Robo Monkey (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Robo Monkey is a strong anti-aggro Monkey, offering a big burst of damage for a low cost. Its lack of long-term damage makes it function almost like a Power, being useful to burst down specific targets or save yourself if you are leaking a higher health Bloon. | *Robo Monkey is a strong anti-aggro Monkey, offering a big burst of damage for a low cost. Its lack of long-term damage makes it function almost like a Power, being useful to burst down specific targets or save yourself if you are leaking a higher health Bloon. | ||
*With double attacks, Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | *With double attacks, Robo Monkey synergizes twice as well with buffs such as [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey. | ||
**Because it double attacks Bloons even as a Defender, it effectively does up to 40 more damage when used as a Defender. | **Because it double attacks Bloons even as a Defender, it effectively does up to 40 more damage when used as a Defender. | ||
*Avoid pre-placing a Robo Monkey more than a turn or two before you need it, or else the opponent may use cards such as [[Whoops]] to remove it. As a Defender, it's also vulnerable to [[Offense Best Defense]], so be cautious if the opponent uses [[Amelia (BCS)|Amelia]]. | *Avoid pre-placing a Robo Monkey more than a turn or two before you need it, or else the opponent may use cards such as [[Whoops]] to remove it. As a Defender, it's also vulnerable to [[Offense Best Defense]], so be cautious if the opponent uses [[Amelia (BCS)|Amelia]]. | ||
*Robo Monkey is one of three [[Defender|Defenders]] that can pop two Pink Bloons without any assistance, with the only other ones being [[Elite Defender (BCS)|Elite Defender]], and an [[Even More Tacks (BCS)|Even More Tacks]] that has at least | *Robo Monkey is one of three [[Defender|Defenders]] that can pop two Pink Bloons without any assistance, with the only other ones being [[Elite Defender (BCS)|Elite Defender]], and an [[Even More Tacks (BCS)|Even More Tacks]] that has at least 8 Gold spent on it. That is, without accounting for Health modifiers like Dark Castle and [[Ezili (BCS)|Ezili]]'s passive. | ||
*[[Bionic Boomerang (BCS)|Bionic Boomerang]] has a similar role to Robo Monkey, dealing 20 less damage than Robo when it's using its [[Defender]] bonus, making the choice between the two depend more on long-term sustainability. Robo Monkey can get bigger damage once, whereas [[Bionic Boomerang (BCS)|Bionic Boomerang]] can get big burst damage while continuing to deal damage. If your deck is a faster one, Robo Monkey's downsides over [[Bionic Boomerang (BCS)|Bionic Boomerang]] matter less. | *[[Bionic Boomerang (BCS)|Bionic Boomerang]] has a similar role to Robo Monkey, dealing 20 less damage than Robo when it's using its [[Defender]] bonus, making the choice between the two depend more on long-term sustainability. Robo Monkey can get bigger damage once, whereas [[Bionic Boomerang (BCS)|Bionic Boomerang]] can get big burst damage while continuing to deal damage. If your deck is a faster one, Robo Monkey's downsides over [[Bionic Boomerang (BCS)|Bionic Boomerang]] matter less. | ||
*Like all Temporary Monkeys, a Robo Monkey that has run out of Ammo opens up an [[Expert Negotiator]] next turn. | *Like all Temporary Monkeys, a Robo Monkey that has run out of Ammo opens up an [[Expert Negotiator]] next turn. | ||
Latest revision as of 14:45, 1 March 2026
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Robo Monkey is a Magic Monkey card in Bloons Card Storm, introduced in version 5.0. It is a temporary defender that gains +10 ATK during the opponent's turn. When it attacks, it attacks the target Bloon twice. If the first attack reduces the target's health to 0 or lower, the target still takes the second attack before it pops, and it still triggers effects that activate upon dealing damage (such as Growth Gas Bloons and Extractor Bloons). The second attack cannot be interrupted by being stunned after the first attack (e.g. targeting a Stun Gas Bloon).
The card art depicts a Robo Monkey eagerly aiming towards Bloons on the Workshop map.
Tips
[edit | edit source]- Robo Monkey is a strong anti-aggro Monkey, offering a big burst of damage for a low cost. Its lack of long-term damage makes it function almost like a Power, being useful to burst down specific targets or save yourself if you are leaking a higher health Bloon.
- With double attacks, Robo Monkey synergizes twice as well with buffs such as Zee Jay's Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
- Because it double attacks Bloons even as a Defender, it effectively does up to 40 more damage when used as a Defender.
- Avoid pre-placing a Robo Monkey more than a turn or two before you need it, or else the opponent may use cards such as Whoops to remove it. As a Defender, it's also vulnerable to Offense Best Defense, so be cautious if the opponent uses Amelia.
- Robo Monkey is one of three Defenders that can pop two Pink Bloons without any assistance, with the only other ones being Elite Defender, and an Even More Tacks that has at least 8 Gold spent on it. That is, without accounting for Health modifiers like Dark Castle and Ezili's passive.
- Bionic Boomerang has a similar role to Robo Monkey, dealing 20 less damage than Robo when it's using its Defender bonus, making the choice between the two depend more on long-term sustainability. Robo Monkey can get bigger damage once, whereas Bionic Boomerang can get big burst damage while continuing to deal damage. If your deck is a faster one, Robo Monkey's downsides over Bionic Boomerang matter less.
- Like all Temporary Monkeys, a Robo Monkey that has run out of Ammo opens up an Expert Negotiator next turn.
Update history
[edit | edit source]Ammo reduced ― 3 → 2
ATK increased ― 40 → 50
When targeting a Bloon, the indicator of how much damage it will deal now factors in the damage from attacking twice
Now correctly strips Armor when Armor-Piercing is applied (bug fix)
Development
[edit | edit source]An early version of this card existed in the data of Bloons Card Storm in the Firstlook test and Full Playable test. It was removed in the full release, but its text remained in the game files. Its description was updated to make the keyword text bold in version 4.0, and its description was changed to its final description in version 4.4, before it was released in version 5.0. While it always had the ability to attack twice, it was otherwise very different in mechanics and stats.
| Art | Description | Rarity | Cost | ATK | Ammo | Reload | |
|---|---|---|---|---|---|---|---|
| Beta builds | On Attack: attacks a second random Bloon | Super Rare | 10 | 60 | 3 | 4 | |
| Version 5.0 | Temporary. Defender +10. Attacks Twice | Super Rare | 4 | 40 | 3 | — |
During the Version 5.2 playtest, the community proposed a nerf to Robo Monkey by lowering ammo from 3 to 2, but Ninja Kiwi added a buff to its ATK from 40 to 50.
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Placeholder icon in the Full Playable test
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Placeholder art in the Firstlook / Full Playable test
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Screenshot (opponent's side)
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Screenshot (player's side)
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Attack
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Defender
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No Ammo
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Roboabe | — |
| German | Robo-Affe | — |
| Spanish (Latin America) | Robomono | — |
| French | Robo-singe | — |
| Italian | Scimmia robot | — |
| Japanese | ロボモンキー | — |
| Korean | 로보 원숭이 | — |
| Norwegian | Robotape | — |
| Polish | Robomałpka | — |
| Portuguese (Brazil) | Macaco Robô | — |
| Russian | Обезьяноробот | — |
| Swedish | Robotapa | — |
| Chinese (traditional) | 機器戰猴 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Delvis abe. Delvis maskine. Helt fantastisk. | — |
| German | Halb Affe. Halb Maschine. Voll der Hammer. | — |
| Spanish (Latin America) | Parte mono. Parte máquina. Pura genialidad. | — |
| French | Moitié singe. Moitié machine. Entièrement génial. | — |
| Italian | Metà scimmia. Metà macchina. Del tutto incredibile. | — |
| Japanese | 一部はモンキーで一部は機械。どれも最高。 | — |
| Korean | 신체의 일부가 기계인 원숭이입니다. 매우 멋지죠. | — |
| Norwegian | Delvis ape. Delvis maskin. Helt fantastisk. | — |
| Polish | Pół małpka, pół maszyna, sto procent klasy. | — |
| Portuguese (Brazil) | Metade macaco, metade máquina. 100% incrível. | — |
| Russian | Частично обезьяна. Частично машина. Полностью великолепен. | — |
| Swedish | Delvis Apa. Delvis maskin. Helt fantastiskt. | — |
| Chinese (traditional) | 半猴半機械,戰力無雙。 | — |