Ghost Monkey: Difference between revisions
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Significantly cleaned up wording to make ghost easier to understand Tags: Visual edit Mobile edit Mobile web edit |
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*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo. | *Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo. | ||
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value. | *This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value. | ||
*Ghost Monkey | *Ghost Monkey notably cannot eliminate [[Druid of Peace]], [[Radar Scanner Village]], or [[Quincy Action Figure]] due to those cards having a hidden 1 ammo. | ||
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