Haunting Night: Difference between revisions

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'''Haunting Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 10 [[Bloontonium]] from the opponent.
'''Haunting Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 10 [[Bloontonium]] from the opponent. It can be played if the opponent has no Bloontonium, but it only spends the card with no effect.
 
The card artwork portrays a nighttime event where Bloontonium escapes from the ground near a Bloontonium factory.


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Players that leave their Bloontonium sitting around may have their Bloontonium stolen. This card can be used to allow Bloontonium-dependent Heroes to gain Bloontonium faster and/or slow down the opponent's Bloontonium gains.
*At one more Gold than [[Bloontonium Leak]], Haunting Night only partially removes the opponent's Bloontonium in exchange for your Hero gaining the stolen Bloontonium. It does the same role as the former by excelling with [[Red Bloon Apopalypse]] in stall decks or as an anti-OTK card, but Haunting Night<!--at this point "latter" could refer to any card, so avoiding disambig--> is a good general use card for gaining Bloontonium, outclassing Bloontonium Leak in many cases.
*Players that leave their Bloontonium sitting around may have their Bloontonium stolen. This card can be used to slow down the opponent's Bloontonium gains, as well as benefit your Hero if they have a high Bloontonium requirement (e.g. [[Striker Jones (BCS)|Striker Jones]]).
**Note that computer opponents tend to use up their Bloontonium on active abilities whenever possible. [[Amelia the Amazing (BCS)|Amelia]] is an exception, who usually saves up for Grand Disappearance rather than using Act of Power even when she has Powers that can be discounted.
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==Update history==
==Update history==