Economy Drain: Difference between revisions
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**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn. | **Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn. | ||
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | *Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | ||
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and | *Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 5 Gold. | ||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | *Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | ||
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