Even More Tacks is a PrimaryMonkeycard in Bloons Card Storm, introduced in version 6.0. It is a temporarydefender that gains 1 ammo for every 2 Gold spent to place it (rounded down). Its cost is equal to the player's current Gold in hand, but counts as a 0 cost Monkey after placement (e.g. Repercussions). When selected by a Pick card, it is considered 0 Gold for effects such as Nature's Clarity. It cannot manually attack Bloons.
The card artwork depicts a monkey carrying an opened crate of tacks near an Even More Tacks, located inside warehouse.
Without any Monkey removals (e.g. Shrink) or ammo removals (e.g. Whoops, Ceasefire), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons.
With 20 Gold spent, it has 11 ammo, essentially up to 385 damage if it uses all ammo.
Combining a high ammo Even More Tacks with buffs such as Gwendolin’s Heat It Up or Zee Jay’s Rad Enhancements can make it deal absurd damage. Keep in mind though that Even More Tacks can be removed by cards like Return To Sender before it gets a chance to attack with buffed stats.
Development
This card originally gained 1 ammo per 1 Gold spent, but it was changed to 1 ammo per 2 Gold spent before the update released due to feedback from community playtesters.[1] The original amount was displayed in the update video.[2]
Gallery
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