Blastapopoulos (BTD6): Difference between revisions
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Blastapopoulos has the [[Purple Bloon (BTD6)|Purple]] property, granting it immunity from all attacks that cannot damage Purple Bloons. Every 2 seconds, Blastapopoulos removes all damage-over-time effects from itself, including [[Sticky Bomb (BTD6)|Sticky Bomb]] and its upgrades. | Blastapopoulos has the [[Purple Bloon (BTD6)|Purple]] property, granting it immunity from all attacks that cannot damage Purple Bloons. Every 2 seconds, Blastapopoulos removes all damage-over-time effects from itself, including [[Sticky Bomb (BTD6)|Sticky Bomb]] and its upgrades. | ||
While Blastapopoulos is active, all towers on screen get their [[range]] reduced by 15%. Also, all [[Ability | While Blastapopoulos is active, all towers on screen get their [[range]] reduced by 15%. Also, the cooldown rate of all [[Activated Ability|activated abilities]] are slowed by an amount which depends on the boss' tier. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Tier | !Tier | ||
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=== Overheat === | === Overheat === | ||
When its heat reaches the maximum Blastapopoulos | When its heat reaches the maximum, Blastapopoulos enters an '''Overheat''' state for 20 seconds, causing several negative effects to towers: | ||
* All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds. | |||
* All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos. | |||
* All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration. | |||
After the overheat duration ends, its heat bar will rapidly drain to 0 over several seconds,<!--shorter than 7s--> during which all projectiles can not add or remove any heat. | |||
=== Skulls === | === Skulls === | ||
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==== Fireballs ==== | ==== Fireballs ==== | ||
Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool. While a tower touches a magma pool its [[Attack Cooldown|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]]. | Blastapopoulos shoots one Fireball each at the closest, farthest, and most expensive tower on the screen. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack Cooldown|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]]. | ||
==== Pyroclastic Rocks ==== | ==== Pyroclastic Rocks ==== | ||
Blastapopoulos creates | Blastapopoulos creates an ring of evenely spaced Pyroclastic Rocks 50 units away from itself, which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 24 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull, and Elite Blastapopoulos creates 8. | ||
===Boss Rush=== | ===Boss Rush=== | ||
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{{main strategy}}Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. However, players have figured ways to play around the Boss' mechanics and the use of abilities and low damage projectiles have ironically become the most reliable way to defeat Blastapopoulos in high level competitive play. | {{main strategy}}Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. However, players have figured ways to play around the Boss' mechanics and the use of abilities and low damage projectiles have ironically become the most reliable way to defeat Blastapopoulos in high level competitive play. | ||
Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the damage done to the boss plus the additional heat gained from the skulls is just too much for the cooling towers to handle, to the degree is | Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the damage done to the boss plus the additional heat gained from the skulls is just too much for the cooling towers to handle, to the degree that it is largely impossible to prevent Blastapopoulos from overheating, so players just stopped caring about that mechanic. However, in high tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (ex. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]]). The [[Herald of Everfrost]], however, is able to single-handedly suppress Blastapopoulos' overheating due to the massive heat reductions on all its attacks and abilities. | ||
Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, just be careful of not using if Blastapopolous is about to overheat. In the later tiers, the longer periods of time between overheat activation gives enough time for the abilities to recharge. | Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, just be careful of not using if Blastapopolous is about to overheat. In the later tiers, the longer periods of time between overheat activation gives enough time for the abilities to recharge. | ||