| Avalanche
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|
| On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
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| Hmm, what's that rumbling sound?[fn 1]
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| Stats
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| Cost
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2
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Charges
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1
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|
Avalanche is an Exotic Power card in Bloons Card Storm, introduced in version 4.0. While held in the hand, the owner's Hero takes damage equal to 5 times the current Phase number at the start of each turn, for up to 20 damage per card (Phase 4). It does nothing when played other than removing itself from the hand. This card is exclusive to Dreadbloon, created by Echoes of Avalanche and Deck Manipulation Dreadbloon, and is not found in the Collection.
This card does not count towards Quests that require using Exotic Power cards.
The card artwork depicts Quincy being ambushed by rocks falling down a cliff. Dreadbloon is in the background, hidden within fog or dust.
- It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's Health, especially at the final Phase.
- During the Deck Manipulation stage, there are higher chances of drawing this card when more of your original cards are consumed, and even greater the more Dreadbloon uses its final ability. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
- Because Deck Manipulation stage inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
- If Dreadbloon doesn't have any Monkey removals, Jungle's Bounty Druid is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.
- For casual gameplay, it's recommended to have at least one Jungle's Bounty Druid saved up and one on screen at Phase 3, and have already used up Dreadbloon's removals (more specifically, ×2 Shrink and ×2 Return to Sender) over many turns while continuing to use Long Range Rang, board clears, and Return to Sender to fight off stronger Bloons and swarms. Prior to this, use cheaper Monkeys like Bomb Shooter and alternate healing sources while ignoring the minuscule damage of early Avalanches.
Name
| Language
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Text
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Notes
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| Danish
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Lavine
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—
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| German
|
Lawine
|
—
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| Spanish (Latin America)
|
Avalancha
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—
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| French
|
Avalanche
|
—
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| Italian
|
Valanga
|
—
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| Japanese
|
アバランチ
|
—
|
| Korean
|
산사태
|
—
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| Norwegian
|
Snøskred
|
—
|
| Polish
|
Lawina
|
—
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| Portuguese (Brazil)
|
Avalanche
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—
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| Russian
|
Лавина
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—
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| Swedish
|
Lavin
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—
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| Chinese (traditional)
|
雪崩
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—
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Flavor[fn 1]
| Language
|
Text
|
Notes
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| Danish
|
Hmm, hvad er det for en rumlende lyd?
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—
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| German
|
Hmm, was rumpelt denn da so?
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—
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| Spanish (Latin America)
|
Mmm, ¿qué es ese ruido retumbante?
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—
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| French
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Hum, c’est quoi ce grondement ?
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—
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| Italian
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Mmh, sentite anche voi questo tremolio?
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—
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| Japanese
|
ん?あのゴロゴロって音はなんだ?
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—
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| Korean
|
어라, 저 심상치 않은 소리는 뭐지?
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—
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| Norwegian
|
Hmm, hva er den buldrende lyden?
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—
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| Polish
|
Hmm, co to za dudnienie?
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—
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| Portuguese (Brazil)
|
Hmm, que som de estrondo é esse?
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—
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| Russian
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Хм, что это за грохот?
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—
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| Swedish
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Hmm, vad är det där för ett mullrande ljud?
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—
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| Chinese (traditional)
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唔,那轟隆聲是怎麼回事?
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—
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- ↑ 1.0 1.1 This flavor text exists in the game's data, but cannot be seen in-game.