Revision as of 06:59, 16 March 2026 by Qwertyxp2000(talk | contribs)(→Tips: people still use bredirect just to steal eternal, it's not the worst thing in the world.)
Bloon Redirect is an Advanced Powercard in Bloons Card Storm, introduced in version 4.0. It steals a Bloon with up to 150 Health from the opponent's side and moves it to the player's side, and increases that Bloon's delay by 2. It cannot target Bloons with more than 150 Health, and cannot be used if the opponent has no targetable Bloons.
If the player already has all 8 Bloon slots filled, then Bloon Redirect will instead pop the Bloon it is used on. If this Bloon has On Play effects then these effects will trigger again, and an opponent's Striker Jones can trigger his Focus Target after stealing the Bloon. The stolen Bloon is considered to be owned by the stealer; using Return to Sender will return the card to them, but Card Backs from the original owner will be retained. Bloons that derive from the Storm do not count as being played by the player (e.g. Double Trouble's Bloontonium gains). It does not count as playing a card for Quest progress.
Bloon Redirect is the Bloon version of Expert Negotiator but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, otherwise it's only meaningful to add in a deck for stealing The Eternal.
Against The Eternal, it is best to use it earlier rather than later, as its scaling health makes it harder to steal as the game progresses.
Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as The Eternal, ARBITR, or Strengthenator, or as a Bloon removal that doesn't cost Gold.
RAPID has exactly 150 Health, which makes them untargetable when playing on Dark Castle or if buffed by Zee Jay's Passive Awesomeness or Ezili's Bloon Voodoo, which can potentially force the player to spend ammo or some other resource to damage them first.
Since Bloon Redirect increases delay, it gives more time for the opponent to pop the stolen Bloon and/or send more Bloons to overwhelm. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat.
The extra delay doesn't matter for Immobile Bloons and isn't as important for The Eternal.
Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for Amelia) would become detrimental.
It's important to note that many Large Bloons will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less.
Description changed ― "Target Bloon switches to your side. Increase its delay by 2." → "Target Bloon switches to your side. Increase its delay by 2" (undocumented)
Added condition that the target Bloon must have 150 or less Health
Description changed ― Target Bloon switches to your side. Increase its delay by 1 → Target Bloon with 150 or less Health switches to your side. Increase its delay by 1