Ghostly Armor: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Ghostly Armor can be used to protect against swarms of Bloons, including an opponent's swarm aggro, [[Blooming Bloon (BCS)|Blooming Bloon]]'s Yellows, or the [[Storm (BCS)|Storm]]'s Pink Bloons. It is suitable for some archetypes, but the general low value of the card vs anything but Aggro makes it a waste of space in a deck if it already is good at dealing with Aggro. | *Ghostly Armor can be used to protect against swarms of Bloons, including an opponent's swarm aggro, [[Blooming Bloon (BCS)|Blooming Bloon]]'s Yellows, or the [[Storm (BCS)|Storm]]'s Pink Bloons. It is suitable for some archetypes, but the general low value of the card vs anything but Aggro makes it a waste of space in a deck if it already is good at dealing with Aggro. | ||
*Ghostly Armor can be used by Aggro decks to protect against damage from opposing Aggro decks. | *Ghostly Armor can be used by Aggro decks to protect against damage from opposing Aggro decks. | ||
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*Ghostly Armor also lowers damage from self-inflicted sources such as [[Ezili (BCS)|Ezili]]'s Sacrificial Totem and her [[Monkey Summons]] card. | *Ghostly Armor also lowers damage from self-inflicted sources such as [[Ezili (BCS)|Ezili]]'s Sacrificial Totem and her [[Monkey Summons]] card. | ||
*Ghostly Armor can protect against Mountain Obyn’s [[Sentinel Bloon|Sentinel Bloons]] if played before popping them. It can also be used late game to nullify a [[Red Bloon Apopalypse]], allowing one extra turn to stall. | *Ghostly Armor can protect against Mountain Obyn’s [[Sentinel Bloon|Sentinel Bloons]] if played before popping them. It can also be used late game to nullify a [[Red Bloon Apopalypse]], allowing one extra turn to stall. | ||
*Since Ghostly Armor doesn't reduce damage dealt to Shields, it is useless if the player's Shield blocks all of the damage before their next turn. | |||
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==Update history== | ==Update history== | ||