Fright Night

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Fright Night
Card art of Fright Night
Steal up to 2 Gold from your opponent
Stop scaring your little brother!
Class Basic Basic
Card Pack Camo Storm
Rarity Common
Keywords —
Introduced Version 6.0
Stats
Cost Bloontonium 8 Charges 1

Fright Night is a Basic Power card in Bloons Card Storm introduced in version 6.0. It steals up to 2 Gold from the opponent. It can be activated even if the opponent has no Gold.

The card artwork portrays a trick-or-treat night at a residential neighborhood, with a monkey dressed as a Red Bloon scaring another monkey dressed as a vampire, who is crying. Four gold coins are discarded to the air.

This section was last updated for: version 6.4
  • Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
    • As a Common, it's easy to unlock and use for new players.
    • Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
  • On Bloontonium Refinery, Its possible to play Blooming Bloon and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2.

Update history

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  • Nerf Gold steal decreased ― 4 → 2
  • Buff Bloontonium cost decreased ― 9 → 8

Development

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Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.[1] This change was reverted by Ninja Kiwi for unknown reasons,[1] despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.[1]

This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead.[2] The main reason was to limit the swing of this Bloontonium power but make it a bit easier to afford; it still retains the swing but is less immediately impactful for winning the game, especially in aggro.[2] Tests for the original proposal were performed by community testers, but found that increasing it to 8 will prevent Player 2 on Turn 3 from playing Fright Night outside of Bloontonium Refinery and Player 1 on Turn 2 in Bloontonium Refinery, to improve Player 1 vs 2 dynamics.[3]

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In other languages

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This section was last updated for: version 6.2
Name
Language Text Notes
Danish Frygtens Nat —
German Schreckensnacht —
Spanish (Latin America) Noche de miedo —
French Nuit d’épouvante —
Italian Notte spaventosa —
Japanese 恐怖の夜 —
Korean 공포의 밤 —
Norwegian Skrekkens natt —
Polish Noc grozy —
Portuguese (Brazil) Noite Assustadora —
Russian Ночь страха —
Swedish Skräcknatt —
Chinese (traditional) 驚魂夜 —
Flavor
Language Text Notes
Danish Stop med at skræmme din lillebror! —
German Hör auf, deinen kleinen Bruder zu erschrecken! —
Spanish (Latin America) ¡Deja de asustar a tu hermanito! —
French Arrête d’effrayer ton petit frère ! —
Italian Smetti di spaventare tuo fratellino! —
Japanese 弟を怖がらせるのをやめて! —
Korean 네 동생을 겁주지 마! —
Norwegian Slutt å skremme lillebroren din! —
Polish Przestań straszyć swojego młodszego brata! —
Portuguese (Brazil) Pare de assustar o seu irmãozinho! —
Russian Хватит пугать своего младшего брата! —
Swedish Sluta skräm din lillebror! —
Chinese (traditional) 別再嚇唬你的小弟了! —

References

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  1. ↑ 1.0 1.1 1.2 "BCS 6.2 Tester Commentary". YouTube, Odyssey.
  2. ↑ 2.0 2.1 OdysseyTOS. "6.4 Tester Commentary - Bloons Card Storm". YouTube.
  3. ↑ u/SmartPersan. [1]. Reddit, r/bloonscardstorm.
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