The Glue Gunner is a Primarytower in Bloons TD 6. It shoots a drop of glue that will slow a non MOAB-class Bloon down by 50% for 11s, and soaks up to 3 bloon layers. It can be upgraded to deal massive damage with corrosive glue, glue and weaken a lot of Bloons, or slow down MOAB-Class Bloons.
The Glue Gunner's attack shoots a glob of glue at a rate of 1 per second. The glob has 1 pierce and cannot collide with Camo Bloons or MOAB-Class Bloons. It inflict a glue effect on contact that causes Bloons to move 50% slower, lasting for 11 seconds or until its outer three layers are popped, whichever comes first.
The Glue Gunner's glue has a "glue level" system that determines which types of glue can be overridden by other types of glue from other upgrade paths. The Glue Gunner cannot target or glue Bloons that are afflicted with glue of the same level or higher, but it can target and glue Bloons that have lower level glue. If a glued Bloon is glued by higher-level glue, its glue is overridden.
2-0-5 Super Glue with Corrosive Glue (level 5) can target Bloons glued by The Bloon Solver (level 6), but its projectiles will not collide with those Bloons.
MOAB Glue and above will not remove damage over time caused by Corrosive Glue or above, since the damage over time is technically a separate debuff from the slowing effect. Bloons that had Dissolver, Liquefier, or Solver overridden will still display the green glue visual overlay until the damage over time expires.
A list of Monkey Knowledge that are specific to the Glue Gunner. Does not include Monkey Knowledge that are specific to the Primary class or all towers.
Monkey Knowledge
Cost
Prerequisites
Introduced
Increased Lifespan Longer projectile lifespan for Dart Monkey, Bomb Shooter, Tack Shooter and Glue Gunner.
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 1 damage to 2 Bloons
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 2 damage to 3 Bloons
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 4 damage to 4 Bloons
Glue Gunner projectiles move twice as fast and deal 2 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
Glue Gunner projectiles move twice as fast and deal 3 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 2-0-1 Glue Gunner to your Party
Glue Gunner projectiles move twice as fast and deal 6 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 2-0-0 Glue Gunner to your Party
Glue Gunner is cheap, long-lasting slowdown on a small number of bloons. It does not do damage by itself, but a glued bloon is much easier to deal with before it leaks. Since slowing down a bloon also holds back all of its children, Glue Gunners are often left on strong, and are very powerful against spaced rounds even with low upgrades. They lack pierce compared to Ice Monkeys but make up for that with a longer effect duration and faster attacks, and full effectiveness against Ceramics at lower tiers.
The top path focuses on damaging glued targets, letting it function as cleanup. The Bloon Solver is very strong as a cleanup tower and can handle huge numbers of late game Ceramics and even smaller blimps even on difficult maps. Lower tiers can also be good, but since they take time to pop their targets, they need to glue bloons early enough in the track for the damage to work, which limits their usefulness.
The middle path focuses on glueing more bloons. It's the most common crosspath, and is effective at slowing down large numbers of Ceramics. Later tiers give an ability which boosts damage for other towers and allows them to pop lead such as DDTs.
The bottom path makes the slow stronger and lets it slow down blimps. This is extremely valuable in late game for slowing down rounds, and can benefit almost any strategy.
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Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. — Update notes