |||
| Support Chinook Abilities: drops med and cash crates, or can pick up and reposition most towers. |
4 | $15,000 | 53,550 | |||
| Enhanced Freeze Larger freeze area that freezes bloons for longer. | Ice Tower | 1 | 1 | $225 | 90 | |
| Snap Freeze Pops a layer off of each bloon frozen. |
2 | $400 | 820 | |||
| Arctic Wind Super cold aura that slows all bloons in its larger radius. |
3 | $6,500 | 3,050 | |||
| Viral Frost Frozen bloons freeze other bloons that come in contact. |
4 | $6,000 | 17,445 | |||
| Permafrost Bloons move slowly even after thawing out. |
2 | 1 | $100 | 325 | ||
| Deep Freeze Freezes 2 layers, extending the slow duration. |
2 | $350 | 1,340 | |||
| Ice Shards Razor sharp shards fly out when frozen bloons pop. |
3 | $2,000 | 5,160 | |||
| Absolute Zero Ability: freezes all bloons on screen temporarily. |
4 | $2,000 | 31,275 | |||
| Rapid Fire Shoots darts more often. | Monkey Ace | 1 | 1 | $700 | 225 | |
| Sharper Darts Monkey Ace darts can pop 8 bloons each! |
2 | $500 | 2,150 | |||
| Neva-Miss Targeting Darts seek out and pop bloons intelligently. |
3 | $2,200 | 7,725 | |||
| Spectre Flying fortress of bloon doom. |
4 | $18,000 | 34,875 | |||
| Pineapple Present Drops an exploding pineapple every 3 seconds. |
2 | 1 | $200 | 850 | ||
| Spy Plane Allows the Monkey Ace to hit camo bloons. |
2 | $350 | 3,500 | |||
| Operation: Dart Storm More darts = win. |
3 | $3,000 | 12,400 | |||
| Ground Zero Ability: drops a devastating bomb that destroys all bloons and damages MOAB class. |
4 | $14,000 | 53,550 | |||
| Intense Magic Shoots larger and more powerful magical bolts. | Monkey Apprentice | 1 | 1 | $300 | 140 | |
| Lightning Bolt Unleash the power of lightning to zap many bloons at once. |
2 | $1,200 | 1,280 | |||
| Summon Whirlwind Whirlwind blows bloons off the path away from the exit. |
3 | $2,000 | 4,870 | |||
| Tempest Tornado Pops bloons and blows them faster, further and more often. |
4 | $8,000 | 25,590 | |||
| Fireball The Apprentice adds a powerful fireball attack to its arsenal. |
2 | 1 | $300 | 495 | ||
| Monkey Sense Allows the Monkey Apprentice to hit camo bloons. |
2 | $300 | 2,140 | |||
| Dragon's Breath Spews endless flames at nearby bloons. |
3 | $4,200 | 8,600 | |||
| Summon Phoenix Ability: super powerful phoenix wreaks bloon havoc for 20 seconds. |
4 | $5,000 | 44,280 | |||
| Faster Shooting Shoots its big darts faster. | Monkey Buccaneer | 1 | 1 | $400 | 150 | |
| Longer Cannons Much longer range. |
2 | $180 | 1,425 | |||
| Destroyer Attacks super duper fast! |
3 | $2,200 | 5,350 | |||
| Aircraft Carrier Launches fast strafing Monkey Ace pilots. |
4 | $15,000 | 25,463 | |||
| Grape Shot Adds a spray of 4 sharp grapes. |
2 | 1 | $500 | 550 | ||
| Crows Nest Allows the Buccaneer to hit camo bloons. |
2 | $250 | 2,375 | |||
| Cannon Ship Adds a powerful, independently firing cannon to the Buccaneer. |
3 | $1,200 | 9,125 | |||
| Monkey Pirates Ability: grapples the nearest MOAB and brings it down. |
4 | $4,500 | 39,338 | |||
| Sentry Gun Creates temporary sentry guns and deploys them nearby. | Monkey Engineer | 1 | 1 | $500 | 150 | |
| Fast Engineering Increases build speed produces sentry guns more often. |
2 | $400 | 1,500 | |||
| Cleansing Foam Sprays foam that removes camo and regen, and pops leads. |
3 | $800 | 5,700 | |||
| Bloon Trap Trap captures bloons until full; can be emptied for cash. |
4 | $3,500 | 17,000 | |||
| 9-inch nails Massive nails pop 8 bloons at once, including frozen bloons |
2 | 1 | $450 | 550 | ||
| Larger Service Area Shoot further and deploy sentries in a larger area. |
2 | $650 | 2,500 | |||
| Sprockets Increases sentry fire rate appreciably. |
3 | $550 | 9,000 | |||
| Overclock Ability: target tower becomes super powered for 60 seconds. |
4 | $13,500 | 28,000 | |||
| Barbed Darts Makes the Submarine's darts pop up to 3 bloons each. | Monkey Sub | 1 | 1 | $300 | 450 | |
| Advanced Intel Allows long range targeting of bloons that are in the radius of your other towers. |
2 | $500 | 4,000 | |||
| Submerge and Support Activate submerge using target option to permanently reveal camo bloons in its radius. |
3 | $500 | 8,000 | |||
| Bloontonium Reactor Activate submerge using target option to detect camo, pop bloons, and reduce water tower cooldowns by 15% (doesn't stack). |
4 | $2,500 | 60,000 | |||
| Twin Guns Added twin gun doubles attack speed. |
2 | 1 | $450 | 1,500 | ||
| Airburst Darts Airburst darts split into 3 on impact for massively increased popping power. |
2 | $750 | 5,000 | |||
| Ballistic Missile Ballistic missile seeks its target over any distance and does extra damage to Ceramic and MOAB class bloons. |
3 | $1,500 | 25,000 | |||
| First Strike Capability Ability: a devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many lesser bloons. |
4 | $20,000 | 120,000 | |||
| Monkey Beacon Increases attack range by 15% of all towers in its radius. | Monkey Village | 1 | 1 | $500 | 250 | |
| Jungle Drums Jungle drums inspire nearby towers to attack 15% faster. |
2 | $1,500 | 2,250 | |||
| Monkey Town Bloons popped near the Monkey Town get 50% more cash per pop. |
3 | $10,000 | 10,250 | |||
| [[File:|50x50px|link=Energy Beacon (removed upgrade)|Icon of ]] | [[Energy Beacon (removed upgrade)|]] |
3 | $1,200 | |||
| Energy Beacon Nearby ability cooldowns reduced by 20%. |
4 | $12,000 | 56,325 | |||
| Monkey Fort Increases the popping power of all nearby towers by 1. |
2 | 1 | $900 | 875 | ||
| Radar Scanner Allows all towers within its radius to hit camo bloons. |
2 | $2,000 | 3,750 | |||
| Monkey Intelligence Bureau Allows all nearby towers to pop all bloon types. |
3 | $4,300 | 18,350 | |||
| MIB Call To Arms Ability: increases attack speed, pierce, and range for towers in radius for 10 seconds |
4 | $24,000 | 94,875 | |||
| Increased Accuracy Makes your mortar shots more accurate. | Mortar Tower | 1 | 1 | $200 | 200 | |
| Bigger Blast Heavy ordinance delivers a bigger explosion radius. |
2 | $600 | 1,612 | |||
| Bloon Buster Smash through 2 layers of bloons at once! |
3 | $800 | 5,962 | |||
| The Big One Devastating explosions each pop 3 layers of bloon. |
4 | $10,000 | 26,081 | |||
| Rapid Reload Increase the attack speed of the Mortar. |
2 | 1 | $250 | 650 | ||
| Burny Stuff Pops additional bloons 2 seconds after impact. |
2 | $500 | 2,637 | |||
| Signal Flare Camo Bloons popped by flares permanently lose their camo. |
3 | $500 | 9,687 | |||
| Artillery Battery Ability: immobilizes and bombards the entire screen for 5 seconds. |
4 | $9,000 | 39,131 | |||
| Ninja Discipline Increases attack range and attack speed. | Ninja Monkey | 1 | 1 | $300 | 125 | |
| Sharp Shurikens Shurikens can pop 4 bloons each. |
2 | $350 | 1,325 | |||
| Double Shot Throws 2 shurikens at once. |
3 | $850 | 5,200 | |||
| Bloonjitsu Throws 5 shurikens at once! |
4 | $2,750 | 24,750 | |||
| Seeking Shuriken Shuriken will seek out and pop bloons automatically. |
2 | 1 | $250 | 475 | ||
| Distraction Some bloons become distracted and move the wrong way. |
2 | $350 | 2,300 | |||
| Flash Bomb Sometimes throws a flash bomb that stuns multiple bloons. |
3 | $2,750 | 8,700 | |||
| Sabotage Supply Lines Ability: Lasts for 15 seconds. During the sabotage, all new bloons are crippled to half speed. |
4 | $2,800 | 40,725 | |||
| Full Metal Jacket Shots can pop through 4 layers of bloon. Can pop lead and frozen. | Sniper Monkey | 1 | 1 | $350 | 100 | |
| Point Five Oh Shots can pop through 7 layers of bloon! |
2 | $2,200 | 1,100 | |||
| Deadly Precision Erases 18 layers of bloon per shot - enough to destroy a ceramic. |
3 | $4,000 | 3,275 | |||
| Cripple MOAB Immobilizes MOAB class bloons for a short time. |
4 | $12,500 | 23,040 | |||
| Faster Firing Allows Sniper to shoot faster. |
2 | 1 | $400 | 400 | ||
| Night Vision Goggles Allows Sniper to detect and shoot Camo bloons. |
2 | $300 | 1,950 | |||
| Semi Automatic Rifle Allows Sniper to take multiple shots and attack 3x as fast. |
3 | $3,500 | 7,875 | |||
| Supply Drop Ability: drops a crate full of cash. |
4 | $12,000 | 39,600 | |||
| Bigger Stacks Generates larger piles of Spikes per shot. | Spike Factory | 1 | 1 | $700 | 500 | |
| White Hot Spikes Cuts through lead like a hot spike through... lead. |
2 | $900 | 1,500 | |||
| Spiked Ball Factory Produces sharp spiked balls that do extra damage to ceramics. |
3 | $2,400 | 10,000 | |||
| Spiked Mines Spiked balls explode when they lose all their spikes. |
4 | $14,000 | 60,000 | |||
| Faster Production Increases the rate of Spike production. |
2 | 1 | $800 | 1,000 | ||
| Even Faster Production Rate of spike production increases even more. |
2 | $1,250 | 3,500 | |||
| MOAB-SHREDR Spikes Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. |
3 | $3,000 | 17,000 | |||
| Spike Storm Ability: Lays down a thick carpet of Spikes over the whole track. |
4 | $6,500 | 105,000 | |||
| Laser Blasts Fast firing twin laser beams pop twice as much as before. | Super Monkey | 1 | 1 | $3,500 | 600 | |
| Plasma Blasts Plasma vaporizes everything it touches. |
2 | $5,000 | 7,560 | |||
| Sun God It is said that bloons dare not touch the sun. |
3 | $16,500 | 28,620 | |||
| Temple Of The Monkey God Tower sacrifices enhance and modify the Temple's awesome arsenal. |
4 | $100,000 | 144,600 | |||
| Super Range Super Monkey with super range = good! |
2 | 1 | $1,000 | 2,820 | ||
| Epic Range Why settle for super when you can have EPIC? |
2 | $1,500 | 12,600 | |||
| Robo Monkey Half Super Monkey, half killer robot of death. |
3 | $9,000 | 53,640 | |||
| Technological Terror Ability: destroys all bloons within short radius of tower - completely and utterly. |
4 | $25,000 | 248,400 | |||
| Faster Shooting Shoots tacks faster. | Tack Shooter | 1 | 1 | $210 | 85 | |
| Even Faster Shooting Shoots tacks even faster! |
2 | $300 | 770 | |||
| Tack Sprayer Sprays out 16 tacks per volley instead of the usual 8. |
3 | $500 | 2,842 | |||
| Ring Of Fire Shoots a deadly ring of flame instead of tacks. |
4 | $2,500 | 13,545 | |||
| Extra Range Tacks Tacks fly out further than normal. |
2 | 1 | $100 | 305 | ||
| Super Range Tacks Tacks go much further than normal. |
2 | $225 | 1,260 | |||
| Blade Shooter Shoots out big razor sharp blades. |
3 | $680 | 4,785 | |||
| Blade Maelstrom Ability: covers the area in a storm of blades. |
4 | $2,700 | 21,938 |
Navigation
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