Bloon Master Alchemist (BCS): Difference between revisions
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|introduced=4.0 | |introduced=4.0 | ||
|cost = | |cost =10 | ||
|charges=1 | |charges=1 | ||
|type =Alchemist | |type =Alchemist | ||
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools. | *Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools. | ||
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | **Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | ||
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*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | *[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | ||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]]. | *[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]]. | ||
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth | *In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | ||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update. | The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update. | ||
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.<ref name="odyssey-6.2-reddit" /> | |||
==Gallery== | ==Gallery== | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
{{references}} | |||
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==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||