Bottle of 'Gerry's Fire' Hot Sauce: Difference between revisions

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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2|section=y}}
{{outdated|Turbo nerf from the rework nerfs the interaction with gerryfire}}
Gerry's Fire effectively adds a {{BTD6|Dragon's Breath}} attack to the target tower, which can be useful during mid-game even unbuffed but sees its main value in buffs. It receives all buffs applied to the base tower besides Alch buffs, for similar potential to {{BTD6|Total Transformation}} but being able to be used on any tower. {{BTD6|Shinobi Tactics}} and {{BTD6|Poplust}} give strong stacking buffs to each other that greatly improves late game Gerry's Fire spam, while {{BTD6|Turbo Charge}} multiplies its attack speed by 7 during the ability. Most other abilities and base upgrades do not synergize as well, as Gerry's Fire cannot copy new attacks (e.g. {{BTD6|Spike Storm}}), and something like {{BTD6|Smart Spikes}} has too short of a duration to last a whole round. Other buffs such as {{BTD6|Sub Commander}} or {{BTD6|Elite Sniper}} are weaker than its main synergies.
{{BTD6 last updated|52.2|section=y}}
Gerry's Fire effectively adds a {{BTD6|Dragon's Breath}} attack to the target tower, which can be useful during mid-game even unbuffed but sees its main value in buffs. It receives all buffs applied to the base tower besides Alch buffs, for similar potential to {{BTD6|Total Transformation}} but being able to be used on any tower. {{BTD6|Shinobi Tactics}} and {{BTD6|Poplust}} give strong stacking buffs to each other that greatly improves late game Gerry's Fire spam, while {{BTD6|Turbo Charge}} multiplies its attack speed greatly during the ability. Most other abilities and base upgrades do not synergize as well, as Gerry's Fire cannot copy new attacks (e.g. {{BTD6|Spike Storm}}), and something like {{BTD6|Smart Spikes}} has too short of a duration to last a whole round. Other buffs such as {{BTD6|Sub Commander}} or {{BTD6|Elite Sniper}} are weaker than its main synergies.


It is a staple in 2 MegaPops challenges to get around bloon immunities and shore up weak main attacks from lower tier towers during mid-game and late game, as pops are attributed to the tower the item is applied to rather than {{BTD6|Geraldo}}.
It is a staple in 2 MegaPops challenges to get around bloon immunities and shore up weak main attacks from lower tier towers during mid-game and late game, as pops are attributed to the tower the item is applied to rather than {{BTD6|Geraldo}}.