The Glue Gunner shoots a drop of glue that will slow a non MOAB-class Bloon down by 50% for 11s, and soaks up to 3 bloon layers. It can be upgraded to deal massive damage with corrosive glue, glue and weaken a lot of Bloons, or slow down MOAB-Class Bloons.
The Glue Gunner's attack shoots a glob of glue at a rate of 1 per second. The glob has 1 pierce and cannot collide with Camo Bloons or MOAB-Class Bloons. It inflict a glue effect on contact that causes Bloons to move 50% slower, lasting for 11 seconds or until its outer three layers are popped, whichever comes first.
The Glue Gunner's glue has a "glue level" system that determines which types of glue can be overridden by other types of glue from other upgrade paths. The Glue Gunner cannot target or glue Bloons that are afflicted with glue of the same level or higher, but it can target and glue Bloons that have lower level glue. If a glued Bloon is glued by higher-level glue, its glue is overridden.
2-0-5 Super Glue with Corrosive Glue (level 5) can target Bloons glued by The Bloon Solver (level 6), but its projectiles will not collide with those Bloons.
MOAB Glue and above will not remove damage over time caused by Corrosive Glue or above, since the damage over time is technically a separate debuff from the slowing effect. Bloons that had Dissolver, Liquefier, or Solver overridden will still display the green glue visual overlay until the damage over time expires.
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There are no starter parties that include this tower directly.
Artifacts that add Glue Gunners
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Artifacts that affect Glue Gunners
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Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
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Changes from Bloons TD 5
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Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. — Update notes