Quick Break: Difference between revisions
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Qwertyxp2000 (talk | contribs) yes you can still play it when health is full, unlike when gold is full |
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{{BCS power info | {{BCS power info | ||
|id=QuickBreak | |id=QuickBreak | ||
|numeric id=5 | |||
|name =Quick Break | |name =Quick Break | ||
|image =BCS QuickBreak CardArt.png | |image =BCS QuickBreak CardArt.png | ||
|icon =BCS QuickBreak Icon.png | |||
|description=Heal Hero for 100 Health | |description=Heal Hero for 100 Health | ||
|flavor =Ahh, that's the stuff. | |flavor =Ahh, that's the stuff. | ||
|class =Basic | |pack =Classic | ||
|rarity=Common | |class =Basic | ||
|cost | |rarity =Common | ||
|introduced=Firstlook test | |||
|cost =3 | |||
|charges=2 | |charges=2 | ||
}} | }} | ||
'''Quick Break''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It restores up to 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum | '''Quick Break''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It restores up to 100 health for the player's [[Hero (BCS)|Hero]]. It cannot raise the Hero's health above the maximum (normally 500). It can be played even if the Hero's health is full. Three Quick Break cards unlock upon completing [[Card Storm 101]]. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Quick Break | *Quick Break is guaranteed healing that, unlike most healing cards, does not depend on Monkeys and only costs Gold to cycle out of hand. Most other healing cards require a monkey to use or have other weaknesses that limit potential healing. | ||
** | **[[Clever Yellow Bloon]], [[Jungle's Bounty Druid]] and [[Monkey Priestess]] all require a monkey and offer less or similar healing in the case of Priestess. | ||
**[[ | **[[Strike Bloon]] can be damaged to lower its healing capabilities. | ||
*Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and | *Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and requires more gold to cycle out of hand, but it lets Heroes take much more damage, making it useful in control decks or decks that generate lots of gold like [[Striker Jones (BCS)|Striker Jones]] with [[War Bonds]]. | ||
*The extra charge allows the player to gain up to 200 HP, in 100 HP intervals. | *The extra charge allows the player to gain up to 200 HP, in 100 HP intervals. This is enough healing in most scenarios to survive against aggro decks consistently. | ||
==Update history== | ==Update history== | ||