Economy Drain: Difference between revisions

Qwertyxp2000 (talk | contribs)
Tips: https://www.reddit.com/r/bloonscardstorm/s/f3f8M139ew eco drain tipsntricks, champpeace looks reliable, unfortunately bio and frags cost as they are because nk nerfed frags to 7 while leaving bioboomer 1 less than new frags
Qwertyxp2000 (talk | contribs)
 
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**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively.
**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively.
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy.
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy.
*Some cards and their combinations that cost between costing either 9 or 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]].
*Some cards and their combinations that cost either 9 or 10 Gold can no longer be afforded next turn if affected by Economy Drain in the absence of other Gold generation. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]].
*While Eco Drain can still be powerful against max eco, its power diminishes except in specific situations where certain card combos or expensive cards cannot be afforded next turn.
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==Update history==
==Update history==