MOAB Assassin (BMC): Difference between revisions
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'''MOAB Assassin''' is the [[Bomb Shooter (BMC)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons Monkey City]]''. It unlocks an [[Activated Ability]] that launches a seeking missile [[projectile]] at the strongest [[Bloon]] on-screen, including non-[[MOAB-Class Bloon]]s. The missile passes through Bloons that are not the target. It deals heavy damage to the target Bloon and spawns an explosion that deals 3 damage to up to 40 nearby Bloons. Its mechanics and cooldown depend on the version. | '''MOAB Assassin''' is the [[Bomb Shooter (BMC)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons Monkey City]]''. It unlocks an [[Activated Ability]] that launches a seeking missile [[projectile]] at the strongest [[Bloon]] on-screen, including non-[[MOAB-Class Bloon]]s. The missile passes through Bloons that are not the target. It deals heavy damage to the target Bloon and spawns an explosion that deals 3 damage to up to 40 nearby Bloons. Its mechanics and cooldown depend on the version. | ||
In the {{ | In the {{multiplat version|Bloons Monkey City}}, the missile deals 750 [[damage]] to the target on contact (375 if it is a [[Boss Bloon]]), which does not soak through layers. The explosion's damage does soak through, but it cannot damage [[Black Bloon (BMC)|Black Bloon]]s, [[Zebra Bloon (BMC)|Zebra Bloon]]s, or [[DDT (BMC)|DDT]]s. It has a 30-second cooldown. This ability (but not the main attack) is affected by the [[List_of_errors_in_BTD5_and_BMC_(mobile)#Sub-Projectile_duplication_glitch|sub-projectile duplication glitch]]. | ||
In the {{flash version|Bloons Monkey City}}, the ability deals 750 damage if the target is a [[ZOMG (BMC)|ZOMG]] (despite what its description states), or 375 damage if it is a Boss Bloon, and can soak through layers. For all other Bloons, it simply destroys the target's outer layer, regardless of how much health it has. The damage to the target is dealt instantly upon activating the ability; the projectile is only used for spawning the damaging explosion. The explosion can damage DDTs, but not Black Bloons or Zebra Bloons. It has a 45-second cooldown. | In the {{flash version|Bloons Monkey City}}, the ability deals 750 damage if the target is a [[ZOMG (BMC)|ZOMG]] (despite what its description states), or 375 damage if it is a Boss Bloon, and can soak through layers. For all other Bloons, it simply destroys the target's outer layer, regardless of how much health it has. The damage to the target is dealt instantly upon activating the ability; the projectile is only used for spawning the damaging explosion. The explosion can damage DDTs, but not Black Bloons or Zebra Bloons. It has a 45-second cooldown. | ||
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{{BMC cost list by upgrade|Bomb Shooter|2|4}} | {{BMC cost list by upgrade|Bomb Shooter|2|4}} | ||
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==Strategy== | |||
MOAB Assassin ability helps chip down higher-health targets such as ZOMGs to make them easier to pop by options that excel against smaller groups, such as [[Spectre (BMC)|Spectre]]. Use them in combination with a [[MOAB Mauler (BMC)|MOAB Mauler]] strategy, which is also effective against groups. | |||
In the multiplatform version, with the duplication glitch, and due to the significantly higher cash gains in late-game rounds, MOAB Assassins can be spammed under a 4-1 [[Energy Beacon (BMC)|Energy Beacon]] to quickly take down high-health blimps during tile captures, so that the strongest Bloons are destroyed as fast as possible, especially on waterless maps ([[First Strike Capability (BMC)|First Strike Capability]] is faster at destroying ZOMGs). | |||
==Navigation== | ==Navigation== | ||
{{BMC bomb shooter nav}} | {{BMC bomb shooter nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||