Lych-soul: Difference between revisions
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| image = BTD6 lych-soul model render.png | | image = BTD6 lych-soul model render.png | ||
| image size = 200px | | image size = 200px | ||
| speed = 18 (0.72× [[Red Bloon (BTD6)|Red Bloon]] speed) | | speed = 17 (0.68× [[Red Bloon (BTD6)|Red Bloon]] speed) (Normal Tier 1)<br>18 (0.72× [[Red Bloon (BTD6)|Red Bloon]] speed) (Normal)<br>21 (0.84× [[Red Bloon (BTD6)|Red Bloon]] speed) (Elite Tier 1)<br>23 (0.92× [[Red Bloon (BTD6)|Red Bloon]] speed) (Elite) | ||
| size = 40 units | | size = 40 units | ||
}} | }} | ||
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=== Spawning === | === Spawning === | ||
Normal Lych summons 3 Lych-souls spaced around the track whenever reaching a skull threshold, while Elite Lych instead summons 5. | Normal Lych summons 3 Lych-souls spaced around the track whenever reaching a skull threshold (2 at Tier 1), while Elite Lych instead summons 5 at all tiers. | ||
=== Summons === | === Summons === | ||
Every 9 seconds, the Lych-soul will spawn an undead [[MOAB (BTD6)|MOAB]] on its position. Undead MOABs have the same | Every 9 seconds, the Lych-soul will spawn an undead [[MOAB (BTD6)|MOAB]] on its position. Undead MOABs have the same stats as the ones summoned by the current tier's Tombstones, but do not gain speed bonuses. | ||
=== Properties === | === Properties === | ||
The Lych-soul has most properties and immunities of a [[Boss Bloon]], but is uniquely vulnerable to Paragon tier knockback (e.g. [[Glaive Dominus]]'s anti-MOAB glaive), slowdown (e.g. [[Ascended Shadow]]), and stuns. Lych-souls can be affected by modifiers for Boss Health, but not Boss Speed. | The Lych-soul has most properties and immunities of a [[Boss Bloon]], but is uniquely vulnerable to Paragon tier knockback (e.g. [[Glaive Dominus]]'s anti-MOAB glaive), slowdown (e.g. [[Ascended Shadow]]), and stuns. Lych-souls can be affected by modifiers for Boss Health, but not Boss Speed. A Lych-soul deducts 100,000 Lives when leaking, effectively causing a guaranteed loss. | ||
== Stats == | == Stats == | ||
===Normal=== | ===Normal=== | ||
{{BTD6 boss bloon health | {{BTD6 boss bloon health | ||
| | |750|2500 | ||
|5000|12500|45000}} | |5000|12500|45000}} | ||
=== Elite === | === Elite === | ||
{{BTD6 boss bloon health | {{BTD6 boss bloon health | ||
| | |1400 | ||
|5600 | |5600 | ||
|25000 | |25000 | ||
Latest revision as of 02:31, 3 June 2026
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| Lych-soul | |||||||
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The Lych-soul is a Boss Bloon in Bloons TD 6 that is summoned after Lych's health reaches a skull. While active, it summons undead MOABs at regular intervals, and Lych becomes invulnerable to all attacks until all existing Lych-souls are destroyed.
Mechanics
[edit | edit source]Spawning
[edit | edit source]Normal Lych summons 3 Lych-souls spaced around the track whenever reaching a skull threshold (2 at Tier 1), while Elite Lych instead summons 5 at all tiers.
Summons
[edit | edit source]Every 9 seconds, the Lych-soul will spawn an undead MOAB on its position. Undead MOABs have the same stats as the ones summoned by the current tier's Tombstones, but do not gain speed bonuses.
Properties
[edit | edit source]The Lych-soul has most properties and immunities of a Boss Bloon, but is uniquely vulnerable to Paragon tier knockback (e.g. Glaive Dominus's anti-MOAB glaive), slowdown (e.g. Ascended Shadow), and stuns. Lych-souls can be affected by modifiers for Boss Health, but not Boss Speed. A Lych-soul deducts 100,000 Lives when leaking, effectively causing a guaranteed loss.
Stats
[edit | edit source]Normal
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 750 | 900 | 1,050 | 1,200 |
| 2 | 2,500 | 3,000 | 3,500 | 4,000 |
| 3 | 5,000 | 6,000 | 7,000 | 8,000 |
| 4 | 12,500 | 15,000 | 17,500 | 20,000 |
| 5 | 45,000 | 54,000 | 63,000 | 72,000 |
Elite
[edit | edit source]| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 1,400 | 1,680 | 1,960 | 2,240 |
| 2 | 5,600 | 6,720 | 7,840 | 8,960 |
| 3 | 25,000 | 30,000 | 35,000 | 40,000 |
| 4 | 100,000 | 120,000 | 140,000 | 160,000 |
| 5 | 485,000 | 582,000 | 679,000 | 776,000 |
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Lych-soul benefits from Freeplay scaling (bug)
Lych-soul no longer benefits from freeplay scaling (bug fix)
Lych-soul can now be stunned and slowed by Paragons
Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
Lych-soul: Speed reduced ― 25 units/s → 23 units/s
Lych-soul: Can no longer be slowed down by certain towers (bug fix)
Lych-soul: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
- Major rework to the Lych-soul's mechanics:
When a skull is triggered it will now spawn multiple souls at different points of the track (3 for Normal, 5 for Elite)
No longer drains lives
Now spawns Zombie MOABs
Ethereal state: Lych invulnerability window no longer has a minimum duration (6s before) and will be removed when all Lych-souls are popped
- Note: When a skull is triggered Lych's health bar will now be covered by an another bar representing the combined health of the Lych-souls
Health reduced:
- Normal Tier 1 ― 1,280 → 1,000
- Normal Tier 2 ― 3,050 → 2,500
- Normal Tier 3 ― 7,000 → 5,000
- Normal Tier 4 ― 14,500 → 12,500
- Normal Tier 5 ― 47,000 → 45,000
- Elite unchanged
Normal Lych-soul speed reduced ― 23 units/s (0.92 RBS) → 18 units/s (0.72 RBS)
Boss Rush: Lych-soul base health reduced ― 150 → 140
Lych-soul (Normal tier 1): Health reduced ― 1,000 → 750
Lych-soul (Normal tier 1): Speed reduced ― 18 units/s → 17 units/s
Lych-soul (Normal tier 1): Amount of spawned souls reduced ― 3 → 2
Lych-soul (Elite tier 1): Health reduced ― 1,600 → 1,400
Lych-soul (Elite tier 1): Speed reduced ― 23 units/s → 21units/s
Gallery
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Navigation
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