Hero (BCS)

Heroes are a game mechanic in Bloons Card Storm. They are one of two components of a deck, the other being cards, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of Bloontonium to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them.
Mechanics
editHero Abilities
editAll Heroes have three Hero Abilities. Each ability requires the Hero to have a certain amount of Bloontonium to be used. The third ability always costs as much Bloontonium as the Hero's maximum Bloontonium. There are two types of abilities:
- Active Abilities are triggered manually by the player, and consume Bloontonium equal to their Bloontonium requirement when used. If an Active Ability displays a target icon, it requires the player to target something in order to use it, and it cannot be used if there are no targets.
- Passive Abilities remain active as long as the Hero meets the Bloontonium requirement. Their effects are applied automatically.
Exclusive cards
editAll Heroes have cards that can only be equipped to them. Cards that can only be generated by specific Heroes, such as Zee Jay's Rad Bloons, are also treated as exclusive cards. Hero Alt decks can equip the same exclusive cards as the Heroes they are based on, though they are not able to use exclusive cards that are only obtainable with the base Hero's Hero Abilities (for example, Mountain Obyn, a Hero Alt of Obyn Greenfoot, cannot use Wolves because they can only be created by Obyn Greenfoot).
Levels
editWinning matches with Heroes earns Experience that goes towards their Hero Level, which unlocks rewards. Each Hero has their own Hero Level rewards track. All Heroes have the same XP requirements and the same level-up rewards, except for the Card Backs and the Master Hero Cards that unlock at level 10 and level 15, respectively.
| Level | XP required | Rewards | |
|---|---|---|---|
| From prev. | Total | ||
| 2 | 200 | 200 | |
| 3 | 400 | 600 | |
| 4 | 600 | 1,200 | |
| 5 | 800 | 2,000 | |
| 6 | 1,100 | 3,100 | |
| 7 | 1,400 | 4,500 | |
| 8 | 1,700 | 6,200 | |
| 9 | 2,000 | 8,200 | |
| 10 | 2,500 | 10,700 |
|
| 11 | 3,000 | 13,700 | |
| 12 | 3,000 | 16,700 | |
| 13 | 3,000 | 19,700 | |
| 14 | 3,000 | 22,700 | |
| 15 | 3,000 | 25,700 | |
List of Heroes
edit| Icon | Text | First Ability | Second Ability | Third Ability | Introduced |
|---|---|---|---|---|---|
| Quincy His bow never misses |
Arrow Shot ( 3) Does 30 damage to target Bloon |
Perceptive Shot ( 6) Deals 10 damage to every enemy Bloon spawned |
Flurry of Arrows ( 12) Deals 50 damage to all enemy Bloons |
Firstlook test | |
| Gwendolin Fired up and ready to go! |
Fireball ( 5) Set target Bloon on fire. Bloons that are on fire take 30 damage per turn |
Heat It Up ( 10) Increase ATK of your Monkeys by 10 |
Flame Strike ( 18) Sets all enemy Bloons on fire. Bloons already on Fire take 250 Damage instead |
Firstlook test | |
| Obyn Greenfoot Is one with the forest |
Summon Wolf ( 5) Add a Wolf card to your hand |
Nature's Shield ( 8) On Turn End: Obyn gains 15 Shield |
Spirit Strike ( 13) Deal 100 damage to a Bloon and gain 2 Gold |
Full Playable test | |
| Amelia the Amazing Roll up, roll up! The show is about to begin! |
Bloon Shield ( 4) On Turn End: Last friendly Bloon gains 30 Shield |
Act of Power ( 10) Your next Power Card costs 4 less (minimum 0) |
Grand Disappearance ( 18) Remove target Monkey |
Launch | |
| Adora, High Priestess For the glory of the Sun God! |
Orbs of Light ( 5) Deal 30 damage to a random Bloon <orb count> times |
Sun Shield ( 8) When an enemy Bloon attacks, lose 3 Bloontonium and trigger Orbs of Light on that Bloon |
Ultimate Sacrifice ( 15) Sacrifice a friendly Monkey, heal 150 and trigger Orbs of Light. Add an extra Orb of Light (Max 8) |
Version 2.0 | |
| Zee Jay Style is half the show |
Passive Awesomeness ( 0) Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health |
Rad Enhancements ( 3) Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn |
Rad Bloon Time! ( 10) Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed |
Version 3.0 | |
| Striker Jones I love the smell of bubblewrap in the morning |
Target Focus ( 0) Whenever your opponent summons a Bloon, gain 1 Bloontonium. Striker earns 1 less Bloontonium from his Bloons |
Concussive Shell ( 10) Deal 50 splash damage to target Bloon |
Ammo Stores ( 20) On Monkey Reload: It gains +1 Temporary Ammo |
Version 4.0 | |
| Mountain Obyn The spirits of the mountain awaken |
Summon Sentinel ( 6) Summon a Sentinel Bloon |
Rise! ( 6) Cover the opponent's track in Brambles that deal 25 damage to Bloons until the start of your next turn |
Summon Dire Wolf ( 18) Add a Dire Wolf card to your hand |
Version 5.0 | |
| Ezili Embrace the darkness |
Bloon Voodoo ( 0) Bloons you summon gain 5 Health. Undead Bloons gain 10 |
Sacrificial Totem ( 5) Take 20 damage. Target Monkey gains 1 Temporary Ammo |
Big Voodoo ( 12) All enemy Bloons take 60 damage per delay |
Version 6.0 |
Non-playable
editThese opponents are treated as Heroes, but are only used by AI opponents in singleplayer modes and cannot be used by the player.
| Icon | Name | First Ability | Second Ability | Third Ability |
|---|---|---|---|---|
| Dreadbloon | Let's Rock! ( 0) Spawn a Rock Bloon and give it Armored 5 per phase |
Armor Up ( 6) Give a Bloon Armored 10 per phase |
Crushing Time ( 12) Give all friendly Armored Bloons +40 Health per phase |
|
| Dreadbloon (Deck Manipulation) | Bring it Down ( 0) Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck |
More Cards Now! ( 6) Both players Draw <amount> card(s) |
Shields Up ( 12) Add an extra Avalanche Card each turn. Gain 100 Shield |
|
| Dreadbloon (Board Destruction) | Rock, Pop and Awe ( 0) Spawn a Rock Bloon. Even turns: deal 20 damage per phase to first enemy Bloon. Odd turns: highest AP enemy Monkey loses 5 AP per phase permanently |
Bloon Removal Time ( 8) Remove first enemy Bloon, if no Bloon targets, opponent loses 2 Gold per phase |
Monkey Removal Time ( 14) Remove highest cost enemy Monkey, if no Monkey targets, summon a Lead Zeppelin |
Voice lines
editAll Heroes (except Boss Heroes and Striker's Adventure-exclusive Heroes) have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as <hero><sfx-category><two-digit-number>, or <hero>VoicePack<two-digit-number><sfx-category><two-digit-number> if the voiceline comes from a Voice Pack.
| Condition | Name of voiceline(s) | Notes |
|---|---|---|
| Unlocked / selected | Select | Select occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for Select. |
| Starting a match with different heroes | Greeting | Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for Greeting plays in sequence with both heroes. There are always 2 separate sound files for Greeting. |
| Starting a match with identical heroes | MirrorGreeting, MirrorReply | Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with MirrorGreeting, and the opposing hero responds with MirrorReply. There are always 2 separate sound files for MirrorGreeting, and 2 separate sound files for MirrorReply. |
| Victory and Defeat | Victory, Defeat | Victory is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders, disconnects, or decks out. Defeat is triggered if the player loses. These conditions only trigger for the player's hero. Both Victory and Defeat each have 2 separate sound files. |
| Positive/Negative Reaction | Positive, Negative | Positive plays if the opponent's hero takes more than 250 damage in one turn. On the other hand, Negative plays if the player's hero takes at least 250 damage in one turn. These reactions were added in Version 2.0, although previously hidden in the game's code. Both Positive and Negative each have 2 separate sound files. |
| Damage | Damage | Damage plays every time the hero takes damage; it will not play if the damage is blocked by Hero Protection or Corvus Academy of Arts. The hero will usually grunt or express pain. There are always 4 separate sound files for Damage. |
| Abilities | Ability | Ability voicelines are formatted as <hero>Ability<ability-number><two-digit-number>. Each ability voiceline always has 2 separate sound files. |
| Hero Card | HeroCard | If a Hero-exclusive card is activated, HeroCard plays. There are always 2 separate sound files for HeroCard. |
| Laughing | Laugh | Laugh is currently exclusive to Amelia the Amazing, but it is unused. There are always 4 separate sound files for Laugh. |
| Text Emote | Emote | Text emote voicelines are formatted as <hero>Emote<emote-name><two-digit-number>, with all possible emote names being GoodGame, NicePlay, GoodLuck, Thanks, Thinking, Waiting, RNG, and WhatHappened. Each text emote voiceline always has 2 separate sound files. |
Cosmetic items
editPets
editPets are non-playable characters that appear alongside Heroes during a match.
| Item | Unlock method(s) | Introduced |
|---|---|---|
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 5.0 |
Platforms
editPlatforms change the appearance of the plinths that Heroes stand on during a match.
| Item | Unlock method(s) | Introduced |
|---|---|---|
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 5.0 |
Voice Packs
editVoice Packs add extra voice lines to Heroes that can play at random.
| Item | Unlock method(s) | Introduced |
|---|---|---|
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 6.0 | |
| Store (IAP) | Version 6.0 | |
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 5.0 | |
| Store (IAP) | Version 6.0 |
Master Hero Cards
editMaster Hero Cards are alternate artworks for Hero cards. Each Hero's Master Hero Card unlocks when they reach level 15. In-game, these cards have an animated holographic effect.
Gallery
edit-
The Hero selection menu, with all Heroes up to Adora (v2.0)
-
Selecting the unlocked Hero, showing their flavor text
-
Hero purchase selection menu
Navigation
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