Trait: Difference between revisions
Qwertyxp2000 (talk | contribs) →Legendary recruits: all I can find is ironshot isab, I assume the cost of each recruit is always constant, link to the ironshot isab: https://www.reddit.com/r/btd6/comments/1ppenz8/i_found_this_in_the_shop/ |
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{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all | {{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}} | ||
'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all [[Ranch Hand]]s have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them. | |||
== Mechanics == | == Mechanics == | ||
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When | Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Ranch Hands are generated at the Saloon, the game randomly determines the amount, rarity and tier of those traits. Story towers, Heroes, and Legendary Mercenaries have pre-determined traits. | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait tier distribution | |+Trait tier distribution | ||
!Icon | !Icon | ||
| Line 30: | Line 31: | ||
|Very positive | |Very positive | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait rarity distribution | |+Trait rarity distribution | ||
!Icon | !Icon | ||
| Line 52: | Line 53: | ||
|10% | |10% | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait amount distribution | |+Trait amount distribution | ||
!Amount | !Amount | ||
| Line 68: | Line 69: | ||
==List of Traits== | ==List of Traits== | ||
{|class="wikitable" | {| class="wikitable" | ||
!Text | !Text | ||
!Tier | !Tier | ||
!Rarity | !Rarity | ||
!Excluded towers | !Excluded towers | ||
!Effect | |||
|- | |- | ||
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | |id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100% | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |rowspan="4"|Boomerang Monkey, Spike Factory, Beast Handler | ||
| +100% projectile spread | |||
|- | |- | ||
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | |id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50% | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | +50% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | |id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50% | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | -50% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | |id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | -100% projectile spread | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | |id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|1.2× [[Attack speed|attack cooldown]] multiplier, which is equivalent to a −17% attack speed decrease. | |||
|- | |- | ||
|id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed | |id="AttackSpeedTrait"|'''Encumbered'''<br>90% Attack Speed | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease. | |||
|- | |- | ||
|id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed | |id="AttackSpeedTrait"|'''Quickshot'''<br>115% Attack Speed | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase. | |||
|- | |- | ||
|id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed | |id="AttackSpeedTrait"|'''Rapid-fire'''<br>130% Attack Speed | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase. | |||
|- | |- | ||
|id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs) | |id="BlowbackTrait"|'''Twister'''<br>Projectiles wiggle around with 20% Blowback chance (Not MOABs) | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Spike Factory | |Spike Factory | ||
| rowspan="2" |All projectiles from the Tower now have the stated chance to inflict a [[blowback]] effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units. | |||
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s. | |||
|- | |- | ||
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | |id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs) | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
|Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing. | |||
|- | |- | ||
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | |id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Grants [[Camo detection]] and all attacks now deal +1 / 2× bonus damage to Camo Bloons. | |||
|- | |- | ||
|id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them | |id="CamoTrait"|'''Red-wristed'''<br>Can see Camo and deals +100% Damage to them | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Tower's Stamina is drained 6% when placed. | |||
|- | |- | ||
|id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place | |id="CostTrait"|'''Slow-ridin''''<br>Costs +30% Stamina to place | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Tower's Stamina is drained 5.2% when placed. | |||
|- | |- | ||
|id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place | |id="CostTrait"|'''Itchin’'''<br>Costs -30% Stamina to place | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Tower's Stamina is drained 2.8% when placed. | |||
|- | |- | ||
|id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place | |id="CostTrait"|'''Rarin’'''<br>Costs -50% Stamina to place | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Tower's Stamina is drained 2% when placed. | |||
|- | |- | ||
|id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage | |id="CritTrait"|'''Keen-eye'''<br>Chance to crit for +100% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
|Glue Gunner | |Glue Gunner | ||
| rowspan="2" |The [[Crit]] chance works in the same way as [[Bullseye (BTD6)|Bullseye]] starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance. | |||
The Crit damage multiplier is 2× and 3×, respectively. | |||
|- | |- | ||
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | |id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 0.6× damage multiplier. | |||
|- | |- | ||
|id="DamageTrait"|'''Weak'''<br>80% Damage | |id="DamageTrait"|'''Weak'''<br>80% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 0.8× damage multiplier. | |||
|- | |- | ||
|id="DamageTrait"|'''Powerful'''<br>125% Damage | |id="DamageTrait"|'''Powerful'''<br>125% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 1.25× damage multiplier. | |||
|- | |- | ||
|id="DamageTrait"|'''Brutal'''<br>150% Damage | |id="DamageTrait"|'''Brutal'''<br>150% Damage | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 1.5× damage multiplier. | |||
|- | |- | ||
|id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30% | |id="DistanceTrait"|'''Patient'''<br>Attacks faster the closer Bloons are to leaking up to 30% | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Increases its attack speed in the same way as [[Elite Defender (BTD6)|Elite Defender]]. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively. | |||
|- | |- | ||
|id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60% | |id="DistanceTrait"|'''Seein'-red'''<br>Attacks faster the closer Bloons are to leaking up to 60% | ||
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| | | | ||
|- | |- | ||
|id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for | |id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for 4s | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the damage is different to what is stated in the trait's description: | |||
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | |||
* Guns-blazin': 4 {{BTD6 dt|8}} damage every second for 8.1s. | |||
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | |||
|- | |- | ||
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for | |id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 8s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier). | |||
|- | |- | ||
|id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | |id="GlueTrait"|'''Molasses'''<br>Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="4" |It affects all sources of [[Bananite]] in the DLC. If multiple towers have these traits, they stack additively. | |||
|- | |- | ||
|id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse | |id="GoldTrait"|'''Greedy'''<br>Bananite earnt -5% while in Posse | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| rowspan="2" |Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively. | |||
|- | |- | ||
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | |id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270 | ||
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers. | |||
|- | |- | ||
|id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s | |id="IceTrait"|'''Frostbrand'''<br>Chance to Freeze non MOAB-Class Bloons for 3s | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°. | |||
They deal 1 {{BTD6 dt|1}} damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a [[Glaive Ricochet (BTD6)|ricochet]] behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics. | |||
|- | |- | ||
|id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades | |id="KnivesTrait"|'''Fanged'''<br>Gains a 65% chance for projectiles to produce ricocheting blades | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles now inflict a [[knockback]] effect that lasts 0.2s, with the following speed multipliers: | |||
* Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons. | |||
* Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons. | |||
It also makes all projectiles 10% larger visually, but their collision radius stays the same. | |||
|- | |- | ||
|id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount | |id="KnockbackTrait"|'''Big-boot'''<br>Knocks back Bloons with 100% power. Heavier targets by 20% of that amount | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| +50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size | |||
|- | |- | ||
|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | |id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| +25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size | |||
|- | |- | ||
|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | |id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| −25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size | |||
|- | |- | ||
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | |id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| −50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection. | |||
|- | |- | ||
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | |id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
|Glue Gunner, Alchemist | |Glue Gunner, Alchemist | ||
| rowspan="2" |All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. | |||
|- | |- | ||
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | |id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100% | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons. | |||
|- | |- | ||
|id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Take-down'''<br>Deals 125% Damage to MOABs and Boss Bloons | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons. | |||
|- | |- | ||
|id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons | |id="MoabDamageTrait"|'''Big-blimp-hunter'''<br>Deals 150% Damage to MOABs and Boss Bloons | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons. | |||
|- | |- | ||
|id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules | |id="NimbusTrait"|'''Cloudstride'''<br>Towers placed within 30 radius ignore Land & Water rules | ||
| Line 328: | Line 377: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Creates cloud platforms for water towers in land ([[Lord of the Abyss]]) and land towers in water ([[Arctic Wind (BTD6)|Arctic Wind]]) in the stated radius around itself. The tower still needs to be placed in a valid location. | |||
|- | |- | ||
|id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules | |id="NimbusTrait"|'''Skywalker'''<br>Towers placed within 50 radius ignore Land & Water rules | ||
| Line 338: | Line 388: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|The Tower cannot longer retreat after being placed. | |||
|- | |- | ||
|id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10% | |id="NoSellTrait"|'''Monkey-glue'''<br>Cannot retreat, Damage +20% & Attack Speed +10% | ||
| Line 343: | Line 394: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier). | |||
|- | |- | ||
|id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20% | |id="NoSellTrait"|'''Banana-bond'''<br>Cannot retreat, Damage +50% & Attack Speed +20% | ||
| Line 348: | Line 400: | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
|The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier). | |||
|- | |- | ||
|id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce | |id="PierceTrait"|'''Hollow-iron'''<br>50% Pierce | ||
| Line 353: | Line 406: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Pierce of all projectiles is reduced 50% | |||
|- | |- | ||
|id="PierceTrait"|'''Soft-shot'''<br>70% Pierce | |id="PierceTrait"|'''Soft-shot'''<br>70% Pierce | ||
| Line 358: | Line 412: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Pierce of all projectiles is reduced 30% | |||
|- | |- | ||
|id="PierceTrait"|'''Piercing'''<br>135% Pierce | |id="PierceTrait"|'''Piercing'''<br>135% Pierce | ||
| Line 363: | Line 418: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Pierce of all projectiles is increased 35% | |||
|- | |- | ||
|id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce | |id="PierceTrait"|'''Heavy-puncha'''<br>170% Pierce | ||
| Line 368: | Line 424: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Pierce of all projectiles is increased 70% | |||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Peashooter'''<br>60% Projectile & explosion size | ||
| Line 373: | Line 430: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount. | |||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Popgun'''<br>80% Projectile & explosion size | ||
| Line 378: | Line 436: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount. | |||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Slugga'''<br>120% Projectile & explosion size | ||
| Line 383: | Line 442: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount. | |||
|- | |- | ||
|id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size | |id="ProjectileSizeTrait"|'''Cannonball'''<br>140% Projectile & explosion size | ||
| Line 388: | Line 448: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
|Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount. | |||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed | |id="ProjectileSpeedTrait"|'''Sluggish'''<br>50% Projectile Speed | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |rowspan="4"|Mortar Monkey, Spike Factory | ||
|Speed of all projectiles reduced 50%. | |||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | |id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Speed of all projectiles reduced 25%. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | |id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Speed of all projectiles increased 50%. | ||
|- | |- | ||
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | |id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Speed of all projectiles increased 100%. | ||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | |id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them | ||
| Line 413: | Line 475: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack, but does not remove Glass Bloon immunity. | |||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | |id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | ||
| Line 422: | Line 485: | ||
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |rowspan="4"|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
|Range is reduced 30%. | |||
|- | |- | ||
|id="RangeTrait"|'''One eye'd'''<br>85% Range | |id="RangeTrait"|'''One eye'd'''<br>85% Range | ||
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Range is reduced 15%. | ||
|- | |- | ||
|id="RangeTrait"|'''Spotter'''<br>120% Range | |id="RangeTrait"|'''Spotter'''<br>120% Range | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Range is increased 20%. | ||
|- | |- | ||
|id="RangeTrait"|'''Longshot'''<br>135% Range | |id="RangeTrait"|'''Longshot'''<br>135% Range | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | |Range is increased 35%. | ||
|- | |- | ||
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | |id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons | ||
| Line 443: | Line 507: | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="4" |Tower's Stamina is drained 5%, 4.4%, 3.6% and 3% when placed, respectively. | |||
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | |||
|- | |- | ||
|id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons | |id="RetreatTrait"|'''Survivor'''<br>Stamina Costs +10% and retreating freezes most surrounding Bloons | ||
| Line 462: | Line 528: | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |rowspan="2"|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | |||
|- | |- | ||
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | |id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|- | |- | ||
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | |id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | ||
| Line 473: | Line 539: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |At the end of every round the Tower creates a [[Mana Shield (BTD6)|Mana Shield]] of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives. | |||
|- | |- | ||
|id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round | |id="ShieldTrait"|'''Doc'''<br>Gain +20 Mana Shield after every round | ||
| Line 483: | Line 550: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Decreases the Tower's visual model and [[footprint]] by 50%. Range is also reduced by 25% | |||
|- | |- | ||
|id="SizeTrait"|'''Tiny'''<br>75% Footprint | |id="SizeTrait"|'''Tiny'''<br>75% Footprint | ||
| Line 488: | Line 556: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15% | |||
|- | |- | ||
|id="SizeTrait"|'''Oversize'''<br>125% Footprint | |id="SizeTrait"|'''Oversize'''<br>125% Footprint | ||
| Line 493: | Line 562: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Increases the Tower's visual model and footprint by 25%. Range is also increased by 15% | |||
|- | |- | ||
|id="SizeTrait"|'''Big ol''''<br>150% Footprint | |id="SizeTrait"|'''Big ol''''<br>150% Footprint | ||
| Line 498: | Line 568: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|Increases the Tower's visual model and footprint by 50%. Range is also increased by 25% | |||
|- | |- | ||
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | |id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s | ||
| Line 503: | Line 574: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles now have a 50% chance to attach a [[Sticky Bomb (BTD6)|Sticky Bomb]] to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 {{BTD6 dt|2}} damage to the target, respectively. | |||
|- | |- | ||
|id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s | |id="StickyBombTrait"|'''Detonator'''<br>Chance to attach bombs to Bloons, dealing 30 Damage after 3s | ||
| Line 513: | Line 585: | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs. | |||
|- | |- | ||
|id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them | |id="ZebraTrait"|'''Neutralizer'''<br>Can pop Black and White Bloons and deals +100% Damage to them | ||
| Line 523: | Line 596: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, have a lifespan of 18s and a collision radius of 6 units. | |||
Particular differences between the trait tiers include: | |||
* Friendly: Summons 2 Zombie Bloons. | |||
* Undertaker: Summons 4 Zombie Bloons (despite what the description says). | |||
|- | |- | ||
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | |id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | ||
| Line 528: | Line 606: | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| | |id="BurstTrait3"|'''Double Tap'''<br>Attacks in bursts of 2 shots. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |||
|rowspan="2"|Desperado, Beast Handler | |||
| | | | ||
|- | |- | ||
| | |id="BurstTrait4"|'''Leadstorm'''<br>Attacks in bursts of 3 shots. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |||
| | | | ||
|- | |- | ||
| | |id="RehitTrait3"|'''Skewer'''<br>Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
|rowspan="2"|Bomb Shooter, Glue Gunner, Desperado, Mortar Monkey, Spike Factory, Beast Handler | |||
| | | | ||
|- | |- | ||
| | |id="RehitTrait4"|'''Drill'''<br>Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | | | ||
|- | |- | ||
| | |id="ProjectileHugeTrait3"|'''Mammoth'''<br>Projectile & explosion size is 140%, and projectile speed reduced -35% | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="ProjectileHugeTrait4"|'''Mountain'''<br>Projectile & explosion size is 180%, and projectile speed reduced -35% | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="GamblerTrait3"|'''High Roller'''<br>On Battle start gains 1 random common traits{{sic}} for that Battle only. | ||
|{{BTD6 | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="GamblerTrait4"|'''Jackpot'''<br>On Battle start gains 2 random common traits for that Battle only. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="LuckyTrait3"|'''Fortunate'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | |||
| | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="LuckyTrait4"|'''Happy-go-lucky'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="TeleportTrait3"|'''Twitchy'''<br>Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |id="TeleportTrait4"|'''Jolting'''<br>Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | | | ||
| | | | ||
|} | |} | ||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Trait}} | {{BTD6 change list by name|Trait}} | ||
==Unused content== | |||
*There is an unused string for a trait named "Fidgety" that is intended to be a lower-tier version of Twitchy and Jolting. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 nav}} | {{BTD6 legend nav}} | ||
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]] | [[Category:Frontier Legends]][[Category:Game mechanics in BTD6]] | ||
Latest revision as of 01:14, 11 April 2026

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Ranch Hands have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them.
Mechanics
[edit | edit source]Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Ranch Hands are generated at the Saloon, the game randomly determines the amount, rarity and tier of those traits. Story towers, Heroes, and Legendary Mercenaries have pre-determined traits.
| Icon | Rarity | Chance | Effect |
|---|---|---|---|
| 1 | 10% | Very negative | |
| 2 | 15% | Negative | |
| 3 | 40% | Positive | |
| 4 | 35% | Very positive |
| Icon | Rarity | Chance |
|---|---|---|
| 0 | 40% | |
| 1 | 30% | |
| 2 | 20% | |
| 3 | 10% |
| Amount | Chance |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 25% |
List of Traits
[edit | edit source]| Text | Tier | Rarity | Excluded towers | Effect |
|---|---|---|---|---|
| Cross-eyed Shot spread 100% |
Boomerang Monkey, Spike Factory, Beast Handler | +100% projectile spread | ||
| Clumsy Shot spread 50% |
+50% projectile spread | |||
| Straight Shooter Shot spread -50% |
-50% projectile spread | |||
| Crackshot Shot spread -100% |
-100% projectile spread | |||
| Laggard 80% Attack Speed |
1.2× attack cooldown multiplier, which is equivalent to a −17% attack speed decrease. | |||
| Encumbered 90% Attack Speed |
1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease. | |||
| Quickshot 115% Attack Speed |
0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase. | |||
| Rapid-fire 130% Attack Speed |
0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase. | |||
| Twister Projectiles wiggle around with 20% Blowback chance (Not MOABs) |
Spike Factory | All projectiles from the Tower now have the stated chance to inflict a blowback effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.
Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s. | ||
| Dust-devil Projectiles wiggle around with 50% Blowback chance (Not MOABs) |
Spike Factory | |||
| Zinger Projectiles bounce off Blocking Objects and Map Borders |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing. | ||
| True-eye Can see Camo and deals +1 Damage to them |
Grants Camo detection and all attacks now deal +1 / 2× bonus damage to Camo Bloons. | |||
| Red-wristed Can see Camo and deals +100% Damage to them |
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| Boot-draggin' Costs +50% Stamina to place |
Tower's Stamina is drained 6% when placed. | |||
| Slow-ridin' Costs +30% Stamina to place |
Tower's Stamina is drained 5.2% when placed. | |||
| Itchin’ Costs -30% Stamina to place |
Tower's Stamina is drained 2.8% when placed. | |||
| Rarin’ Costs -50% Stamina to place |
Tower's Stamina is drained 2% when placed. | |||
| Keen-eye Chance to crit for +100% Damage |
Glue Gunner | The Crit chance works in the same way as Bullseye starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.
The Crit damage multiplier is 2× and 3×, respectively. | ||
| Razor-eye Chance to crit for +200% Damage |
Glue Gunner | |||
| Feeble 60% Damage |
All attacks now have a 0.6× damage multiplier. | |||
| Weak 80% Damage |
All attacks now have a 0.8× damage multiplier. | |||
| Powerful 125% Damage |
All attacks now have a 1.25× damage multiplier. | |||
| Brutal 150% Damage |
All attacks now have a 1.5× damage multiplier. | |||
| Patient Attacks faster the closer Bloons are to leaking up to 30% |
Increases its attack speed in the same way as Elite Defender. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively. | |||
| Seein'-red Attacks faster the closer Bloons are to leaking up to 60% |
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| Firestarter Has a chance to set Bloons on fire for 1 Damage per second, for 4s |
Projectiles have a 20% chance of inflicting a damage over time effect, but the damage is different to what is stated in the trait's description:
The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | |||
| Guns-blazin' Has a chance to set Bloons on fire for 3 Damage per second, for 8s |
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| Adhesive Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons |
Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier). | |||
| Molasses Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons |
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| Bananite glutton Bananite earnt -10% while in Posse |
It affects all sources of Bananite in the DLC. If multiple towers have these traits, they stack additively. | |||
| Greedy Bananite earnt -5% while in Posse |
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| Covetous Bananite earnt +5% while in Posse |
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| Lustrous Bananite earnt +10% while in Posse |
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| Pathfinder Projectiles now seek out Bloons with turn strength 180 |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively. | ||
| Waymaker Projectiles now seek out Bloons with turn strength 270 |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |||
| Cold-leaded Chance to Freeze non MOAB-Class Bloons for 1s |
Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers. | |||
| Frostbrand Chance to Freeze non MOAB-Class Bloons for 3s |
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| Bowie Gains a 25% chance for projectiles to produce ricocheting blades |
When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.
They deal 1 Shatter damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics. | |||
| Fanged Gains a 65% chance for projectiles to produce ricocheting blades |
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| Kickin' Knocks back Bloons with 50% power. Heavier targets by 20% of that amount |
Projectiles now inflict a knockback effect that lasts 0.2s, with the following speed multipliers:
It also makes all projectiles 10% larger visually, but their collision radius stays the same. | |||
| Big-boot Knocks back Bloons with 100% power. Heavier targets by 20% of that amount |
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| Exile A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced. |
+50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size | |||
| Outlaw A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. |
+25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size | |||
| Renowned A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. |
−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size | |||
| Legend A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. |
−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection. | |||
| Red-eyed Can pop all Bloon types. Stamina costs increased 200% |
Glue Gunner, Alchemist | All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively. | ||
| Hell-bent Can pop all Bloon types. Stamina costs increased 100% |
Glue Gunner, Alchemist | |||
| Yellow-bellied Deals 75% Damage to MOABs and Boss Bloons |
All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons. | |||
| Take-down Deals 125% Damage to MOABs and Boss Bloons |
All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons. | |||
| Big-blimp-hunter Deals 150% Damage to MOABs and Boss Bloons |
All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons. | |||
| Cloudstride Towers placed within 30 radius ignore Land & Water rules |
Creates cloud platforms for water towers in land (Lord of the Abyss) and land towers in water (Arctic Wind) in the stated radius around itself. The tower still needs to be placed in a valid location. | |||
| Skywalker Towers placed within 50 radius ignore Land & Water rules |
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| Rooted Cannot retreat, Damage +0% & Attack Speed +0% |
The Tower cannot longer retreat after being placed. | |||
| Monkey-glue Cannot retreat, Damage +20% & Attack Speed +10% |
The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier). | |||
| Banana-bond Cannot retreat, Damage +50% & Attack Speed +20% |
The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier). | |||
| Hollow-iron 50% Pierce |
Pierce of all projectiles is reduced 50% | |||
| Soft-shot 70% Pierce |
Pierce of all projectiles is reduced 30% | |||
| Piercing 135% Pierce |
Pierce of all projectiles is increased 35% | |||
| Heavy-puncha 170% Pierce |
Pierce of all projectiles is increased 70% | |||
| Peashooter 60% Projectile & explosion size |
Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount. | |||
| Popgun 80% Projectile & explosion size |
Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount. | |||
| Slugga 120% Projectile & explosion size |
Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount. | |||
| Cannonball 140% Projectile & explosion size |
Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount. | |||
| Sluggish 50% Projectile Speed |
Mortar Monkey, Spike Factory | Speed of all projectiles reduced 50%. | ||
| Slovenly 75% Projectile Speed |
Speed of all projectiles reduced 25%. | |||
| Bullet-time 150% Projectile Speed |
Speed of all projectiles increased 50%. | |||
| Quicksilver 200% Projectile Speed |
Speed of all projectiles increased 100%. | |||
| Purple-coat Can pop Purple Bloons, and deals +1 Damage to them |
All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack, but does not remove Glass Bloon immunity. | |||
| Purple-peacock Can pop Purple Bloons, and deals +100% Damage to them |
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| Blind 70% Range |
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | Range is reduced 30%. | ||
| One eye'd 85% Range |
Range is reduced 15%. | |||
| Spotter 120% Range |
Range is increased 20%. | |||
| Longshot 135% Range |
Range is increased 35%. | |||
| Phantom Stamina Costs +25% and retreating freezes most surrounding Bloons |
Tower's Stamina is drained 5%, 4.4%, 3.6% and 3% when placed, respectively.
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | |||
| Survivor Stamina Costs +10% and retreating freezes most surrounding Bloons |
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| Ambusher Stamina Costs -10% and retreating freezes most surrounding Bloons |
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| Escapist Stamina Costs -25% and retreating freezes most surrounding Bloons |
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| Rebound Tower projectiles now Ricochet off Bloons up to 2 times |
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | ||
| Ricochet Tower projectiles now Ricochet off Bloons up to 10 times |
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| Medic Gain +10 Mana Shield after every round |
At the end of every round the Tower creates a Mana Shield of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives. | |||
| Doc Gain +20 Mana Shield after every round |
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| Microscopic 50% Footprint |
Decreases the Tower's visual model and footprint by 50%. Range is also reduced by 25% | |||
| Tiny 75% Footprint |
Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15% | |||
| Oversize 125% Footprint |
Increases the Tower's visual model and footprint by 25%. Range is also increased by 15% | |||
| Big ol' 150% Footprint |
Increases the Tower's visual model and footprint by 50%. Range is also increased by 25% | |||
| Primer Chance to attach bombs to Bloons, dealing 15 Damage after 3s |
Projectiles now have a 50% chance to attach a Sticky Bomb to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 Explosion damage to the target, respectively. | |||
| Detonator Chance to attach bombs to Bloons, dealing 30 Damage after 3s |
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| Nullifier Can pop Black and White Bloons and deals +1 Damage to them |
All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs. | |||
| Neutralizer Can pop Black and White Bloons and deals +100% Damage to them |
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| Friendly Chance to spawn 2 friendly Zombie Bloons from projectiles |
When projectiles expire they have a 20% chance of summoning Zombie Bloons at the closest point of the track with a spacing of 0.5s. They deal 5 Normal damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, have a lifespan of 18s and a collision radius of 6 units.
Particular differences between the trait tiers include:
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| Undertaker Chance to spawn 5 friendly Zombie Bloons from projectiles |
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| Double Tap Attacks in bursts of 2 shots. |
Desperado, Beast Handler | |||
| Leadstorm Attacks in bursts of 3 shots. |
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| Skewer Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding. |
Bomb Shooter, Glue Gunner, Desperado, Mortar Monkey, Spike Factory, Beast Handler | |||
| Drill Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding. |
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| Mammoth Projectile & explosion size is 140%, and projectile speed reduced -35% |
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| Mountain Projectile & explosion size is 180%, and projectile speed reduced -35% |
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| High Roller On Battle start gains 1 random common traits[sic] for that Battle only. |
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| Jackpot On Battle start gains 2 random common traits for that Battle only. |
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| Fortunate While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round. |
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| Happy-go-lucky While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round. |
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| Twitchy Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage. |
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| Jolting Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage. |
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Trait | Changes |
|---|---|
| Twister / Dust-devil |
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| Cloudstride / Skywalker |
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| Trait | Changes |
|---|---|
| Feeble |
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| Firestarter |
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| Guns-blazin' |
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| Phantom |
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| Rebound |
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| Undertaker |
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| Friendly / Undertaker |
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| Trait | Changes |
|---|---|
| Phantom |
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| Survivor |
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| Escapist |
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- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)
- Temporary Traits: Round countdown should now live update
Temporary Traits: Covetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)
Unused content
[edit | edit source]- There is an unused string for a trait named "Fidgety" that is intended to be a lower-tier version of Twitchy and Jolting.
Navigation
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