Corvus Academy of Arts: Difference between revisions

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<!--it blocked a heckin' Badlands effect so it gotta affect bloon strike and other non-bloon face cards-->
{{BCS monkey info
{{BCS monkey info
|id=CorvusAcademyOfArts
|id=CorvusAcademyOfArts
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|name      =Corvus Academy of Arts
|name      =Corvus Academy of Arts
|image      =BCS CorvusAcademyofArts CardArt.png
|image      =BCS CorvusAcademyofArts CardArt.png
|description='''Temporary''' Can't Attack When your Hero would take damage, they take no damage. Use 1 ammo
|icon      =BCS CorvusAcademyofArts Icon.png
|description='''Temporary'''. Can't Attack. When your Hero would take damage, they take no damage. Use 1 ammo
|flavor    =Corvus majored in spookiness
|flavor    =Corvus majored in spookiness


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|ammo  =2
|ammo  =2
}}
}}
The '''Corvus Academy of Arts''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. The player cannot control its attacks manually. Each time the player's Hero would've taken damage from any source (including [[Bloon (BCS)|Bloon]]s, face damage cards such as [[Bloon Strike]], and [[Badlands (BCS)|Badlands]]'s map effect), it consumes 1 Ammo to prevent the Hero from losing HP. When it runs out of Ammo, it automatically removes itself at the end of the [[turn]]. If a Bloon leaks while also having [[Hero Protection]], both protection auras are consumed at the same time.
'''Corvus Academy of Arts''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[temporary]] and instead of being able to attack, each time the player's [[Hero (BCS)|Hero]] would've taken an attack from any source (including [[Bloon (BCS)|Bloon]]s, face damage cards such as [[Bloon Strike]], [[Badlands (BCS)|Badlands]]'s map effect, leaked [[Sentinel Bloon]]s, and damage reduced to 0 by [[Ghostly Armor]]), it consumes 1 ammo and prevents the Hero from losing health. If a Bloon leaks while also having [[Hero Protection]], the Corvus Academy protection effect is consumed first.


==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{BCS last updated|6.1|section=y}}
*Corvus Academy of Arts is a stronger [[Hero Protection]] that involves a Monkey. So, it can still be removed by Monkey removals such as [[Shrink]], [[Bed Time]], or [[Return to Sender]]. It can also be removed of its Ammo with [[Whoops]] or [[Ceasefire]].
*Corvus Academy of Arts is a stronger [[Hero Protection]] that involves a Monkey. So, it can still be removed by Monkey removals such as [[Shrink]], [[Bed Time]], or [[Return to Sender]]. It can also be removed of its Ammo with [[Whoops]] or [[Ceasefire]].
*Unlike [[Hero Protection]], Corvus Academy of Arts blocks any source of damage, including cards such as [[Bloon Strike]] or [[Bloon Melter]], and popped [[Sentinel Bloon]]s.
*Unlike [[Hero Protection]], Corvus Academy of Arts blocks any source of damage, including cards such as [[Bloon Strike]] or [[Bloon Melter]], and popped [[Sentinel Bloon]]s.
*This card is awful on Badlands, as the map effect’s damage triggers it and wastes ammo. If it must be used, use it on the round just before the expected leak.
*This card is awful on Badlands, as the map effect’s damage triggers it and wastes ammo. If it must be used, use it on the round just before the expected leak.
**If your control deck relies on this card, always skip Badlands and avoid skipping any other map.
**If your control deck relies on this card, always skip Badlands and avoid skipping any other map.
*Sentinel Bloons are a hard counter to Corvus Academy of Arts. Popping or leaking to a Sentinel Bloon inevitably triggers it, even though leaking it does no damage normally. Few methods can counter this Bloon without wasting this Monkey.
*If playing as [[Ezili (BCS)|Ezili]] and while Corvus Academy of Arts still has Ammo, avoid using Sacrificial Totem, and avoid picking a Monkey when using [[Monkey Summons]] (unless you have no empty Monkey space).
**If Corvus Academy of Arts is summoned via Monkey Summons, one of its Ammo will be used to block the card's damage.


==Gallery==
==Gallery==