Extra-Super Monkey is a strong one-reload Monkey that is better than the Wizard Monkey in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as Super Monkey. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A maxed Sun Temple, The Big One and infinitely scaled Wizard Monkeys are the only 1 reload monkeys that deal more DPT, and Total Transformation ties.
Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
Against Dreadbloon, it is relatively safe from harm due to being treated as a low cost monkey, and can be stacked with Temporary Ammo from Berserker Brew and other sources without fear of Dreadbloon removing it, even in it's Board Destruction stage.
Using ammo buffing sources is highly reccomended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in Striker Jones decks to get use out of ammo stores, or using Try This! In other decks.
Notably, despite not being a military, this Monkey has great synergy with Striker Jones in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.
Development
This card originally had 3 ammo and 3 reload, but it was changed to 1 ammo and 1 reload before the update released due to feedback from community playtesters. Nerfing its base ATK to 15 was also tested, but reverted.[1] One playtester noted that the main reason for the ammo and reload rework was to limit the burst damage of this card, which would otherwise make it too strong for anti-aggro and control decks.[2] The original ammo and reload amounts were displayed in the update video.[3]
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