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'''Balance''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v24.0|version 24.0]].
'''Balance''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 24.0|version 24.0]]. It takes place at a circular garden bordered by hedges.


==Layout==
==Layout==
{{empty}}
On Balance, Bloons enter from both the left and the right and exit at the opposite entrance. After entering, the Bloons split up into 8 total paths before intersecting at the central loop, where they loop for 3.5 circles before splitting off into the exit. Most of the track is walled off by hedges, with only small openings near the entrances, at the top, and at the bottom. Within the hedges, relatively few spots for towers exist.


==Strategy==
==Strategy==
Balance has few good placements for limited range towers, but nonetheless is often seen as one of the easiest Intermediate maps in BTD6. The spots around the central loop maximizes the effectiveness of towers placed near them, making many of their capabilities skyrocket. Make good use of the spots near the central loop, and do not spam early-game towers there that become wasteful and occupy valuable placement in the late-game. Balance can be beaten with relative ease using general guidelines found below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Due to the central loop, certain towers are extremely potent on Balance, and they are listed below.
===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Sauda (BTD6)|Sauda]] — This map is literally made for her. Her Sword Charge ability is extra powerful since there are eight paths. Place her in one of the middle areas.
{|class="wikitable center-col-1"
*[[Tack Shooter (BTD6)|Tack Shooter]] — Also a good tower to have in the middle areas. If placed in the very center, it should be upgraded to [[Overdrive (BTD6)|Overdrive]] and placed as close to the top of that spot as possible so the center point overlaps the path.
!Name
*[[Ice Monkey (BTD6)|Ice Monkey]] — Also a good tower to have in one of the middle areas, especially in conjunction with Sauda since she deals extra damage to [[frozen]] Bloons. [[Embrittlement (BTD6)|Embrittlement]] is a good source of decamo if not using Signal Flare.
!Portrait
*[[Mortar Monkey (BTD6)|Mortar Monkey]] [[Artillery Battery (BTD6)|Artillery Battery]] performs best on maps like this where all the Bloons are concentrated in a single spot. [[Signal Flare (BTD6)|Signal Flare]] is a more reliable source of decamo than [[Submerge and Support (BTD6)|Submerge and Support]] on this map.
!Reasoning
|-
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|Balance is practically the perfect map for Sauda. The central loop maximizes her pierce and gives her maximal coverage of the map, and the 8 overlapping lanes give Sword Charge astronomical damage. Use stuns, such as [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Relentless Glue (BTD6)|Relentless Glue]], to maximize her power.
|-
|[[Overdrive (BTD6)|Overdrive]]
|[[File:BTD6 004-TackShooter.png|x50px]]
|The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with [[Berserker Brew (BTD6)|Berserker Brew]], which grants Overdrive vastly increased damage, especially with its pierce maximized.
|-
|[[Embrittlement (BTD6)|Embrittlement]]
|[[File:BTD6 400-IceMonkey.png|x50px]]
|When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive.
|-
|[[Artillery Battery (BTD6)|Artillery Battery]], [[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 040-MortarMonkey.png|x50px]] [[File:BTD6 050-MortarMonkey.png|x50px]]
|When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as [[Relentless Glue (BTD6)|Relentless Glue]]. Use [[Spike Storm (BTD6)|Spike Storm]] to cover Pop and Awe's weakness against the BAD.
|}
 
== Update history ==
{{BTD6 change list by name|Balance}}


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}
<gallery>
BTD6 Balance easter.png|Easter theme
BTD6 Balance fireworks.png|Fireworks theme
BTD6 Balance halloween.png|Halloween theme
BTD6 Balance holiday.png|Holiday theme
BTD6 Balance island statue.png|Island statue
</gallery>


==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|48.1|section=y}}
|ar name   =استقرار
{{langlist
|da name   =Balance
|key=Balance
|de name   =Balance
|ar  =استقرار
|es name   =Equilibrio
|da  =Balance
|es-la name=Equilibrio
|de  =Balance
|fi name   =Tasapaino
|es  =Equilibrio
|fr name   =Équilibre
|es-la=Equilibrio
|it name   =Equilibrio
|fi  =Tasapaino
|ja name   =バランス
|fr  =Équilibre
|ko name   =밸런스
|it  =Equilibrio
|nl name   =Balans
|ja  =バランス
|no name   =Balanse
|ko  =밸런스
|pl name   =Balans
|nl  =Balans
|pt-br name=Equilíbrio
|no  =Balanse
|ru name   =Равновесие
|pl  =Balans
|sv name   =Saldo
|pt-br=Equilíbrio
|th name   =สมดุล
|ru  =Равновесие
|tr name   =Denge
|sv  =Saldo
|zh-cn name=平衡
|th  =สมดุล
|zh-tw name=平衡
|tr  =Denge
 
|zh-cn=平衡
|last updated=43.2
|zh-tw=平衡
}}
}}



Latest revision as of 00:59, 24 April 2026

Balance
Difficulty Intermediate
Music Sunshine Serenade
Default Co-op division Free-for-all
Introduced Version 24.0
Entrances 2 Exits 2
Junctions 8 Water? Yes
Path lengths (RBS)
PathEasyMediumHard
Left upper orange31.528.625.2
Right upper orange31.028.224.8
Left lower orange30.027.324.0
Right lower orange30.027.324.0
Left upper blue31.128.324.9
Right upper blue31.228.425.0
Left lower blue30.027.324.0
Right lower blue30.027.324.0

Balance is an Intermediate map in Bloons TD 6, introduced in version 24.0. It takes place at a circular garden bordered by hedges.

Layout

[edit | edit source]

On Balance, Bloons enter from both the left and the right and exit at the opposite entrance. After entering, the Bloons split up into 8 total paths before intersecting at the central loop, where they loop for 3.5 circles before splitting off into the exit. Most of the track is walled off by hedges, with only small openings near the entrances, at the top, and at the bottom. Within the hedges, relatively few spots for towers exist.

Strategy

[edit | edit source]

Balance has few good placements for limited range towers, but nonetheless is often seen as one of the easiest Intermediate maps in BTD6. The spots around the central loop maximizes the effectiveness of towers placed near them, making many of their capabilities skyrocket. Make good use of the spots near the central loop, and do not spam early-game towers there that become wasteful and occupy valuable placement in the late-game. Balance can be beaten with relative ease using general guidelines found below.

Due to the central loop, certain towers are extremely potent on Balance, and they are listed below.

[edit | edit source]
Name Portrait Reasoning
Sauda Balance is practically the perfect map for Sauda. The central loop maximizes her pierce and gives her maximal coverage of the map, and the 8 overlapping lanes give Sword Charge astronomical damage. Use stuns, such as Ice Monkeys and Relentless Glue, to maximize her power.
Overdrive The extremely long loop in the center is perfect for Overdrive, with all tacks being able to hit Bloons for an extended period of time. Put it near the top of the center spot to make its kill zone on the track, and pair it with Berserker Brew, which grants Overdrive vastly increased damage, especially with its pierce maximized.
Embrittlement When placed near the center, Embrittlement excels at a variety of tasks. It decamos well, does decent damage with its shards, and, most importantly, debuffs all Bloons & blimps that it hits to take +1 damage, which is especially useful with towers such as Overdrive.
Artillery Battery, Pop and Awe When targeting the central loop, Artillery Battery wipes the floor with the mid-game while needing almost no assistance. Pop and Awe, when targeted at the central loop, easily wipes out the late-game, especially when given stun bonuses such as Relentless Glue. Use Spike Storm to cover Pop and Awe's weakness against the BAD.

Update history

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  • Buff Boss position should no longer reset on Boss Rush (bug fix)
  • Nerf Bloons spawn at the hedge openings and head immediately towards the exit in Reverse mode (bug)
    • Note: Affects both regular Reverse mode and Rogue Legends
  • Buff Bloons no longer spawn in the incorrect location in Reverse mode (bug fix)
  • Buff Phayze should not teleport backwards after every 10 pops in Boss Rush mode (bug fix)
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In other languages

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This section was last updated for: version 48.1
Language Text Notes
Arabic استقرار
Danish Balance
German Balance
Spanish Equilibrio
Spanish (Latin America) Equilibrio
Finnish Tasapaino
French Équilibre
Italian Equilibrio
Japanese バランス
Korean 밸런스
Dutch Balans
Norwegian Balanse
Polish Balans
Portuguese (Brazil) Equilíbrio
Russian Равновесие
Swedish Saldo
Thai สมดุล
Turkish Denge
Chinese (simplified) 平衡
Chinese (traditional) 平衡

References

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