Bomb (card): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
 
(7 intermediate revisions by 2 users not shown)
Line 9: Line 9:


|pack  =None
|pack  =None
|class  =Basic
|class  =
|rarity =Common
|rarity =Common
|introduced=4.0
|introduced=4.0
Line 16: Line 16:
|charges=1
|charges=1
}}
}}
'''Bomb''' is a classless{{fn|Bomb has no class on the card but is defined as a Basic card elsewhere}} [[Power (BCS)|Power]] [[card]] in ''[[Bloons Card Storm]]''. When drawn, the player's Hero takes 50 damage, then this card is immediately consumed and another card is drawn from the player's deck to replace it. It only appears in [[Striker's Adventure]] as an effect of the opponents Le'Moustachio, Alpha Squad Lead-er, and Invisi-lead.
'''Bomb''' is a classless [[Power (BCS)|Power]] [[card]] in ''[[Bloons Card Storm]]''. When drawn, the player's Hero takes 50 damage, then this card is immediately consumed and another card is drawn from the player's deck to replace it. It only appears in [[Striker's Adventure]] as an effect of the opponents Le'Moustachio, Alpha Squad Lead-er, and Invisi-lead.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.1|section=y}}
*Bloon Heroes that add Bombs will add a minimum of about 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs so min 1/5 chance, but as you draw more this chance increases, probability science--> This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
*Bloon Heroes that send Bombs can be dangerous if not handled well. This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
**[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation.
*Invisi-Lead has a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs; min 1/5 chance, but as you draw more this chance increases, it's probability for you-->
*L'Moustachio replaces 1/4 cards with a Bomb each, so it's best to not rely entirely on one card as a win condition.
*[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation (and thus encourages card spending).
*Having a full hand can deter Bomb cards from entering.
*Having a full hand can deter Bomb cards from entering.


==Gallery==
==Gallery==
{{Screenshot needed|Getting the bomb visual onto hero before the face damage (the card enters first, and then the bomb visual falling on hero)}}
<gallery>
<gallery>
BCS Bomb Card From InvisiLead.png|Drawing a Bomb card
BCS Bomb Card From InvisiLead.png|Drawing a Bomb card
Line 51: Line 54:
|zh-tw=炸彈
|zh-tw=炸彈
}}
}}
{{clear|right}}


==Navigation==
==Navigation==
{{BCS power nav}}
{{BCS power nav}}

Latest revision as of 14:44, 4 November 2025

Bomb
Bomb card art
When drawn: Deal 50 damage to your hero. Draw a card.
Class
Card Pack None
Rarity Common
Keywords
Introduced Version 4.0
Stats
Cost Gold 0 Charges 1

Bomb is a classless Power card in Bloons Card Storm. When drawn, the player's Hero takes 50 damage, then this card is immediately consumed and another card is drawn from the player's deck to replace it. It only appears in Striker's Adventure as an effect of the opponents Le'Moustachio, Alpha Squad Lead-er, and Invisi-lead.

This section was last updated for: version 6.1
  • Bloon Heroes that send Bombs can be dangerous if not handled well. This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
  • Invisi-Lead has a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.
  • L'Moustachio replaces 1/4 cards with a Bomb each, so it's best to not rely entirely on one card as a win condition.
  • Quick Break can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on Jungle's Bounty Druid, which depends on Gold generation (and thus encourages card spending).
  • Having a full hand can deter Bomb cards from entering.
[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Getting the bomb visual onto hero before the face damage (the card enters first, and then the bomb visual falling on hero)

Trivia

[edit | edit source]
  • Unlike other cards that do not appear in the collection, Bomb has no flavor text defined in the game's data.

In other languages

[edit | edit source]
This section was last updated for: version 4.0
Name
Language Text Notes
Danish Bombe
German Bombe
Spanish (Latin America) Bomba
French Bombe
Italian Bomba
Japanese 爆弾
Korean 폭탄
Norwegian Bombe
Polish Bomba
Portuguese (Brazil) Bomba
Russian Бомба
Swedish Bomb
Chinese (traditional) 炸彈
[edit | edit source]