Duckageddon: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}" |
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{{BTD6 projectile|name=Duckageddon (All towers)|damage=200|damage after=500}} | {{BTD6 projectile|name=Duckageddon (All towers)|damage=200|damage after=500}} | ||
== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=1}}When triggered, the Duck is a powerful force which can destroy any Bloon that collides with it. To use this Artifact in the most effective way it is recommended that affected towers pop Bloons near the end of the track to maximize the distance the Duck travels. Like other Artifacts that trigger on projectile expiration, any buff to [[attack speed]] is useful to create more projectiles and increase the chances of triggering the Artifact. | {{BTD6 last updated|51.2|section=1}}When triggered, the Duck is a powerful force which can destroy any Bloon that collides with it. To use this Artifact in the most effective way it is recommended that affected towers pop Bloons near the end of the track to maximize the distance the Duck travels. Like other Artifacts that trigger on projectile expiration, any buff to [[attack speed]] is useful to create more projectiles and increase the chances of triggering the Artifact. | ||
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|zh-cn=鸭鸭浩劫 | |zh-cn=鸭鸭浩劫 | ||
|zh-tw=鴨子大劫 | |zh-tw=鴨子大劫 | ||
|zh-cn note="Duck catastrophe" | |||
|zh-tw note="Duck catastrophe" | |||
}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 artifact nav}} | {{BTD6 artifact nav}} | ||