Extra-Super Monkey: Difference between revisions

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{{Research|Does it count as the lowest cost Monkey when in play?}}
'''Extra-Super Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It gains +5 ATK for every Gold spent.<!--obv after placement--> When played manually or from a [[Pick]] card, its cost in Gold will scale to equal the player's current Gold; [[Nature's Clarity]] will create shield equal to that value. Playing it for free via [[Monkey Summons]] will count as if no Gold was spent.
'''Extra-Super Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It gains +5 ATK for every Gold spent.<!--obv after placement--> Its cost is equal to the player's current Gold in hand and when selected by a [[Pick]] card ([[Nature's Clarity]] will create shield equal to that value).


The card artwork depicts an Extra-Super Monkey posing for a smartphone selfie with two Super Monkey Fan Club leaders,<!--"Super Monkey Fan Club" is moreso the upgrade, unless?--> signing an autograph at the same time. In the background are office buildings, plus a flying [[Super Monkey]] looking curious at the Extra-Super Monkey. The foreground is set at a sidewalk.
The card artwork depicts an Extra-Super Monkey posing for a smartphone selfie with two Super Monkey Fan Club leaders,<!--"Super Monkey Fan Club" is moreso the upgrade--> signing an autograph at the same time. In the background are office buildings, plus a flying [[Super Monkey]] looking curious at the Extra-Super Monkey. The foreground is set at a sidewalk.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties.
**At 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
**Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]].  
**At max Gold, it starts with 120 ATK, one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties.
*Against [[Dreadbloon (BCS)|Dreadbloon]], its high attack when given enough investment can be a decent way to deal damage to the Boss, especially when given Temporary Ammo from cards such as [[Berserker Brew (BCS)|Berserker Brew]] or Striker Jones's Ammo Stores passive. Be wary of high cost Monkey removal however, as Extra Super Monkey counts as the Gold cost it was played at.
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of Ammo Stores, or using [[Try this!|Try This!]] In other decks.
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of Ammo Stores, or using [[Try this!|Try This!]] In other decks.
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.
*[[Favored Trade]] can be used on a 20 Gold Extra Super Monkey to gain the maximum possible payback of 10 Gold. This can be used in OTK decks to get the same amount of Gold as [[Quincy Action Figure]] without needing to spend Gold on placing and replacing it.


==Update history==
==Update history==
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File:BCS Extra Super Monkey 55 ATK.png|Extra-Super Monkey with 55 ATK (7 Gold initially spent)
File:BCS Extra Super Monkey 55 ATK.png|Extra-Super Monkey with 55 ATK (7 Gold initially spent)
File:BCS Extra Super Monkey Reload.png|Reloading
File:BCS Extra Super Monkey Reload.png|Reloading
File:BCS Extra Super Monkey Weird Pose.png|Throwing
File:BCS Armored Hero Life Loss Not Taken.png|Leak reaction
File:BCS Armored Hero Life Loss Not Taken.png|Leak reaction
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