Artifact

Artifacts are a game mechanic in the Rogue Legends DLC of Bloons TD 6. They can be added to the player's Party to add passive effects. All Artifacts have beneficial effects, but some have negative effects as trade-offs. Some Artifacts also add Insta Monkeys to the player's Party while owned.
When starting a campaign, in addition to their Hero's Artifact, players can select up to 3 Artifacts to add to their Party as long their combined Artifact Power is 9 or less. Some Artifacts are unlocked by default, but most of the Artifacts need to be unlocked by "extracting" them from a campaign. The player can choose one Artifact to extract after completing a Final Boss tile, and can only do so on the first five stages in CHIMPS mode. The extracted Artifact is removed from the current campaign, but it will become selectable as a starting Artifact in future campaigns. The player can also discard Artifacts during a campaign, but they are simply removed from the Party and are not unlocked.
Default Artifacts
All players start with these Artifacts unlocked by default.
- Bouncing Projectiles Legendary
- Ceramic Chunker Rare
- Frosted Tips Common
- One Shot Rare
- Slower Is Harder Common
- Spirit of Adventure Rare
- Swelling Spikes Common
- Wacky Wibbly Wavey Common
Rarity
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Common and Rare Artifacts grant Insta Monkeys with upgrades on two paths, while Legendary Artifacts grant Insta Monkeys with upgrades on only one path.
If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile.
When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds. If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant.
| Rarity | Power | Stage 1 Chance | Stage 2 Chance | Stage 3 Chance | Stage 4 Chance | Stage 5 Chance | Stage 6+ Chance |
|---|---|---|---|---|---|---|---|
| Common | 3 | 85% | 84.5% | 84% | 83.5% | 83% | 82.5% |
| Rare | 6 | 14% | 14% | 14% | 14% | 14% | 14% |
| Legendary | 9 | 1% | 1.5% | 2% | 2.5% | 3% | 3.5% |
List of Artifacts
| Artifact | Common effect | Rare effect | Legendary effect | Introduced |
|---|---|---|---|---|
Ability Stacking |
Ability cooldowns loop to gain 1 extra charge(s). Ability cooldowns are 20% slower for all Monkeys except Psi | Ability cooldowns loop to gain 2 extra charge(s). Ability cooldowns are 10% slower for all Monkeys except Psi | Ability cooldowns loop to gain 3 extra charge(s). Ability cooldowns are 0% slower for all Monkeys except Psi | Version 47.0 |
Absolute Ability |
Monkeys attack 10% slower, but ability cooldowns are 25% faster | Monkeys attack 10% slower, but ability cooldowns are 30% faster | Monkeys attack 10% slower, but ability cooldowns are 40% faster | Version 47.0 |
Abundant Choices |
— | Get 1 extra choice(s) when picking a Boost, Artifact, or new Monkey | Get 2 extra choice(s) when picking a Boost, Artifact, or new Monkey | Version 47.0 |
Added Preservatives |
Projectile lifespan increased 20% and will bounce off map borders | Projectile lifespan increased 35% and will bounce off map borders | Projectile lifespan increased 60% and will bounce off map borders | Version 48.0 |
Alchemic Engineering |
Tier 3 and higher Engineers have pierce reduced 60%, and convert Bloons to Gold. Adds a 0-1-1 Engineer to your Party | Tier 3 and higher Engineers have pierce reduced 45%, and convert Bloons to Gold. Adds a 0-1-2 Engineer to your Party | Tier 3 and higher Engineers have pierce reduced 0%, and convert Bloons to Gold. Adds a 0-0-2 Engineer to your Party | Version 47.0 |
Bargaining Chip |
Boost Reroll cost reduced 20%. This Artifact is worth 2x to Merchants | Boost Reroll cost reduced 30%. This Artifact is worth 2x to Merchants | Boost Reroll cost reduced 50%. This Artifact is worth 3x to Merchants | Version 50.0 |
Battlefield Commission |
— | Heroes don't gain XP for each round, but gain 1 XP for each Bloon they pop | Heroes don't gain XP for each round, but gain 2 XP for each Bloon they pop | Version 47.0 |
BB Gatling Gun |
Monkeys are less accurate with increased shot spread, but attack 17% faster | Monkeys are less accurate with increased shot spread, but attack 33% faster | Monkeys are less accurate with increased shot spread, but attack 66% faster | Version 47.0 |
Biggest Beacon |
— | — | Villages have 2.5x influence radius and other support towers have 20% extra range. Adds a 0-1-0 Village to your Party | Version 47.0 |
Blitzing Ape Barrage Emitter |
— | Get 1 Super Monkey Beacon(s) | Get 2 Super Monkey Beacon(s) | Version 51.0 |
Bouncing Projectiles |
All projectiles will bounce off blocking objects and projectiles travel 10% further | All projectiles will bounce off blocking objects and projectiles travel 18% further | All projectiles will bounce off blocking objects and map borders, and projectiles travel 30% further | Version 47.0 |
Carry A Big Stick |
Grants 1 Cave Monkey(s) per tile | Grants 2 Cave Monkey(s) per tile | Grants 4 Cave Monkey(s) per tile | Version 48.0 |
Cats Meow |
— | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Adds a 0-0-3 Bomb Shooter to your Party | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 9 lives at the end of each round. Adds a 0-0-4 Bomb Shooter to your Party | Version 47.0 |
Ceramic Chunker |
Primary Monkeys deal 3 bonus damage to Ceramic Bloons | Primary Monkeys deal 6 bonus damage to Ceramic Bloons | Primary Monkeys deal 9 bonus damage to Ceramic Bloons | Version 47.0 |
Charismatic Leader |
— | Can recruit 1 additional Monkey(s) at every Rest tile. | Can recruit 2 additional Monkey(s) at every Rest tile. | Version 55.0 |
Cold Steel |
Military Monkeys tier 3 or higher have a 5% chance to freeze Bloons they hit | Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons they hit | Military Monkeys tier 3 or higher have a 15% chance to freeze Bloons they hit | Version 47.0 |
Confuddling Spelling |
Heroes and Magic Monkeys deal 2x damage to tranced and stunned Bloons | Heroes and Magic Monkeys deal 2.5x damage to tranced and stunned Bloons | Heroes and Magic Monkeys deal 3x damage to tranced and stunned Bloons | Version 47.0 |
Conscription |
— | Military Monkeys count as all categories. Military Monkeys range reduced 15%. Non-Military Monkeys deal 50% less damage and their upgrades cost 50% more | Military Monkeys count as all categories. Military Monkeys range reduced 0%. Non-Military Monkeys deal 25% less damage and their upgrades cost 25% more | Version 48.0 |
Cornered Beasts |
Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 15%). Adds a 0-1-1 Beast Handler to your Party | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-2-1 Beast Handler to your Party | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 35%). Adds a 0-2-0 Beast Handler to your Party | Version 47.0 |
Corrosive Torp-E-Darts |
Tier 3 and higher Monkey Subs glue Bloons with Bloon Dissolver acid for a short time. Adds a 0-1-1 Monkey Sub to your Party | Tier 3 and higher Monkey Subs glue Bloons with Bloon Liquifier acid for a short time. Adds a 0-2-1 Monkey Sub to your Party | Tier 3 and higher Monkey Subs glue Bloons with Bloon Solver acid for a short time. Adds a 0-2-0 Monkey Sub to your Party | Version 47.0 |
Critical Impact |
Tier 3 and higher Mortars have a 1 in 8 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party | Tier 3 and higher Mortars have a 1 in 8 chance to Crit for 350% damage. Adds a 2-1-0 Mortar to your Party | Tier 3 and higher Mortars have a 1 in 8 chance to Crit for 500% damage. Adds a 2-0-0 Mortar to your Party | Version 47.0 |
Critical Success |
— | Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 900% damage | Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 1100% damage | Version 47.0 |
Crystal Crash |
Heroes and Support Monkeys deal 2x damage to frozen Bloons | Heroes and Support Monkeys deal 2.5x damage to frozen Bloons | Heroes and Support Monkeys deal 3x damage to frozen Bloons | Version 47.0 |
Dazing Frostburn |
Ice Monkeys stun non-MOAB Bloons and burn 2 damage a second for 5 seconds. Adds a 1-0-1 Ice Monkey to your Party | Ice Monkeys stun non-MOAB Bloons and burn 4 damage a second for 5 seconds. Adds a 1-0-2 Ice Monkey to your Party | Ice Monkeys stun non-MOAB Bloons and burn 8 damage a second for 5 seconds. Adds a 0-0-2 Ice Monkey to your Party | Version 47.0 |
Discord |
— | Military Monkeys tier 2 and higher deal 30% more damage and have 60% more pierce. Projectiles shirk coordination, bringing a sense of chaos to the battlefield. | Military Monkeys tier 2 and higher deal 50% more damage and have 100% more pierce. Projectiles shirk coordination, bringing a sense of chaos to the battlefield. | Version 48.0 |
Divine Inspiration |
Heroes & Powers have 20% more pierce, and 10% more attack range. | Heroes & Powers have 26% more pierce, and 14% more attack range. | Heroes & Powers have 36% more pierce, and 18% more attack range. | Version 54.0 |
Divine Intervention |
Super Monkeys and Adora have a 1 in 1800 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party | Super Monkeys and Adora have a 1 in 1200 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party | Super Monkeys and Adora have a 1 in 600 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party | Version 47.0 |
Divine Precision |
Heroes & Powers deal 16% more damage, and have 10% reduced shot spread. | Heroes & Powers deal 20% more damage, and have 14% reduced shot spread. | Heroes & Powers deal 30% more damage, and have 24% reduced shot spread. | Version 54.0 |
Divine Quickening |
Heroes & Powers attack speed and ability cooldowns are 8% faster, and projectile speed 20% faster. | Heroes & Powers attack speed and ability cooldowns are 11% faster, and projectile speed 26% faster. | Heroes & Powers attack speed and ability cooldowns are 18% faster, and projectile speed 32% faster. | Version 54.0 |
Dream Teams |
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s) | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 25% more range, and placement cooldown reduced 1 round(s) | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 35% more range, and placement cooldown reduced 2 round(s) | Version 47.0 |
Duckageddon |
— | Pat Fusty and Support Monkeys have a rare chance to send out a Duck to play with the Bloons. Duck has 500 pierce and deals 200 damage | Pat Fusty and Support Monkeys have a rare chance to send out a Duck to play with the Bloons. Duck has 500 pierce and deals 500 damage | Version 48.0 |
Elite Military Inspiration |
Military Monkeys have 20% more pierce, and 10% more attack range | Military Monkeys have 26% more pierce, and 14% more attack range | Military Monkeys have 36% more pierce, and 18% more attack range | Version 48.0 |
Elite Military Precision |
Military Monkeys deal 16% more damage and have 10% reduced shot spread | Military Monkeys deal 20% more damage and have 14% reduced shot spread | Military Monkeys deal 30% more damage and have 24% reduced shot spread | Version 48.0 |
Elite Military Quickening |
Military Monkeys attack speed and ability cooldowns are 8% faster, and projectile speed increased 20% | Military Monkeys attack speed and ability cooldowns are 11% faster, and projectile speed increased 26% | Military Monkeys attack speed and ability cooldowns are 18% faster, and projectile speed increased 32% | Version 48.0 |
Enchanted Rebuttal |
Magic Monkeys push Bloons back on hit | Magic Monkeys push Bloons back even more on hit | Magic Monkeys push Bloons and small MOAB-class back on hit | Version 47.0 |
Esoteric Elementalist |
Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard to your Party | Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 3 damage/s over 4.5s. Adds a 2-0-1 Wizard to your Party | Wizard Monkeys have a 60% chance to freeze or blow back, and set Bloons on fire for 9 damage/s over 4.5s. Adds a 2-0-0 Wizard to your Party | Version 47.0 |
Essence Of Blastapopoulos |
— | — | Tier 4 Monkeys and level 15 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources | Version 47.0 |
Essence Of Bloonarius |
— | — | All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce. Monkeys tier 4 and above attack 16% slower | Version 47.0 |
Essence Of Diamondback |
— | — | Tier 4 Monkeys and level 15 Heroes' projectiles can re-hit Bloons after 0.3 seconds, and projectiles move at -35% speed. | Version 54.0 |
Essence Of Dreadbloon |
— | — | Tier 4 Monkeys and level 15 Heroes count as all categories, and deal 1.5x damage to Fortified and Ceramic Bloons | Version 47.0 |
Essence Of Lych |
— | — | Tier 4 Monkeys and level 15 Heroes have a chance to produce Zombie Bloons when their projectiles expire. When your lives reach zero, Zombie ZOMGs and BFBs are summoned and you'll be revived with your lives restored back to their full amount. This effect has three charges and this Artifact will be banished when the final charge is used. | Version 54.0 |
Essence Of Phayze |
— | — | Tier 4 Monkeys and level 15 Heroes can see Camo, and deal triple damage to Camo Bloons. | Version 47.0 |
Essence Of Vortex |
— | — | Tier 4 Monkeys and level 15 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons | Version 47.0 |
Explosive Economics |
When Support Monkeys are sold, an Area of Effect explosion deals 250 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 500 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s) | Version 47.0 |
Extra Change |
Start with 500 more cash. Gain an extra 75 cash at the end of each round. Monkey cash generation is reduced 50% | Start with 750 more cash. Gain an extra 150 cash at the end of each round. Monkey cash generation is reduced 50% | Start with 1000 more cash. Gain an extra 300 cash at the end of each round. Monkey cash generation is reduced 50% | Version 48.0 |
Fata Morgana |
Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 35%. Mermonkey projectiles reflect off map borders. Adds a 0-2-1 Mermonkey to your Party | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 50%. Mermonkey projectiles reflect off map borders. Adds a 0-2-0 Mermonkey to your Party | Version 47.0 |
First Class Support Inspiration |
Support Monkeys have 20% more pierce, and 10% more attack range | Support Monkeys have 26% more pierce, and 14% more attack range | Support Monkeys have 36% more pierce, and 18% more attack range | Version 48.0 |
First Class Support Precision |
Support Monkeys deal 16% more damage and have 10% reduced shot spread | Support Monkeys deal 20% more damage and have 14% reduced shot spread | Support Monkeys deal 30% more damage and have 24% reduced shot spread | Version 48.0 |
First Class Support Quickening |
Support Monkeys attack speed and ability cooldowns are 8% faster, and projectile speed increased 20% | Support Monkeys attack speed and ability cooldowns are 11% faster, and projectile speed increased 26% | Support Monkeys attack speed and ability cooldowns are 18% faster, and projectile speed increased 32% | Version 48.0 |
Fish Nova |
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 1 damage to 2 Bloons | Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 2 damage to 3 Bloons | Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 4 damage to 4 Bloons | Version 48.0 |
Flaming Hot Punch-A-Rang |
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party | Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 6 damage per 1.5s over 4.5s. Adds a 0-1-2 Boomerang Monkey to your Party | Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 12 damage per 1.5s over 4.5s. Adds a 0-0-2 Boomerang Monkey to your Party | Version 47.0 |
Follow Me |
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 17% | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 9% | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 5% | Version 47.0 |
Frosted Tips |
Dart Monkey pierce and range increased 15%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party | Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party | Dart Monkey pierce and range increased 35%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-0-0 Dart Monkey to your Party | Version 47.0 |
Full Broadside |
Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 50%. Adds a 1-2-0 Buccaneer to your Party | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 70%. Adds a 0-2-0 Buccaneer to your Party | Version 47.0 |
General's Disposition |
Hero radius reduced 20%. All Monkeys in radius do 20% more damage to MOAB-Class Bloons and have Camo detection | Hero radius reduced 20%. All Monkeys in radius do 30% more damage to MOAB-Class Bloons and have Camo detection | Hero radius reduced 20%. All Monkeys in radius do 45% more damage to MOAB-Class Bloons and have Camo detection | Version 48.0 |
Get to the Chopper |
Heli Pilots can store up to 3 ability charges. Main Heli Pilot pierce and ability cooldown rate increased 25%. Adds a 0-3-0 Heli Pilot to your Party | Heli Pilots can store up to 3 ability charges. Main Heli Pilot pierce and ability cooldown rate increased 40%. Adds a 0-4-0 Heli Pilot to your Party | Heli Pilots can store up to 3 ability charges. Main Heli Pilot pierce and ability cooldown rate increased 60%. Adds a 0-4-0 Heli Pilot to your Party | Version 48.0 |
Gluesplosion |
When glued Bloons are popped with explosive damage, glue is splattered around the Bloon with 2 pierce | When glued Bloons are popped with explosive damage, glue is splattered around the Bloon with 3 pierce | When glued Bloons are popped with explosive damage, glue is splattered around the Bloon with 6 pierce | Version 48.0 |
Grand Magic Inspiration |
Magic Monkeys have 20% more pierce, and 10% more attack range | Magic Monkeys have 26% more pierce, and 14% more attack range | Magic Monkeys have 36% more pierce, and 18% more attack range | Version 48.0 |
Grand Magic Precision |
Magic Monkeys deal 16% more damage and have 10% reduced shot spread | Magic Monkeys deal 20% more damage and have 14% reduced shot spread | Magic Monkeys deal 30% more damage and have 24% reduced shot spread | Version 48.0 |
Grand Magic Quickening |
Magic Monkeys attack speed and ability cooldowns are 8% faster, and projectile speed increased 20% | Magic Monkeys attack speed and ability cooldowns are 11% faster, and projectile speed increased 26% | Magic Monkeys attack speed and ability cooldowns are 18% faster, and projectile speed increased 32% | Version 48.0 |
Greater Primary Inspiration |
Primary Monkeys have 20% more pierce, and 10% more attack range | Primary Monkeys have 26% more pierce, and 14% more attack range | Primary Monkeys have 36% more pierce, and 18% more attack range | Version 48.0 |
Greater Primary Precision |
Primary Monkeys deal 16% more damage and have 10% reduced shot spread | Primary Monkeys deal 20% more damage and have 14% reduced shot spread | Primary Monkeys deal 30% more damage and have 24% reduced shot spread | Version 48.0 |
Greater Primary Quickening |
Primary Monkeys attack speed and ability cooldowns are 8% faster, and projectile speed increased 20% | Primary Monkeys attack speed and ability cooldowns are 11% faster, and projectile speed increased 26% | Primary Monkeys attack speed and ability cooldowns are 18% faster, and projectile speed increased 32% | Version 48.0 |
Growing Steady |
Druids attack 17% slower, but every round Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party | Druids attack 17% slower, but every round Druid damage is increased by 0.20, even Druids placed later! Adds a 1-0-2 Druid to your Party | Druids attack 17% slower, but every round Druid damage is increased by 0.35, even Druids placed later! Adds a 0-0-2 Druid to your Party | Version 47.0 |
Hawk's Eye |
All Monkeys have 5% more range. Projectiles last 10% longer and shot spread reduced to 0 | All Monkeys have 9% more range. Projectiles last 18% longer and shot spread reduced to 0 | All Monkeys have 15% more range. Projectiles last 30% longer and shot spread reduced to 0 | Version 48.0 |
Heightened Perception |
Primary Monkeys attack range increased 40%. Projectile speed reduced 50% | Primary Monkeys attack range increased 55%. Projectile speed reduced 50% | Primary Monkeys attack range increased 75%. Projectile speed reduced 50% | Version 47.0 |
Heroic Edge |
When Hero projectiles expire there's a chance to unleash homing swords that do 1 damage. All Monkeys have 10% more pierce | When Hero projectiles expire there's a chance to unleash homing swords that do 2 damage. All Monkeys have 15% more pierce | When Hero projectiles expire there's a chance to unleash homing swords that do 4 damage. All Monkeys have 25% more pierce | Version 48.0 |
Heroic Specialty |
— | Heroes gain class category and earn 30% less XP. Primary: Quincy, Gwendolin, Pat, Sauda. Military: Striker, Churchill, Brickell. Magic: Obyn, Ezili, Adora, Psi, Corvus. Support: Benjamin, Geraldo, Etienne, Rosalia, Silas, Dan D'Monke | Heroes gain class category and earn 0% less XP. Primary: Quincy, Gwendolin, Pat, Sauda. Military: Striker, Churchill, Brickell. Magic: Obyn, Ezili, Adora, Psi, Corvus. Support: Benjamin, Geraldo, Etienne, Rosalia, Silas, Dan D'Monke | Version 49.0 |
High Impact Glue |
Glue Gunner projectiles move twice as fast and deal 2 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party | Glue Gunner projectiles move twice as fast and deal 3 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 2-0-1 Glue Gunner to your Party | Glue Gunner projectiles move twice as fast and deal 6 damage on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 2-0-0 Glue Gunner to your Party | Version 47.0 |
Home Brew Alchemy |
Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party | Alchemists attack speed and ability cooldowns are 25% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-2 Alchemist to your Party | Alchemists attack speed and ability cooldowns are 54% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 0-0-2 Alchemist to your Party | Version 47.0 |
Homing Projectiles |
— | — | Grants homing projectiles for Dart Monkey, Bomb Shooter, Tack Shooter, Super Monkey, Druid, Engineer, Dartling Gunner and all Heroes | Version 47.0 |
Improved Spelling |
Magic Monkey tier 4 middle path upgrades attack 20% slower and ability cooldowns 15% faster. Upgrades are 15% cheaper for x-3-x Magic Monkeys | Magic Monkey tier 4 middle path upgrades attack 20% slower and ability cooldowns 20% faster. Upgrades are 20% cheaper for x-3-x Magic Monkeys | Magic Monkey tier 4 middle path upgrades attack 20% slower and ability cooldowns 30% faster. Upgrades are 30% cheaper for x-3-x Magic Monkeys | Version 48.0 |
Innate Ability |
All abilities trigger automatically when ready. Ability cooldowns are 25% slower | All abilities trigger automatically when ready. Ability cooldowns are 15% slower | All abilities trigger automatically when ready. Ability cooldowns are 0% slower | Version 48.0 |
Insider Trading |
— | — | Merchant Artifact costs are reduced by 1 for the first 4 items purchased. This Artifact has 2x value when sold to Merchants. | Version 55.0 |
Intelligence Agent |
Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 33% slower | Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 29% slower | Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 20% slower | Version 47.0 |
Just Like Magic |
Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration | Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 30% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 30% chance to send an Arcane Bolt backwards on projectile expiration | Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 50% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 50% chance to send an Arcane Bolt backwards on projectile expiration | Version 47.0 |
Malicious Mauling |
Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party | Bomb Shooters and Striker Jones deal 3.5x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-2-1 Bomb Shooter to your Party | Bomb Shooters and Striker Jones deal 5x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-2-0 Bomb Shooter to your Party | Version 47.0 |
Master of all Trades |
— | Support Monkeys count as all categories. Support Monkeys range reduced 15%. Non-Support Monkeys deal 50% less damage and their upgrades cost 50% more | Support Monkeys count as all categories. Support Monkeys range reduced 0%. Non-Support Monkeys deal 25% less damage and their upgrades cost 25% more | Version 48.0 |
Mighty Mulligan |
Provides 3 Artifact Selection rerolls after beating a reward tile. Rerolls are consumed when used and don't refresh | Provides 5 Artifact Selection rerolls after beating a reward tile. Rerolls are consumed when used and don't refresh | Provides 10 Artifact Selection rerolls after beating a reward tile. Rerolls are consumed when used and don't refresh | Version 47.0 |
Monkey Academy |
— | Magic Monkeys count as all categories. Magic Monkeys range reduced 15%. Non-Magic Monkeys deal 50% less damage and their upgrades cost 50% more | Magic Monkeys count as all categories. Magic Monkeys range reduced 0%. Non-Magic Monkeys deal 25% less damage and their upgrades cost 25% more | Version 48.0 |
Mystic Twister |
Magic Monkeys' projectile pierce and lifespan increased by 50% and their projectiles are pulled into orbit around the Monkey | Magic Monkeys' projectile pierce and lifespan increased by 100% and their projectiles are pulled into orbit around the Monkey | Magic Monkeys' projectile pierce and lifespan increased by 200% and their projectiles are pulled into orbit around the Monkey | Version 48.0 |
No More Please |
— | Ban a Monkey from being offered as an Insta Monkey choice for the rest of the campaign. Option to Ban appears when next offered a choice of Insta Monkey. This Artifact has only 2 charges & is Banished after use | Ban a Monkey from being offered as an Insta Monkey choice for the rest of the campaign. Option to Ban appears when next offered a choice of Insta Monkey. This Artifact has only 4 charges & is Banished after use | Version 47.0 |
One Monkey Army |
— | — | Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage. | Version 48.0 |
One Shot |
Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party | Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 14x damage. Adds a 2-1-0 Sniper Monkey to your Party | Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 20x damage. Adds a 2-0-0 Sniper Monkey to your Party | Version 47.0 |
Overwhelming Synergy |
Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive | Magic Monkeys attack 26% faster. Upgrades for other Monkeys are 10% more expensive | Magic Monkeys attack 56% faster. Upgrades for other Monkeys are 10% more expensive | Version 47.0 |
Perceptive Crow |
Crow's Nest Buccaneers range reduced 35% but grant Camo detection to Monkeys in radius. Adds a 1-0-1 Buccaneer to your Party | Crow's Nest Buccaneers range reduced 20% but grant Camo detection to Monkeys in radius. Adds a 1-0-2 Buccaneer to your Party | Crow's Nest Buccaneers range reduced 0% but grant Camo detection to Monkeys in radius. Adds a 0-0-2 Buccaneer to your Party | Version 48.0 |
Pincushion Flyby |
Monkey Ace pin Bloons for 1s on pop, and have 10% more pierce. Adds a 0-1-1 Monkey Ace to your Party | Monkey Ace pin Bloons for 1s on pop, and have 15% more pierce. Adds a 0-1-2 Monkey Ace to your Party | Monkey Ace pin Bloons for 1s on pop, and have 25% more pierce. Adds a 0-0-2 Monkey Ace to your Party | Version 47.0 |
Pops Fired |
When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons | When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons | When a Bloon on fire is popped, it explodes. Hits up to 5 nearby Bloons | Version 47.0 |
Portability |
Grants 1 Portable Lake and Pontoon per tile | Grants 2 Portable Lake and Pontoon per tile | Grants 3 Portable Lake and Pontoon per tile | Version 47.0 |
Power Nexus |
Powers count as Support Category. Power attack speed increased 11% and damage increased 50% | Powers count as Support Category. Power attack speed increased 17% and damage increased 100% | Powers count as Support Category. Power attack speed increased 33% and damage increased 200% | Version 50.0 |
Primal Instinct |
Primary Monkeys attack 20% faster when set to 'Close' target priority | Primary Monkeys attack 25% faster when set to 'Close' target priority | Primary Monkeys attack 35% faster when set to 'Close' target priority | Version 48.0 |
Primary Specialist |
— | Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15% | Primary Monkeys attack speed and ability cooldowns are 53% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15% | Version 47.0 |
Pure Damage |
Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons | Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 250% against Ceramic and MOAB-Class Bloons | Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 300% against Ceramic and MOAB-Class Bloons | Version 47.0 |
Quantum Leap |
For Heroes and Monkeys up to tier 2, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | For Heroes and Monkeys up to tier 3, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | For Heroes and Monkeys up to tier 5, projectile speed is reduced 95%, but quantum tech sends most projectiles to their target instantly! (results may vary) | Version 48.0 |
Rubber Bullets |
— | Tier 4 and higher Sniper Monkeys only deal 1 damage per shot, but immobilize MOAB-Class Bloons briefly with each hit. Adds a 0-0-0 Sniper Monkey to your Party | — | Version 47.0 |
Slipped on the Peel |
Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party | Benjamin and the Banana Farms slow Bloons in radius by 20%. Benjamin's range is doubled. Adds a 2-0-1 Banana Farm to your Party | Benjamin and the Banana Farms slow Bloons in radius by 30%. Benjamin's range is doubled. Adds a 2-0-0 Banana Farm to your Party | Version 47.0 |
Slow And Steady |
Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower | Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 27% slower | Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 20% slower | Version 47.0 |
Slower Is Harder |
All projectile speed is reduced 35%, but damage increased by 15% | All projectile speed is reduced 35%, but damage increased by 20% | All projectile speed is reduced 35%, but damage increased by 30% | Version 47.0 |
Spirit of Adventure |
Hero end of round XP increased 45% and Hero attack speed increased 10% | Hero end of round XP increased 60% and Hero attack speed increased 10% | Hero end of round XP increased 80% and Hero attack speed increased 10% | Version 47.0 |
Splody Darts |
Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 1 damage to nearby Bloons | Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 3 damage to nearby Bloons | Dart based Monkeys' projectiles have a 20% chance to explode when they expire, dealing 9 damage to nearby Bloons | Version 47.0 |
Squadron Together Strong |
Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive | Military Monkeys attack 26% faster. Upgrades for other Monkeys are 10% more expensive | Military Monkeys attack 56% faster. Upgrades for other Monkeys are 10% more expensive | Version 47.0 |
Starting Strong |
For the first 20s of each round, Monkeys attack 12% faster | For the first 20s of each round, Monkeys attack 18% faster | For the first 20s of each round, Monkeys attack 43% faster | Version 47.0 |
Sticky Situation |
Heroes and Primary Monkeys deal 1.5x damage to glued Bloons | Heroes and Primary Monkeys deal 1.75x damage to glued Bloons | Heroes and Primary Monkeys deal 2x damage to glued Bloons | Version 47.0 |
Summer Fun |
— | Admiral Brickell and tier 2 or lower Buccaneers and Monkey Subs have a rare chance to attract excited summer vibes Monkeys that will push Bloons up to MOABs back along the track. Adds a 0-1-2 Buccaneer to your Party | Admiral Brickell and tier 2 or lower Buccaneers and Monkey Subs have a rare chance to attract excited summer vibes Monkeys that will push Bloons up to ZOMGs back along the track. Adds a 0-0-2 Buccaneer to your Party | Version 48.0 |
Summon Battle Cat |
— | Grants 2 Battle Cat power(s) per tile | Grants 4 Battle Cat power(s) per tile | Version 48.0 |
Support Specialist |
— | Support Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15% | Support Monkeys attack speed and ability cooldowns are 53% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15% | Version 47.0 |
Swelling Spikes |
Spike Factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party | Spike Factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party | Spike Factories attack half as fast, but have 135% more pierce. Adds a 2-0-0 Spike Factory to your Party | Version 47.0 |
Swiftest To Business |
Ninja Monkeys tier 3 or higher have 20% faster projectile speed, attack speed and ability cooldowns are 25% faster, and placement cooldown reduced 1 round(s). Adds a 1-0-1 Ninja Monkey to your Party | Ninja Monkeys tier 3 or higher have 25% faster projectile speed, attack speed and ability cooldowns are 33% faster, and placement cooldown reduced 1 round(s). Adds a 2-0-1 Ninja Monkey to your Party | Ninja Monkeys tier 3 or higher have 40% faster projectile speed, attack speed and ability cooldowns are 66% faster, and placement cooldown reduced 2 round(s). Adds a 2-0-0 Ninja Monkey to your Party | Version 47.0 |
The Unspoken Heroes |
Attacks from Tier 3 or higher Support Monkeys have a chance to burst into a ring of tacks, each tack dealing 1 damage to 1 Bloons | Attacks from Tier 3 or higher Support Monkeys have a chance to burst into a ring of tacks, each tack dealing 2 damage to 1 Bloons | Attacks from Tier 3 or higher Support Monkeys have a chance to burst into a ring of tacks, each tack dealing 3 damage to 2 Bloons | Version 47.0 |
Tit For Tat |
All Monkeys attack 17% faster. Bloons move 25% faster when in range of Monkeys | All Monkeys attack 25% faster. Bloons move 25% faster when in range of Monkeys | All Monkeys attack 66% faster. Bloons move 25% faster when in range of Monkeys | Version 47.0 |
Too Many Cooks |
Military Monkeys attack 16% faster, but attack 5% slower for each Military Monkey placed | Military Monkeys attack 27% faster, but attack 5% slower for each Military Monkey placed | Military Monkeys attack 56% faster, but attack 5% slower for each Military Monkey placed | Version 47.0 |
Trick Shot A-Tacks |
Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party | Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 100%. Adds a 1-2-0 Tack Shooter to your Party | Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 200%. Adds a 0-2-0 Tack Shooter to your Party | Version 47.0 |
Unification |
Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 25%. Non-Primary Monkeys deal 50% less damage and their upgrades cost 50% more | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 15%. Non-Primary Monkeys deal 50% less damage and their upgrades cost 50% more | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 0%. Non-Primary Monkeys deal 25% less damage and their upgrades cost 25% more | Version 47.0 |
Wacky Wibbly Wavey |
Heli Pilots attack 16% faster and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party | Heli Pilots attack 25% faster and fire in a wacky wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party | Heli Pilots attack 54% faster and fire in a wacky wiggly pattern. Adds a 2-0-0 Heli Pilot to your Party | Version 47.0 |
What In Tarnation |
Desperado has 10% chance to apply an effect on Bloons depending on upgrade path from tier 2: Stun Bloons for 1 seconds at 2-x-x, Freeze Bloons for 1 seconds at x-2-x, Glue Bloons for 2 seconds at x-x-2. Adds a 1-0-1 Desperado to your Party | Desperado has 10% chance to apply an effect on Bloons depending on upgrade path from tier 2: Stun Bloons for 2 seconds at 2-x-x, Freeze Bloons for 2 seconds at x-2-x, Glue Bloons for 4 seconds at x-x-2. Adds a 1-0-2 Desperado to your Party | Desperado has 10% chance to apply an effect on Bloons depending on upgrade path from tier 2: Stun Bloons for 4 seconds at 2-x-x, Freeze Bloons for 4 seconds at x-2-x, Glue Bloons for 8 seconds at x-x-2. Adds a 0-0-2 Desperado to your Party | Version 49.0 |
Zig Then Zag |
All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 12% faster | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 18% faster | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 43% faster | Version 47.0 |
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: needs images of the Artifacts menu in the campaign and the Artifact extraction menu |
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Choosing starter artifacts
Assets
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Common Artifact frame (all towers)
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Common Artifact frame (Primary)
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Common Artifact frame (Military)
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Common Artifact frame (Magic)
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Common Artifact frame (Support)
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Rare Artifact frame (all towers)
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Rare Artifact frame (Primary)
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Rare Artifact frame (Military)
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Rare Artifact frame (Magic)
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Rare Artifact frame (Support)
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Legendary Artifact frame (all towers)
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Legendary Artifact frame (Primary)
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Legendary Artifact frame (Military)
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Legendary Artifact frame (Magic)
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Legendary Artifact frame (Support)
Navigation
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