Bloon Trap (BMC): Difference between revisions
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{{ | {{for|other uses|Bloon Trap (disambiguation)}} | ||
{{BMC upgrade info | {{BMC upgrade info | ||
|name F =Bloon Trap | |name F =Bloon Trap | ||
|name M =Bloon Trap | |name M =Bloon Trap | ||
|icon F = | |icon F =BTD5D upgrade BloonTrap.svg | ||
|icon M =BTD5M engineer_trap_icon.png | |icon M =BTD5M upgrade engineer_trap_icon.png | ||
|image F =BMCF | |image F =BMCF BloonTrap.svg | ||
|image M =BMCM engineer_avatar_bloon_trap_small.png | |image M =BMCM engineer_avatar_bloon_trap_small.png | ||
|description F=Creates a powerful bloon trap that destroys all bloons caught in it. Once full, trap will destroy itself after a short time. If emptied manually, gives you extra cash. Only one trap can be active at a time. | |description F=Creates a powerful bloon trap that destroys all bloons caught in it. Once full, trap will destroy itself after a short time. If emptied manually, gives you extra cash. Only one trap can be active at a time. | ||
| Line 18: | Line 18: | ||
|level =20 | |level =20 | ||
|building=Bloon Containment Unit | |building=[[Bloon Containment Unit]] | ||
|cc F =25000 | |cc F =25000 | ||
|cc M =25000 | |cc M =25000 | ||
| Line 26: | Line 26: | ||
|xp =1250 | |xp =1250 | ||
}} | }} | ||
'''Bloon Trap''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 4 [[upgrade]] in | '''Bloon Trap''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 4 [[upgrade]] in [[Bloons Monkey City]]. It allows the Engineer to place down a Bloon Trap on the Track, absorbing up to 250 [[RBE]] of Bloons, and providing double the income per pop when the trap is full and collected by clicking or tapping it. On the {{multiplat version of|Bloons Monkey City}}, the trap ignores the [[Difficulty (BMC)|reduced cash per pop]] of later rounds. Traps only spawn after Bloons enter the range of the Engineer. | ||
==Stats== | ==Stats== | ||
{{BMC | {{BMC stat list by upgrade|Monkey Engineer|1|4}} | ||
==Costs== | ==Costs and sell values== | ||
{{BMC | {{BMC cost list by upgrade|Monkey Engineer|1|4}} | ||
{{clear|right}} | |||
==Strategy== | |||
{{Screenshot needed|example setup of optimal engineer placement for traps}} | |||
Bloon Trap can be an effective farming option during early rounds in the absence of [[Banana Farm (BMC)|Banana Farm]]s, in order to jumpstart a defense or additional income from [[Supply Drop (BMC)|Supply Drop]]s. | |||
On the Flash version, Bloon Traps can be useful for starting a Supply Drop Sniper stall setup in Contested Territory, allowing the first supply drop much earlier than conventionally saving money. Only at most two Engineers are needed before selling them into the first Supply Drop, especially since the cash per pop falls dramatically by even round 20. | |||
On the Mobile version, due to the effective cash per pop never being reduced, it remains valuable well into the midgame rounds up to the 40s, provided adequate defense is also provided to break down MOABs. Use MOAB destroyers like [[Super Wide Funnel (BMC)|Super Wide Funnel]] and [[MOAB Mauler (BMC)|MOAB Mauler]]s, placed just outside the range of the track, to pop down MOABs and leave ceramic insides intact to be trapped. Using [[Arctic Wind (BMC)|Arctic Wind]]s can also slow down Ceramics for long enough to get trapped even when the trap breaks prematurely. This is also a good time to get a [[Monkey Town (BMC)|Monkey Town]], which further improves the cash per pop of the traps. | |||
Trap manipulation is important to ensure maximum value generated, and to avoid sentries from stealing pops. Try to place the engineer in a spot where it can only see one portion of the track, and avoid buying [[Larger Service Area (BMC)|Larger Service Area]]. | |||
==Navigation== | ==Navigation== | ||
{{BMC monkey engineer nav}} | {{BMC monkey engineer nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||
Latest revision as of 10:47, 10 June 2026
| Tower | Monkey Engineer — Path 1 — Tier 4 | |
|---|---|---|
| Cash cost | $3,500 (Multiplatform version) $3,000 (Flash version) | |
| Research | ||
| Requirements | City Level 20 Bloon Containment Unit built | |
| Cost | ||
| Time | 3 days | |
| XP given | ||
Bloon Trap is the Monkey Engineer's path 1 tier 4 upgrade in Bloons Monkey City. It allows the Engineer to place down a Bloon Trap on the Track, absorbing up to 250 RBE of Bloons, and providing double the income per pop when the trap is full and collected by clicking or tapping it. On the multiplatform version of Bloons Monkey City, the trap ignores the reduced cash per pop of later rounds. Traps only spawn after Bloons enter the range of the Engineer.
Stats
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. The editor who added this notice elaborates: Dummy template, functionality will be added later |
Costs and sell values
[edit | edit source]| Tiers | Mobile version | Flash version | ||
|---|---|---|---|---|
| Cost | Sell value | Cost | Sell value | |
| 4-0 | $5,650 | $4,520 | $5,000 | $4,000 |
| 4-1 | $6,100 | $4,880 | $5,700 | $4,560 |
| 4-2 | $6,750 | $5,400 | $6,350 | $5,080 |
Strategy
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: example setup of optimal engineer placement for traps |
Bloon Trap can be an effective farming option during early rounds in the absence of Banana Farms, in order to jumpstart a defense or additional income from Supply Drops.
On the Flash version, Bloon Traps can be useful for starting a Supply Drop Sniper stall setup in Contested Territory, allowing the first supply drop much earlier than conventionally saving money. Only at most two Engineers are needed before selling them into the first Supply Drop, especially since the cash per pop falls dramatically by even round 20.
On the Mobile version, due to the effective cash per pop never being reduced, it remains valuable well into the midgame rounds up to the 40s, provided adequate defense is also provided to break down MOABs. Use MOAB destroyers like Super Wide Funnel and MOAB Maulers, placed just outside the range of the track, to pop down MOABs and leave ceramic insides intact to be trapped. Using Arctic Winds can also slow down Ceramics for long enough to get trapped even when the trap breaks prematurely. This is also a good time to get a Monkey Town, which further improves the cash per pop of the traps.
Trap manipulation is important to ensure maximum value generated, and to avoid sentries from stealing pops. Try to place the engineer in a spot where it can only see one portion of the track, and avoid buying Larger Service Area.
Navigation
[edit | edit source]| Monkey Engineer in Bloons Monkey City | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies |