Economy Drain: Difference between revisions
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{{Research|Can you actually activate this card when eco is already at 0?}} | |||
{{BCS power info | {{BCS power info | ||
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'''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0. | '''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0. This card can be played if economy of both players are already at 0 but will do nothing except consume the card. | ||
The card artwork depicts Monkeys in business suits reacting to a stock market crash. Papers are thrown everywhere, most screens feature charts that have a downward trend, and the monkeys have mixed reactions.<!--more could be said on how they react, and some noteworthy aspects that stand out--> | The card artwork depicts Monkeys in business suits reacting to a stock market crash. Papers are thrown everywhere, most screens feature charts that have a downward trend, and the monkeys have mixed reactions.<!--more could be said on how they react, and some noteworthy aspects that stand out--> | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}} | ||
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable | {{BCS last updated|6.3|section=y}} | ||
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users. | |||
**Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn. | |||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | *Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | ||
**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively. | |||
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy. | |||
*Some cards and their combinations that cost either 9 or 10 Gold can no longer be afforded next turn if affected by Economy Drain in the absence of other Gold generation. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]]. | |||
*While Eco Drain can still be powerful against max eco, its power diminishes except in specific situations where certain card combos or expensive cards cannot be afforded next turn. | |||
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==Update history== | ==Update history== | ||
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BCS EconomyDrain Icon.png|Icon | BCS EconomyDrain Icon.png|Icon | ||
BCS economy drain prerelease.png|Pre-release image | BCS economy drain prerelease.png|Pre-release image | ||
BCS Economy Drain.png|Effect | |||
</gallery> | </gallery> | ||