Banana Plantation (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
i will check if plantation doesn't count "created" or "returned" cards, but if it could then I could see a Plantation be used to profit from long range rang spam
Pymonkibot (talk | contribs)
m Text replacement - "↵{{Banana plantation nav}}" to ""
 
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|name      =Banana Plantation
|name      =Banana Plantation
|image      =BCS BananaPlantation CardArt.png
|image      =BCS BananaPlantation CardArt.png
|icon      =BCS BananaPlantation Icon.png
|description=Can't Attack. When an opponent draws a card: Gain 1 Gold<!-- not bold -->
|description=Can't Attack. When an opponent draws a card: Gain 1 Gold<!-- not bold -->
|flavor    =It's bananas, B-A-N-A-N-A-S!
|flavor    =It's bananas, B-A-N-A-N-A-S!
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|type  =Banana Farm
|type  =Banana Farm
}}
}}
'''Banana Plantation''' is [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It does not attack, instead granting the player 1 [[Gold (BCS)|Gold]] whenever the opponent draws a card. Creating a card (e.g. [[Arcane Master]]'s On Reload, [[The Eternal]]'s On Destroyed) or returned cards (e.g. [[Return to Sender]], [[Long Range Rang]]) do not count.
'''Banana Plantation''' is [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It does not attack, instead granting the player 1 [[Gold (BCS)|Gold]] each time the opponent draws a card. [[Pick]]ing a card does count as drawing, but creating cards (e.g. [[Arcane Master]]'s On Reload, [[The Eternal]]'s On Destroyed) or returning cards (e.g. [[Return to Sender]], [[Salvation]], [[Long Range Rang]]) does not.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.1|section=y}}
*Banana Plantation at first glance is a cheaper [[Banana Farm (BCS)|Banana Farm]] that makes less Gold, however it has several distinctions: Player 1 can place a Plantation on Round 2 (Round 1 if playing on High Finance), the income gain can occur during the opponent's turn, and it takes advantage of opponents who rely on card draws (e.g. [[Supply Drop (BCS)|Supply Drop]], [[Archer's Instinct]], [[White Bloon (BCS)|White Bloon]]).  
*Banana Plantation at first glance is a cheaper [[Banana Farm (BCS)|Banana Farm]] that makes less Gold, however it has several distinctions: Player 1 can place a Plantation on their second turn (first turn if playing on High Finance), the income gain can occur during the opponent's turn, and it takes advantage of opponents who rely on card draws (e.g. [[Supply Drop (BCS)|Supply Drop]], [[Archer's Instinct]], [[Black Bloon (BCS)|Black Bloon]]).  
**On the contrary, if the opponent has a full hand, the Plantation will not generate any Gold until the opponent plays cards.
**On the contrary, if the opponent has a full hand, the Plantation will not generate any Gold until the opponent plays cards.
*In comparison to [[Banana Farm (BCS)|Banana Farm]], Banana Plantation takes three turns to pay itself off and will be one Gold ahead on on the fourth turn, while Banana Farm takes two turns to pay itself off and will be two gold ahead on the third turn, making Plantation much less efficient.
*In comparison to [[Banana Farm (BCS)|Banana Farm]], Banana Plantation takes three turns to pay itself off and will be one Gold ahead on on the fourth turn, while Banana Farm takes two turns to pay itself off and will be two gold ahead on the third turn, making Plantation much less efficient.
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*Keep in mind that the opponent can see your plantation, eco and current money. Your opponent can strategically draw enough cards with card draw to get what they need while preventing you from affording important cards like [[Super Monkey Storm (BCS)|Super Monkey Storm]] or [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]].
*Keep in mind that the opponent can see your plantation, eco and current money. Your opponent can strategically draw enough cards with card draw to get what they need while preventing you from affording important cards like [[Super Monkey Storm (BCS)|Super Monkey Storm]] or [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]].
*Unlike [[Banana Farm (BCS)|Banana Farm]] or [[Marketplace (BCS)|Marketplace]], Banana Plantation on 10 eco cannot afford many important interactions for tempo decks. Two 6 cost cards are not possible unlike farm, and two 7 cost cards are not possible unlike Marketplace. On 10 eco, two 5 cost cards would be affordable anyway, so the 1 extra gold gained from Plantation often doesn’t make much of a difference.
*Unlike [[Banana Farm (BCS)|Banana Farm]] or [[Marketplace (BCS)|Marketplace]], Banana Plantation on 10 eco cannot afford many important interactions for tempo decks. Two 6 cost cards are not possible unlike farm, and two 7 cost cards are not possible unlike Marketplace. On 10 eco, two 5 cost cards would be affordable anyway, so the 1 extra gold gained from Plantation often doesn’t make much of a difference.
*Because a returning [[Long Range Rang]] (via not popping Bloons) doesn't trigger Plantation, Plantation is not competitive against normal Farm under that circumstance.


==Update history==
==Update history==
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==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}
{{Banana plantation nav}}