Spike Factory (BTD6): Difference between revisions
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The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. | The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. It generates a spike pile every 1.75 seconds, each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}), and each spike deals 1 damage. Each spike pile disappears at the end of the [[round]] or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, which destroy its spike piles without being damaged. | ||
It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | ||
{{TOC}} | {{TOC}} | ||
==Mechanics== | ==Mechanics== | ||
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{{clear|right}} | {{clear|right}} | ||
==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Spike Factory|paragon=y}} | {{BTD6 upgrade list by tower/new|Spike Factory|paragon=y}} | ||
==Stats== | ==Stats== | ||
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===Tips=== | ===Tips=== | ||
*If Smart Spikes cannot be bought, it is advised to place Spike Factory such that it has barely enough range to reach the track, in order to minimize random placement of spikes. | *If Smart Spikes cannot be bought, it is advised to place Spike Factory such that it has barely enough range to reach the track, in order to minimize random placement of spikes. | ||
*With {{BTD6 mk|One More Spike}}, two 0-0-0 Spike Factories are almost as cost-efficient<!--1800/11-2000/12=-3.03030303--> than a single 1-0-0 but has a better refreshment rate. | |||
==Update history== | ==Update history== | ||
Latest revision as of 03:16, 14 September 2026
| Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense. |
| Unlock method(s) | Choose at levels 22, 23, 24, or 26 | ||
|---|---|---|---|
| Category | Support | ||
| Cost | $850 — Easy $1,000 — Medium $1,080 — Hard $1,200 — Impoppable With $700 — Easy $850 — Medium $930 — Hard $1,050 — Impoppable | ||
| Hotkey | J | ||
| Introduced | Launch | ||
The Spike Factory is a Support tower in Bloons TD 6. It attacks by passively dispensing piles of spikes onto the nearby track that damage Bloons on contact. It generates a spike pile every 1.75 seconds, each pile contains 5 spikes (6 with
One More Spike), and each spike deals 1 damage. Each spike pile disappears at the end of the round or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage Lead Bloons or frozen Bloons, which destroy its spike piles without being damaged.
It can be upgraded to dispense explosive spiked mines, MOAB-class-Bloon-shredding spikes with drastically increased attack speed, as well as laying spikes over the whole track, or increasing the duration and damage of the spikes.
Mechanics
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Base Spac with 5-spike piles, and clearing out some stray bloons |
The Spike Factory's basic attack places a pile of spikes onto a random point on the track within its range every 1.75 seconds. It can attack even if there are no Bloons within its range, and it can deploy spikes onto parts of the track that are behind line of sight blockers, but it can't deploy spikes if there is no point on the track within its range. Each pile is a projectile that can re-hit Bloons every frame,[fn 1] and the number of spikes in the pile represents the amount of pierce it has. If its pierce is increased, it displays more spikes in the pile accordingly; it can only visually show up to 20 spikes, but it has no pierce cap. By default, each pile contains 5 spikes (6 with
One More Spike) that each deal 1 sharp-type damage. Spike piles expire on their own at the end of each round (except in Apopalypse mode, Race Events, CT Time Attack, and Boss Rush), after a Boss Bloon spawns, or 50 seconds after being deployed.
Although the Spike Factory's spikes can hit Camo Bloons, its attack is not considered to have Camo detection. This means that the Spike Factory does not allow Advanced Intel to target Camo Bloons in its range, nor does it allow Gerry's Fire to target or hit Camo Bloons if used on it.
Upgrades
[edit | edit source]Path 1
Path 2
Crosspaths affect the Spike Storm ability. Storm spikes gain +5 pierce in the same way as the main spikes when given Bigger Stacks, and change from Sharp to Normal damage type if given White Hot Spikes. With Long Reach, storm spikes last +100% longer (18–22 seconds), and with Smart Spikes the ability will only send spikes to the active lanes of the current round.
Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to MOAB-Class. Each spike pile has 10 pierce, or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.
Path 3
- Spike Storm and Carpet of Spikes — Their spikes from the ability, and the passive for the latter upgrade, last twice as long.
- Spiked Mines and Super Mines — Blast radius of all their explosions increased by ~33%
- Close — Dispenses spikes on the nearest section of track within range.
- Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even.
- Set Target — Dispenses spikes to any location within range, the target point can be selected by clicking the Set Target button on the tower's menu and it can be set outside the track.
- Automatic — Changes behavior depending if there are Bloons in range, if there are, the Spike Factory will target its spikes towards the Bloon that is closest to the exit ("First" targeting). Otherwise it will drop the spikes in the closest point to the front of the track within range, also, if there is more than one track in range, the spikes will be divided in a similar way to the Smart targeting.
Paragon
- Controlled Burst — Quadruples its main attack's attack speed for 15 seconds and is only usable once per round, similar to Smart Spikes.
- Spikeageddon — Launches powerful land mines that land on approximately equally spaced intervals along each path that explode on contact with a Bloon, dealing massive damage and releasing 3 smaller spike piles. Activating the ability while there are still mines on-screen detonates them instead of spawning more mines. The number of mines dispensed depends on the track length and number of paths.
Stats
[edit | edit source]| Tower | ||||||
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Related Monkey Knowledge
[edit | edit source]| Monkey Knowledge | Cost | Prerequisites | Introduced |
|---|---|---|---|
| Free | — | Launch | |
| Free | One More Spike | Version 22.0 | |
First Last Line of Defense |
Launch | ||
Very Shreddy |
Launch |
Rogue Legends
[edit | edit source]Starter parties with Spike Factories
[edit | edit source]| Hero | Insta Monkey 1 | Insta Monkey 2 | Artifact |
|---|---|---|---|
Related Artifacts
[edit | edit source]| Artifact | Common effect | Rare effect | Legendary effect |
|---|---|---|---|
Explosive Economics |
When Support Monkeys are sold, an Area of Effect explosion deals 250 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 500 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s) |
Swelling Spikes |
Spike Factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party | Spike Factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party | Spike Factories attack half as fast, but have 135% more pierce. Adds a 2-0-0 Spike Factory to your Party |
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-0 | $850 | $1,000 | $1,080 | $1,200 | $595 | $700 | $756 | $840 |
| 1-0-0 | $1,530 | $1,800 | $1,945 | $2,160 | $1,071 | $1,260 | $1,362 | $1,512 |
| 1-1-0 | $2,040 | $2,400 | $2,595 | $2,880 | $1,428 | $1,680 | $1,817 | $2,016 |
| 1-0-1 | $1,660 | $1,950 | $2,105 | $2,340 | $1,162 | $1,365 | $1,474 | $1,638 |
| 0-1-0 | $1,360 | $1,600 | $1,730 | $1,920 | $952 | $1,120 | $1,211 | $1,344 |
| 0-1-1 | $1,490 | $1,750 | $1,890 | $2,100 | $1,043 | $1,225 | $1,323 | $1,470 |
| 0-0-1 | $980 | $1,150 | $1,240 | $1,380 | $686 | $805 | $868 | $966 |
| 2-0-0 | $2,040 | $2,400 | $2,595 | $2,880 | $1,428 | $1,680 | $1,817 | $2,016 |
| 2-1-0 | $2,550 | $3,000 | $3,245 | $3,600 | $1,785 | $2,100 | $2,272 | $2,520 |
| 2-2-0 | $3,230 | $3,800 | $4,110 | $4,560 | $2,261 | $2,660 | $2,877 | $3,192 |
| 2-0-1 | $2,170 | $2,550 | $2,755 | $3,060 | $1,519 | $1,785 | $1,929 | $2,142 |
| 2-0-2 | $2,510 | $2,950 | $3,185 | $3,540 | $1,757 | $2,065 | $2,230 | $2,478 |
| 0-2-0 | $2,040 | $2,400 | $2,595 | $2,880 | $1,428 | $1,680 | $1,817 | $2,016 |
| 1-2-0 | $2,720 | $3,200 | $3,460 | $3,840 | $1,904 | $2,240 | $2,422 | $2,688 |
| 0-2-1 | $2,170 | $2,550 | $2,755 | $3,060 | $1,519 | $1,785 | $1,929 | $2,142 |
| 0-2-2 | $2,510 | $2,950 | $3,185 | $3,540 | $1,757 | $2,065 | $2,230 | $2,478 |
| 0-0-2 | $1,320 | $1,550 | $1,670 | $1,860 | $924 | $1,085 | $1,169 | $1,302 |
| 1-0-2 | $2,000 | $2,350 | $2,535 | $2,820 | $1,400 | $1,645 | $1,775 | $1,974 |
| 0-1-2 | $1,830 | $2,150 | $2,320 | $2,580 | $1,281 | $1,505 | $1,624 | $1,806 |
| 3-0-0 | $3,995 | $4,700 | $5,080 | $5,640 | $2,797 | $3,290 | $3,556 | $3,948 |
| 3-1-0 | $4,505 | $5,300 | $5,730 | $6,360 | $3,154 | $3,710 | $4,011 | $4,452 |
| 3-2-0 | $5,185 | $6,100 | $6,595 | $7,320 | $3,630 | $4,270 | $4,617 | $5,124 |
| 3-0-1 | $4,125 | $4,850 | $5,240 | $5,820 | $2,888 | $3,395 | $3,668 | $4,074 |
| 3-0-2 | $4,465 | $5,250 | $5,670 | $6,300 | $3,126 | $3,675 | $3,969 | $4,410 |
| 0-3-0 | $4,165 | $4,900 | $5,295 | $5,880 | $2,916 | $3,430 | $3,707 | $4,116 |
| 1-3-0 | $4,845 | $5,700 | $6,160 | $6,840 | $3,392 | $3,990 | $4,312 | $4,788 |
| 2-3-0 | $5,355 | $6,300 | $6,810 | $7,560 | $3,749 | $4,410 | $4,767 | $5,292 |
| 0-3-1 | $4,295 | $5,050 | $5,455 | $6,060 | $3,007 | $3,535 | $3,819 | $4,242 |
| 0-3-2 | $4,635 | $5,450 | $5,885 | $6,540 | $3,245 | $3,815 | $4,120 | $4,578 |
| 0-0-3 | $2,425 | $2,850 | $3,075 | $3,420 | $1,698 | $1,995 | $2,153 | $2,394 |
| 1-0-3 | $3,105 | $3,650 | $3,940 | $4,380 | $2,174 | $2,555 | $2,758 | $3,066 |
| 2-0-3 | $3,615 | $4,250 | $4,590 | $5,100 | $2,531 | $2,975 | $3,213 | $3,570 |
| 0-1-3 | $2,935 | $3,450 | $3,725 | $4,140 | $2,055 | $2,415 | $2,608 | $2,898 |
| 0-2-3 | $3,615 | $4,250 | $4,590 | $5,100 | $2,531 | $2,975 | $3,213 | $3,570 |
| 4-0-0 | $12,070 | $14,200 | $15,340 | $17,040 | $8,449 | $9,940 | $10,738 | $11,928 |
| 4-1-0 | $12,580 | $14,800 | $15,990 | $17,760 | $8,806 | $10,360 | $11,193 | $12,432 |
| 4-2-0 | $13,260 | $15,600 | $16,855 | $18,720 | $9,282 | $10,920 | $11,799 | $13,104 |
| 4-0-1 | $12,200 | $14,350 | $15,500 | $17,220 | $8,540 | $10,045 | $10,850 | $12,054 |
| 4-0-2 | $12,540 | $14,750 | $15,930 | $17,700 | $8,778 | $10,325 | $11,151 | $12,390 |
| 0-4-0 | $10,115 | $11,900 | $12,855 | $14,280 | $7,081 | $8,330 | $8,999 | $9,996 |
| 1-4-0 | $10,795 | $12,700 | $13,720 | $15,240 | $7,557 | $8,890 | $9,604 | $10,668 |
| 2-4-0 | $11,305 | $13,300 | $14,370 | $15,960 | $7,914 | $9,310 | $10,059 | $11,172 |
| 0-4-1 | $10,245 | $12,050 | $13,015 | $14,460 | $7,172 | $8,435 | $9,111 | $10,122 |
| 0-4-2 | $10,585 | $12,450 | $13,445 | $14,940 | $7,410 | $8,715 | $9,412 | $10,458 |
| 0-0-4 | $5,485 | $6,450 | $6,965 | $7,740 | $3,840 | $4,515 | $4,876 | $5,418 |
| 1-0-4 | $6,165 | $7,250 | $7,830 | $8,700 | $4,316 | $5,075 | $5,481 | $6,090 |
| 2-0-4 | $6,675 | $7,850 | $8,480 | $9,420 | $4,673 | $5,495 | $5,936 | $6,594 |
| 0-1-4 | $5,995 | $7,050 | $7,615 | $8,460 | $4,197 | $4,935 | $5,331 | $5,922 |
| 0-2-4 | $6,675 | $7,850 | $8,480 | $9,420 | $4,673 | $5,495 | $5,936 | $6,594 |
| 5-0-0 | $118,320 | $139,200 | $150,340 | $167,040 | $82,824 | $97,440 | $105,238 | $116,928 |
| 5-1-0 | $118,830 | $139,800 | $150,990 | $167,760 | $83,181 | $97,860 | $105,693 | $117,432 |
| 5-2-0 | $119,510 | $140,600 | $151,855 | $168,720 | $83,657 | $98,420 | $106,299 | $118,104 |
| 5-0-1 | $118,450 | $139,350 | $150,500 | $167,220 | $82,915 | $97,545 | $105,350 | $117,054 |
| 5-0-2 | $118,790 | $139,750 | $150,930 | $167,700 | $83,153 | $97,825 | $105,651 | $117,390 |
| 0-5-0 | $44,965 | $52,900 | $57,135 | $63,480 | $31,476 | $37,030 | $39,995 | $44,436 |
| 1-5-0 | $45,645 | $53,700 | $58,000 | $64,440 | $31,952 | $37,590 | $40,600 | $45,108 |
| 2-5-0 | $46,155 | $54,300 | $58,650 | $65,160 | $32,309 | $38,010 | $41,055 | $45,612 |
| 0-5-1 | $45,095 | $53,050 | $57,295 | $63,660 | $31,567 | $37,135 | $40,107 | $44,562 |
| 0-5-2 | $45,435 | $53,450 | $57,725 | $64,140 | $31,805 | $37,415 | $40,408 | $44,898 |
| 0-0-5 | $30,985 | $36,450 | $39,365 | $43,740 | $21,690 | $25,515 | $27,556 | $30,618 |
| 1-0-5 | $31,665 | $37,250 | $40,230 | $44,700 | $22,166 | $26,075 | $28,161 | $31,290 |
| 2-0-5 | $32,175 | $37,850 | $40,880 | $45,420 | $22,523 | $26,495 | $28,616 | $31,794 |
| 0-1-5 | $31,495 | $37,050 | $40,015 | $44,460 | $22,047 | $25,935 | $28,011 | $31,122 |
| 0-2-5 | $32,175 | $37,850 | $40,880 | $45,420 | $22,523 | $26,495 | $28,616 | $31,794 |
Strategy
[edit | edit source]Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37 on single-lane maps.
The first path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics, as well as groups with Spiked Mines and above. These higher tier upgrades are generally preferred at the back of the lanes, but can sometimes be used for direct DPS. For crosspaths, White Hot Spikes offers innate popping of Leads, especially DDTs, in addition to additional direct strength of stockpiles.
The second path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. Its activated abilities are an excellent option against single targets, with Spike Storm being a potent support against the Round 100 BAD, and Carpet of Spikes excelling against most non-dense rounds and fighting off Boss Bloons. When used as a crosspath, it offers consistent production, refreshing spike piles quicker.
The third crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. In addition to long-lasting spikes, Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Starting from Long Life Spikes stalling out rounds is important to maximize spikes for the next round(s).
Tips
[edit | edit source]- If Smart Spikes cannot be bought, it is advised to place Spike Factory such that it has barely enough range to reach the track, in order to minimize random placement of spikes.
- With
One More Spike, two 0-0-0 Spike Factories are almost as cost-efficient than a single 1-0-0 but has a better refreshment rate.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
— Update notes
Cost increased ― $800 → $1,000
Base spike factory rate increased ― 2.2s → 1.75s
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
Related achievement
[edit | edit source]| Josh's Constant B-B-Beat any Expert map on CHIMPS with $40,870 or more spent on 1 Spike Factory Reward(s): |
Cosmetic items
[edit | edit source]| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| Monkeys — Projectiles | Trophy Store — |
Version 23.0 |
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | مصنع المسامير | — |
| Danish | Sømfabrik | — |
| German | Nagelfabrik | — |
| Spanish | Fábrica de clavos | — |
| Spanish (Latin America) | Fábrica de clavos | — |
| Finnish | Piikkitehdas | — |
| French | Usine de herses | — |
| Italian | Fabbrica di aculei | — |
| Japanese | スパイク工場 | — |
| Korean | 스파이크 공장 | — |
| Dutch | Stekelfabriek | — |
| Norwegian | Spikerfabrikk | — |
| Polish | Fabryka kolców | — |
| Portuguese (Brazil) | Usina de Espinhos | — |
| Russian | Шиповой завод | — |
| Swedish | Spikfabrik | — |
| Thai | โรงงานตะปู | — |
| Turkish | Çivi Fabrikası | — |
| Chinese (simplified) | 刺钉工厂 | — |
| Chinese (traditional) | 針刺工廠 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | إنشاء أكوام من مسامير الطريق على المسار القريب. آخر خط دفاع ممتاز. | — |
| Danish | Genererer automatisk bunker af vejsøm på vejen i nærheden. En fortræffelig sidste forsvarslinje. | — |
| German | Erzeugt automatisch haufenweise Nagelsperren auf der Strecke nebenan. Eine exzellente letzte Verteidigungslinie. | — |
| Spanish | Genera montones de abrojos de forma automática en la pista cercana. Excelente para la última línea de defensa. | — |
| Spanish (Latin America) | Genera montones de abrojos de forma automática en la pista cercana. Excelente para la última línea de defensa. | — |
| Finnish | Levittää automaattisesti tiepiikkien pinoja lähellä olevalle radalle. Erinomainen viimeinen puolustuslinja. | — |
| French | Génère automatiquement des tas de herses sur le circuit à proximité. Excellente dernière ligne de défense. | — |
| Italian | Genera automaticamente mucchi di aculei da strada da collocare sui tracciati vicini. Eccellente come ultima linea di difesa. | — |
| Japanese | 近くのトラックに路上スパイクの山を自動的に作り出す。最後の防衛線として最適。 | — |
| Korean | 근처의 트랙에 자동으로 로드 스파이크를 무더기로 생성합니다. 최후의 방어선으로 제격이지요. | — |
| Dutch | Genereert automatisch stapels kraaienpoten op het nabije pad. Uitstekende laatste verdedigingslinie. | — |
| Norwegian | Genererer automatisk bunker med veispikere på banen i nærheten. Utmerket som siste forsvarslinje. | — |
| Polish | Automatycznie generuje stosy kolców drogowych na najbliższej ścieżce. Doskonała ostatnia linia obrony. | — |
| Portuguese (Brazil) | Automaticamente cria pilhas de espinhos na pista adjacente. Excelente última linha de defesa. | — |
| Russian | Автоматически генерирует кучи дорожных шипов на ближайшей трассе. Отличное средство для последней линии обороны. | — |
| Swedish | Skapar automatiskt högar med vägspikar på intilliggande vägar. Utmärkt sista försvarslinje. | — |
| Thai | สร้างกองตะปูบนถนนเส้นทางที่อยู่ใกล้เคียงโดยอัตโนมัติ เป็นแนวป้องกันสุดท้ายอันยอดเยี่ยม | — |
| Turkish | Yakındaki parkur üzerinde otomatik olarak bir yığın Yol Çivisi oluşturur. Mükemmel bir son savunma hattı. | — |
| Chinese (simplified) | 在附近的路径上自动生成一堆道钉。堪称强大的最后防线。 | — |
| Chinese (traditional) | 在附近的路徑上自動生成一堆路刺。優秀的最后防線。 | — |
Footnotes
[edit | edit source]- ↑ It technically has an interval of 0.001 seconds, but it is impossible for it to hit a Bloon more than once per frame.
Navigation
[edit | edit source]| Towers in Bloons TD 6 | ||||||||||||
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| Spike Factories | ||||||
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| Gallery |