Shell Shock Mortar: Difference between revisions

Qwertyxp2000 (talk | contribs)
Development: reflected as per this edit: https://www.bloonswiki.com/index.php?title=Bloons_Card_Storm_v5.2&diff=prev&oldid=104078
Qwertyxp2000 (talk | contribs)
 
(One intermediate revision by the same user not shown)
Line 26: Line 26:


==Tips==
==Tips==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.3|section=y}}
*Shell Shock Mortar can prevent current affected Bloons from being able to OTK, such as from [[Quick Ready]], but its randomness and 2 delay can make it unreliable, even for its cost.
*Shell Shock Mortar can prevent a single Bloon on screen from being able to OTK, such as from [[Quick Ready]], but its randomness and 2 delay can make it unreliable, even for its cost.
*Versus a single Bloon, Shell Shock Mortar can guarantee delaying it, though the Shell Shock Mortar's slow reload prevents it from permastalling, unless there are two Shell Shock Mortars with alternating reloads.
*Versus a single Bloon, Shell Shock Mortar can guarantee delaying it, though the Shell Shock Mortar's slow reload prevents it from permastalling, unless there are two Shell Shock Mortars with alternating reloads.
*Shell Shock is an excellent choice with [[Striker Jones (BCS)|Striker Jones]], as its damage per turn isn’t bad, the stalling is useful to help him get out of early game, and Ammo Stores allows for a Shell Shock to potentially stun two Bloons in one turn.
*Shell Shock is an excellent choice with [[Striker Jones (BCS)|Striker Jones]], as its damage per turn isn’t bad, the stalling is useful to help him get out of early game, and Ammo Stores allows for a Shell Shock to potentially stun two Bloons in one turn.