Eerie Lifeforce: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
erie life force
Tags: Visual edit Mobile edit Mobile web edit
fixed mistakes
Tags: Visual edit Mobile edit Mobile web edit
 
Line 26: Line 26:
==Tips==
==Tips==
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] that has higher cost but better potential reward. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as [[Return to Sender]].
**Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this.
**Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this.
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay.
*Eerie Lifeforce can be used to make an OTK combination, or to buff immobiles with its health gain. Buffing Bloons for non-OTK reasons is usually better done with [[Improved Fortification]], however.
**Similar tactics to strengthen a friendly [[Double Red Bloon]] before using two [[Quick Ready]] can be done. Playing a Double Red plus those cards would cost 20 Gold, although this is an idealized situation, as any [[Defender]], [[Druid of Peace]] or [[Hero Protection]] can stop this combo. The [[Storm (BCS)|Storm]]'s [[Double Yellow Bloon|Double Yellows]] or [[Double Ceramic Bloon|Double Ceramics]] can also provide an OTK opportunity.
**Similar tactics to strengthen a friendly [[Double Red Bloon]] before using two [[Quick Ready]] can be done. Playing a Double Red plus those cards would cost 20 Gold, although this is an idealized situation, as any [[Defender]], [[Druid of Peace]] or [[Hero Protection]] can stop this combo. The [[Storm (BCS)|Storm]]'s [[Double Yellow Bloon|Double Yellows]] or [[Double Ceramic Bloon|Double Ceramics]] can also provide an OTK opportunity.
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than [[Improved Fortification]].
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than [[Improved Fortification]].

Latest revision as of 18:46, 23 September 2026

Eerie Lifeforce
Card art of Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
It's good for you, I promise!
Class Exotic Exotic
Card Pack Camo Storm
Rarity Rare
Keywords Stunned
Introduced Version 6.0
Stats
Cost Gold 4 Charges 1

Eerie Lifeforce is an Exotic Power card in Bloons Card Storm, introduced in version 6.0. It increases the Delay of the selected Bloon by 1 and gives it +10 health per Bloon in the player's graveyard. If there are no Bloons in the player's graveyard, it still adds delay to the target, but does not add any health.

Despite having the Stunned keyword, the Bloon doesn't actually get stunned; this is a remnant of a balance change in version 6.2.

The card artwork depicts a Ninja Monkey at a graveyard getting stunned by the ghosts of multiple Bloons during nighttime.

This section was last updated for: version 6.4
  • With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to Improved Fortification that has higher cost but better potential reward. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as Return to Sender.
    • Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this.
  • Eerie Lifeforce can be used to make an OTK combination, or to buff immobiles with its health gain. Buffing Bloons for non-OTK reasons is usually better done with Improved Fortification, however.
  • Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than Improved Fortification.
  • Eerie does not remove Bloons from the graveyard when played, meaning playing multiple won’t harm the others.
  • Control decks that aim to outlast the opponent should not passively wait for the opponent to exhaust their resources. Control decks often use Red Bloon Apopalypse along with the Storm’s spawns to fill up their graveyard before getting to powerful spawns for Eerie. Any Bloon with low delay, one or two Quick Readies and Eerie Lifeforce will eventually outscale any amount of Shield and not require tech cards to counter specific Heroes like Adora or Obyn Greenfoot. This is primarily how very late game control decks finish games, by combining Eerie with strong Storm spawns.
  • Before using this card, check how many Bloons are currently in your graveyard by tapping the deck icon on the bottom-left corner to view it.

Update history

[edit | edit source]
  • Neutral Additional debuff changed ― Stun → Increase delay by 1
  • Nerf Health bonus per Bloon in Graveyard reduced ― +20 → +10
  • Nerf Gold cost increased ― 2 → 4

Development

[edit | edit source]

This card originally added 10 Health per Bloon in the graveyard, but it was increased to 20 health per Bloon before the update released due to feedback from community playtesters.[1] The original amount was displayed in the update video.[2]

Eerie Lifeforce had multiple aspects addressed during its testing in Version 6.2 playtests. The main issue was that stun on friendly Bloons lasted effectively two turns, so it would take forever to the Bloon to attack. Instead, the stun was changed to a delay increase,[3] considered an overall buff[4] by community playtesters due to the effect being able to be used with Quick Ready.[3] This brought another development that community playtesters noted, which is that the Health gain was extremely powerful to the point that aggro would use Eerie Lifeforce on their own Bloons,[3] and leaving it as is would make any archetype too strong as the scaling made any deck that ran even a decent amount of Bloons have a very strong win condition.[3] Eerie Lifeforce was then nerfed from +20 -> +10 health per Bloon, which made it into the final game.

Version 6.4 increased Eerie Lifeforce's Gold cost now that it become one of the best late-game win conditions for control decks while still being a great option in all competitive matches against aggro.[5] The cost nerf mainly aims to limit its viability as an anti-aggro tool,[5] but has also made it harder to combine as OTK (despite OdysseyTOS not mentioning this explicitly).

[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 6.0
Name
Language Text Notes
Danish Uhyggelig livskraft —
German Unheimliche Lebenskraft —
Spanish (Latin America) Vida espeluznante —
French Énergie vitale inquiète —
Italian Forza vitale spettrale —
Japanese 不気味な生命力 —
Korean 섬뜩한 생명력 —
Norwegian Uhyggelig livskraft —
Polish Upiorna siła życia —
Portuguese (Brazil) Força Vital Assombrosa —
Russian Жуткая жизненная сила —
Swedish Spöklik livskraft —
Chinese (traditional) 詭異生命力 —
Flavor
Language Text Notes
Danish Det er godt for dig, det lover jeg. —
German Es ist gut für dich, das verspreche ich dir! —
Spanish (Latin America) ¡Es bueno para ti, te lo prometo! —
French C'est bon pour toi, je te le promets ! —
Italian È buono per te, te lo prometto! —
Japanese 君のためになる、約束するよ! —
Korean 너한테는 좋을 거야, 약속할게! —
Norwegian Det er bra for deg, jeg lover! —
Polish To dla ciebie dobre, obiecuję! —
Portuguese (Brazil) É bom para você, eu prometo! —
Russian Это будет полезно для тебя, обещаю! —
Swedish Det är bra för dig, jag lovar! —
Chinese (traditional) 我向你保證,這對你有好處! —

References

[edit | edit source]
[edit | edit source]