Ghost Monkey: Difference between revisions

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Maybe put this in a trivia section? Added a blurb about how ghost’s inconsistencies work
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{{Research|Inconsistency between removals of monkeys without ammo. Is there any pattern to which get removed or not?}}
{{BCS power info
{{BCS power info
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*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*Ghost Monkey has weird interactions when affecting Monkeys without a visible ammo stat, many of which are non-attacking Monkeys. Notably, it cannot eliminate [[Druid of Peace]], [[Radar Scanner Village]], or [[Quincy Action Figure]] without removing its ammo.
*Ghost Monkey notably cannot eliminate [[Druid of Peace]], [[Radar Scanner Village]], or [[Quincy Action Figure]] due to those cards having a hidden 1 ammo.
*Monkeys with no visible ammo or reload have hidden ammo and reload stats. Almost all have 0 ammo/reload, but some have different stats which cause inconsistencies with its use. The three Monkeys mentioned above that Ghost Monkey doesn’t remove have their inconsistencies created by having a hidden 1 ammo, making it so that they cannot be removed. If Ghost Monkey is used, the Monkey it’s used on has its ammo manually removed using [[Whoops]] or [[Ceasefire]], and then is stunned using [[Stunned (card)|Stunned]], the Monkey will successfully be removed. Doing this in-game is very impractical and is much more effort than it’s worth.
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==Update history==
==Update history==

Latest revision as of 03:51, 14 July 2026

Ghost Monkey
Card art of Ghost Monkey
Reload target Monkey and give it Temporary
A true out of body experience
Class Basic Basic
Card Pack Camo Storm
Rarity Rare
Keywords Temporary
Introduced Version 6.0
Stats
Cost Gold 4 Charges 1

Ghost Monkey is a Basic Power card in Bloons Card Storm, introduced in version 6.0. It reloads a target Monkey and gives it the Temporary keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. Ceramic Glazing Kiln, Robo Monkey) simply reload. The Temporary removal effect happens after Necromancers activate their On Turn End effect.

The card artwork portrays a Ghost Monkey coming out of a Dart Monkey during the night.

This section was last updated for: version 6.2
  • Ghost Monkey has the same cost as Quick Reload and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity. Quick Reload is better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
    • Note that opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. Some cards that this comes up with are cards with useful passive effects, such as Blade Maelstrom, Grand Saboteur, or Jungle’s Bounty Druid.
      • Mortars have no control of when they attack, making Ghost Monkey effective at removing them.
      • Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with Expert Negotiator next turn to steal one of your Monkeys.
  • Ammo removal cards such as Whoops and Ceasefire on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
  • This card has no downside if used on a friendly Temporary Monkey. In particular, using it on Shinobi Tactics Ninja or Robo Monkey can get you a lot of value.
  • Ghost Monkey notably cannot eliminate Druid of Peace, Radar Scanner Village, or Quincy Action Figure due to those cards having a hidden 1 ammo.
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In other languages

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This section was last updated for: version 6.0
Name
Language Text Notes
Danish Spøgelses-abe —
German Geisteraffe —
Spanish (Latin America) Mono Fantasma —
French Singe fantôme —
Italian Scimmia fantasma —
Japanese ゴーストモンキー —
Korean 유령 원숭이 —
Norwegian Spøkelses-ape —
Polish Ghost Monkey —
Portuguese (Brazil) Macaco Fantasma —
Russian Призрачная обезьяна —
Swedish Spökapa —
Chinese (traditional) 幽靈猴 —
Flavor
Language Text Notes
Danish En sand ud-af-kroppen-oplevelse —
German Eine wahre außerkörperliche Erfahrung —
Spanish (Latin America) Una verdadera experiencia fuera del cuerpo —
French Une véritable expérience hors du corps. —
Italian Una vera esperienza extracorporea —
Japanese 本物の体外離脱体験 —
Korean 진짜 몸 밖의 체험 —
Norwegian En virkelig ut-av-kroppen-opplevelse —
Polish Prawdziwe doświadczenie poza ciałem —
Portuguese (Brazil) Uma verdadeira experiência fora do corpo —
Russian Настоящий внетелесный опыт —
Swedish En verklig utomkroppslig upplevelse —
Chinese (traditional) 真正的出體經驗 —
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