Echoes of Avalanche: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.3|section=y}} | ||
*Getting plenty of Avalanches is dangerous during higher phases of Dreadbloon. Try to have a full hand to prevent Avalanches from entering, and health healing cards in order to have enough to offset lost lives. | *Getting plenty of Avalanches is dangerous during higher phases of Dreadbloon. Try to have a full hand to prevent Avalanches from entering, and health healing cards in order to have enough to offset lost lives. If spending cards is unavoidable, spend up to one card per turn to limit the value of Echoes of Avalanche. | ||
*At the final phase, Echoes of Avalanche can cause up to 80 damage at the start of your turn, which outpaces most sources of Hero healing. | *At the final phase, a full Echoes of Avalanche can cause up to 80 damage at the start of your turn, which outpaces most sources of Hero healing. Only [[Jungle's Bounty Druid]] can consistently keep up with that many over many rounds, especially on Deck Manipulation ("Avalanche") stage. | ||
* | *Deck Manipulation ("Avalanche") and Board Destruction ("Removal") Dreadbloon have 6 and 3 Echoes of Avalanche, respectively, in their decks. | ||
*If Dreadbloon uses Echoes of Avalanche and [[The Eternal]] is on your side, a full hand can cause the Eternal to be eliminated if Dreadbloon follows up with [[Bombs Away]] or [[Wrath of Dread]]. | |||
==Gallery== | ==Gallery== | ||