Sanctuary

Revision as of 00:16, 5 August 2025 by Pixelentropy (talk | contribs) (i was debating whether this map deserves a video but its still an expert so whatever)
Sanctuary
Difficulty Expert
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 26.0
Entrances 2 Exits 4
Junctions 2 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Far left16.014.512.8
Middle left13.512.310.8
Middle right13.512.310.8
Far right16.014.512.8

Sanctuary is an Expert map in Bloons TD 6, introduced in version 26.0. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the end of each round.

Layout

Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being Geared. There is a statue at the top resembling Psi, the hero released alongside Sanctuary in version 26.0. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map.

Strategy

Sanctuary is exceedingly difficult during the early-game due to the moving platforms, requiring the precise placement of 3 Dart Monkeys or Quincy to defeat the first few rounds in CHIMPS. The middle part of the track where the paths overlap, however, somewhat reduces this map's difficulty during the mid-game and late-game, with a variety of strategies being possible to defeat these parts.

Name Portrait Reasoning
Perma-Spike   There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a Stronger Stimulant on far targeting. That way, the late game is usually made trivial.
Corvus   He makes the early game, a difficult part of the game in Sanctuary, much easier with his Spear spell and ability to constantly gain mana. Corvus can save up for many win conditions throughout the mid-game, such as Glaive Lord, Bloon Exclusion Zone, and Perma-Spike. In particular, if Perma-Spike is used, Corvus can remove large amounts of RBE in the late-game with Ancestral Might and Overload and alleviate large of amounts of pressure for Perma-Spike.
Bloon Exclusion Zone   The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, Relentless Glue, MIB/Glue Storm, Bloon Sabotage, and Overclock. Bloon Area Denial System is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ.

CHIMPS Starts

In other languages

This section was last updated for: version 48.1
Language Text Notes
Arabic الملاذ الآمن
Danish Fristed
German Heiligtum
Spanish Santuario
Spanish (Latin America) Santuario
Finnish Turvapaikka
French Sanctuaire
Italian Santuario
Japanese サンクチュアリ
Korean 성소
Dutch Heiligdom
Norwegian Fristed
Polish Sanktuarium
Portuguese (Brazil) Santuário
Russian Святилище
Swedish Helgedom
Thai วิหาร
Turkish Mabet
Chinese (simplified) 避难所
Chinese (traditional) 聖殿

References